FoFiX rock meter ideas [unlimited]

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Re: FoFiX rock meter ideas [unlimited]

Postby angellinus » Fri May 07, 2010 12:21 am

death_au wrote:That would be a bit tricky in some circumstances. The first example that pops into my head is guitar sustains on drums. How do you play them?
Other than that, I think it's a cool idea.

Uhhh...........just hit and hit the drum for the whole duration?

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Re: FoFiX rock meter ideas [unlimited]

Postby vandorb12 » Fri May 07, 2010 5:28 pm

death_au wrote: The first example that pops into my head is guitar sustains on drums. How do you play them?


Activision calls them "swells". This feature is in GH:WT , GH:M , GH:VH, GH5 and BH. All that you have to do is repeatedly hit the corresponding pad for as long as the tail goes on for. Swells are usually put only on the cymbals. Think of it as a nice, beefy cymbal roll... (a good example is "Say You Love Me" from Phantom of the Opera. just wait until you get chills down your spine, and rewind the track a bit... that's your cymbal swell.)

This makes me wonder thou... are the GH tutorials on youtube? They can explain that stuff soooo much better than I can.
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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Wed May 12, 2010 7:57 pm

Okay, I understand the drum rolls concept (I requested the feature for fofix, too: FoFiX issue 416)
But would you realistically be able to play a drum roll on a long 2-note chord? And what about 3-note chords? (I guess you just disable 3-note chords, like the handicap option does).
I do like the idea. I'm just pointing out all the flaws to they can be addressed and really polish the idea off :wink:

Edit: Actually one more idea: bass notes on drums. How to play on guitar?
My first thought is just like open notes on bass in GH:WT, but then what about an open note with one or two notes on top of it?
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Re: FoFiX rock meter ideas [unlimited]

Postby angellinus » Wed May 12, 2010 10:29 pm


death_au wrote:long 2-note chord

Use the two sticks on two drums simultaneously?
death_au wrote:3-note chords

Uhhhh.....use your feet? :tongue: :tongue:
death_au wrote:bass notes on drums. How to play on guitar?

Strum without fretting?
death_au wrote:My first thought is just like open notes on bass in GH:WT, but then what about an open note with one or two notes on top of it?

Why would it happen?


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Re: FoFiX rock meter ideas [unlimited]

Postby vandorb12 » Wed May 12, 2010 11:51 pm

death_au wrote:Edit: Actually one more idea: bass notes on drums. How to play on guitar?
My first thought is just like open notes on bass in GH:WT, but then what about an open note with one or two notes on top of it?


Impossibe for guitar/bass. you cannot have an open bass "sixth fret" and one of the five main frets as a chord on a guitar or bass. this is like a divide by zero sort of thing: you just don't do it just because the game controler is set up a certain way. (now, if you had TWO strum switches on the same controller, that's a different story!)

random **** cuz i was hungry:
If you are wondering about extended sustains for guitar and bass then I might have your answer.

If our so called "sixth fret" (also known as the open bass note, first introduced in GH:WT for bass guitar)... eh.. i'll keep it simple... (too damn hungry...)

If you think about it, an open strum is just a percusive "strum" on a string. Treat it like a drum note as it were. I've played through all of the GH:WT songs on GH:WT, and I have yet to have seen the "sixth fret" become a sustain. It has always been more of a percusive sort of thing.

An extended sustain with our elusive "sixth fret" would look like this.

(were a line of 0, is your open strum dashes are white space)(damn... i wish we had unifont...)


0 ---- 0===================================
0 ---------- 0===========================
0 --------------- 0===================
0 ---------------- 0============
0 ---------------- -------- 0=====

Technically, the open strum is still "sounds", but it is scored as a single note that is not sustained.

which brings me to something off topic: guitar body knocks. they need to implement a sensor so you can be scored for guitar body knocks.
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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Thu May 13, 2010 1:06 am

angellinus wrote:
death_au wrote:bass notes on drums. How to play on guitar?
My first thought is just like open notes on bass in GH:WT, but then what about an open note with one or two notes on top of it?

Why would it happen?

Because it happens on drums all the time? And if you're playing drums on guitar and that crops up, you're basically screwed, because as vandorb said, you can't hit an open note and a non-open note at the same time...
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Re: FoFiX rock meter ideas [unlimited]

Postby angellinus » Thu May 13, 2010 1:37 am

@vandorb
There is no such thing as a sixth fret in Guitar Hero and there is no such extended sustain that includes the open note and finally OPEN BASS NOTES IS NOT THE SIXTH FRET NOTE!

@death
In drumming with the use of a guitar (Guitar Hero GHJAM), the [color] fret plays the [color] drum and bass notes is played with the strum bar.
Who would want to play drums in guitars anyway?


