RF-mod-4 Beta

Discuss mods and get help with mods ONLY
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*VaLo*
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Postby *VaLo* » Mon Aug 20, 2007 8:34 pm

maximuskim wrote:
Rogue_F wrote:Hopo_color2 is not in rf-mod

-Alex

So how can I change it to black?
I need other mod?

Delete your fretsonfire.ini file and see if it works..

Ps:If you delete the fretsonfire.ini file you will need to adjust again the resolution and generally the options,,
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RexMundi412
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Postby RexMundi412 » Mon Aug 20, 2007 8:35 pm

Get the download from post 133. Under [theme] in your fof.ini put hopo_color = #000000. Use the notes with spot after the name on the folder(not 100% on that, if Im wrong try others) from the DL in post 133.
...
maximuskim
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Postby maximuskim » Mon Aug 20, 2007 9:26 pm

RexMundi412 wrote:Get the download from post 133. Under [theme] in your fof.ini put hopo_color = #000000. Use the notes with spot after the name on the folder(not 100% on that, if Im wrong try others) from the DL in post 133.

I do what you say but look this:

Image

This make the HOPO notes black, and no the normal notes that need pick.
I want the notes that need pick black, and HOPO notes with the dot of default FOF, this is possible with RF mod 4.?
But thanks for help ^^
Rogue_F
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Postby Rogue_F » Mon Aug 20, 2007 9:36 pm

No, the spot is white.

-Alex
maximuskim
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Postby maximuskim » Mon Aug 20, 2007 9:40 pm

Rogue_F wrote:No, the spot is white.

-Alex

=( *Really SAD*

So I think I will play the default FOF forever. I really dont like these new notes.
But... Thank you so much.
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Postby 98supra » Mon Aug 20, 2007 10:39 pm

i dont know if this was said yet but it wont let me make songs threw it,idk if thats in all rf mods though as my rf 3.5 didnt let me either.but just n case i though i would let you know.
and good job so far cant wait till its finished
also will the notes stay tappable(black dot ones) in your finall version or will it be like rf 3.5(guitar hero like) without them cause i cant play with them.

edit:when i play six it seems to go alot faster than the rest of the songs,dont know if that has to do with the rf mod though
Last edited by 98supra on Mon Aug 20, 2007 11:04 pm, edited 1 time in total.
saskapoon
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Postby saskapoon » Mon Aug 20, 2007 10:39 pm

hey the beta works perfectly for me for the most part... i like how all folders are cd cases as well i think it looks alot better. but the only issue i have right now is my label images don't show up. thx
Last edited by saskapoon on Mon Aug 20, 2007 10:41 pm, edited 1 time in total.
Rogue_F
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Postby Rogue_F » Mon Aug 20, 2007 11:10 pm

I put up a new version which fixes most of the issues that people have mentioned.

4.08
Pretty ConfigParser
Fixed tutorial
Fixed cheating reset
Fixed party mode
Fixed HOPO fudge
Fixed BPM
Fixed disable notesfx

The HOPO fudge was a strange one. The code is the same as RF-mod-3.5. And after looking at it, it seems like it has the same bug. But it works fine there. I think it has to do with the changes from 1.1 to 1.2.

Anyway, the HOPOs should be pretty close to RF-mod-3.5 now. Only one seeming error I know about now. Also restarting a HOPO streak should also be similar to RF-mod-3.5 (or perhaps better).

I think I also rolled in the gameresults.svg so that it could hopefully be a drop in for most of the GH-mod. You just need the themes

Also updated the credits with some of those who have helped out so far. I'll be adding more (like Raph) as I roll in other mods

You can download it here


-Alex
Last edited by Rogue_F on Mon Aug 20, 2007 11:14 pm, edited 1 time in total.
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Scutch-Nukem
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Postby Scutch-Nukem » Mon Aug 20, 2007 11:21 pm

Woo! Thanks Alex!
If you can read this then you've gone too far.
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smedricksman24
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Postby smedricksman24 » Mon Aug 20, 2007 11:34 pm

I get a runtime error if I try to play two songs in a row. Unfortunately I never tried playing 3.5 on this machine, so I don't know if it's just this machine. (This is based on the original beta, btw.)

great work though, seriously, I love this stuff. Also, Sometimes the bass drum and the amps stop pulsing. Can't remember if that was in vanilla.
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Rogue_F
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Postby Rogue_F » Mon Aug 20, 2007 11:48 pm

smedricksman24 wrote:I get a runtime error if I try to play two songs in a row. Unfortunately I never tried playing 3.5 on this machine, so I don't know if it's just this machine. (This is based on the original beta, btw.)

great work though, seriously, I love this stuff. Also, Sometimes the bass drum and the amps stop pulsing. Can't remember if that was in vanilla.

Any runtime errors are FoF-1.2.X, not RF-mod.

-Alex
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smedricksman24
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Postby smedricksman24 » Mon Aug 20, 2007 11:49 pm

Rogue_F wrote:
smedricksman24 wrote:I get a runtime error if I try to play two songs in a row. Unfortunately I never tried playing 3.5 on this machine, so I don't know if it's just this machine. (This is based on the original beta, btw.)

great work though, seriously, I love this stuff. Also, Sometimes the bass drum and the amps stop pulsing. Can't remember if that was in vanilla.

Any runtime errors are FoF-1.2.X, not RF-mod.

-Alex

Sweet deal, kthx.
Why am I on this website? I'm clearly over the age limit of 14.
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JMT391
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Postby JMT391 » Tue Aug 21, 2007 1:22 am

Rogue_F wrote:Any runtime errors are FoF-1.2.X, not RF-mod.

-Alex

godamn that blows because i get the same ****.

I had never tried 1.2 before rf4Beta was out so i figured it might have been a coding error but w.e i guess not

are there any known fixes for it becuase it's extremely annoying
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Rogue_F
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Postby Rogue_F » Tue Aug 21, 2007 1:38 am

I think the problem is in the newer pyogg sound libraries they have used. But I can't really tell.

-Alex
Last edited by Rogue_F on Tue Aug 21, 2007 1:39 am, edited 1 time in total.
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Nightmare JG
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Postby Nightmare JG » Tue Aug 21, 2007 1:57 am

I just tried the newest RF4 (I played Jessica), and the HoPos seem much better, something I noticed though the neck graphic (using the default one atm, it was just the graphic, the bars and the notes were fine) kept 'jumping', it was hard to see clearly but it was very distracting. I'm not sure if it was my computer or not, but I thought I'd throw that out there.
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