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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Thu May 13, 2010 1:56 am

NBSRDan wrote:Off-topic, but writing that made me think of an interesting attack that could be added to the current Battle mode: Switch track (between Guitars and Drums). You keep playing the same instrument mechanic-wise, but the notes that scroll down are temporarily chosen based on a different track.

This is what we've been talking about...
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Re: FoFiX rock meter ideas [unlimited]

Postby angellinus » Thu May 13, 2010 2:06 am

Oh........ Since (for a while) we only have the Rock Band Style (4 lane and a bass drum) feature, maybe if we will switch track, they will put the bass drum onto the orange fret. My Idea.


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Re: FoFiX rock meter ideas [unlimited]

Postby vandorb12 » Thu May 13, 2010 3:56 pm

death_au wrote:
NBSRDan wrote:Off-topic, but writing that made me think of an interesting attack that could be added to the current Battle mode: Switch track (between Guitars and Drums). You keep playing the same instrument mechanic-wise, but the notes that scroll down are temporarily chosen based on a different track.

This is what we've been talking about...


Interesting... but won't work if we implement GH style drums.

A round about way is to make that a battle attack (as i would call it) "CHANGE!"

When one activates the "CHANGE!" battle attack, the attack activated on that player's chart 'magically' turns into another, different instrument chart, and they have to play the that instrument for a set amount of time, based on their chosen difficulty. Once the duration of the attack is dismissed, they have to rush over to their normal instrument and start playing again.

A scenario:

Two Drummers are in a battle. One activates the CHANGE! attack, and a face of Obama is presented on their track for them to start prepping (just a joke, but it could work). Then the attack calls for that said drummer to change to vocals! OMG! Said drummer SINGS! for a set period. Once the attack is over, the player goes back to playing their drums, feeling a little sheepish about that attack.

Edit:

*looks at a few previous posts, thinks about tap notes from GH*
damn it... *facepalm*

Having a guitar play a drum track will work when the devs develop code for tap-able notes, which was first introduced in GH:WT.
Use the 5 frets as your drum pads, and then use the strum bar as your bass note, as stated a while ago. Some creative brainstorming is still needed if this is to take flight.
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Re: FoFiX rock meter ideas [unlimited]

Postby OzzyOzrock » Thu May 13, 2010 8:05 pm

Playing drums on guitar would be simple, as the green note would be bass, and the rest pads.
ImageImage

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Re: FoFiX rock meter ideas [unlimited]

Postby angellinus » Thu May 13, 2010 10:40 pm

OzzyOzrock wrote:Playing drums on guitar would be simple, as the green note would be bass, and the rest pads.

or bass pedal(ing) using the strum bar.


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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Fri May 14, 2010 12:08 am

Actually, tap notes and strum for bass works well. I like that idea. :thumbup:

@Ozzy: The colours wouldn't match up, but even if they did, if FoFiX got GH-style strums (5 pads + bass) your method would fail.

EDIT: check out FoFiX issue 1186. I suggest this conversation goes there now.
Now, just looking at the title of this thread, does anyone have any awesome new rockmeter ideas?
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Re: FoFiX rock meter ideas [unlimited]

Postby angellinus » Fri May 14, 2010 3:25 am

death_au wrote:Actually, tap notes and strum for bass works well. I like that idea. :thumbup:

I made a controller pattern here in case there would be a battle for this. My Idea.

Spoiler:Guitar to Drum: (Since we can set 2 keys for each drum, I suggested on this. Probably for those who had WT kits for FOF)
(G)Red Pad
(R)Yellow Pad
(Y)Blue Pad
(B)First Green Pad (Orange Pad in WT)
(O)Second Key Green Pad (Green Pad in WT)
(BASS OPEN NOTE) Bass Drum

Drum to Guitar (RockBand Drums): (A problem here is that for drum rolls. Some notes will miss unless you have fast fingers)
(R)Green Fret w/o Strumming
(Y)Red Fret w/o Strumming
(B)Yellow Fret w/o Strumming
(G)Blue Fret w/o Strumming
(BASS DRUM)Strum Bar

If there will be a support for GH drums, how about this:
(R)Green Fret w/o Strumming
(Y)Red Fret w/o Strumming
(B)Yellow Fret w/o Strumming
(O)Blue Fret w/o Strumming
(G)Orange Fret w/o Strumming
(BASS DRUM)Strum Bar



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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Fri May 14, 2010 3:32 am

Hmm... That would be a little difficult for those who think of the notes in terms of colours, but I assume most people think of them in terms of positions rather than colours anyway (especially if you're playing with a keyboard), so that works well.

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