

brand wrote:a little progress on the texturing. finished the stamped design for the bottom. I tried all kinds of ways to make it, from physically modeling and transferring normals, to sculpting in zbrush, making masks in illustrator. in the end i just freehand painted them very carefully. The top will be very different tho because i want it to have a sculpted look and not flat.
teh_supar_hackr wrote:Looks nice! Reminds me a lot of Rock Band 2's gui design, mainly the one on the main menu that has that octopus tentacle there. Will this game be getting support for different skins?
brand wrote:I got my signing certificate revoked by accident. this happens so easily it is infuriating. not only does it affect this game but every single build i made for any other app with the same certificate. on top of that apple makes it sound like my game is intentionally made to harm people's computer even tho it doesn't have access to read and write files anywhere other than in the noice folder.
anyway. uploaded a new build, hopefully it doesn't get revoked again, sometimes when it gets revoked, it happens again and again.
teh_supar_hackr wrote:That's really annoying. It seems like Apple is much more strict than Microsoft, ignoring Microsoft's S-mode which makes it so you can only run apps approved by them, and is also bundled on many modern systems on by default, and is annoying to disable. Hopefully this won't halt the progress of this game's development.
brand wrote:teh_supar_hackr wrote:That's really annoying. It seems like Apple is much more strict than Microsoft, ignoring Microsoft's S-mode which makes it so you can only run apps approved by them, and is also bundled on many modern systems on by default, and is annoying to disable. Hopefully this won't halt the progress of this game's development.
i think it's about the same, what's changing for apple is the language of the warning which is really irritating. before it would just say "can't open this app, contact developer", now it's like "this app is made by a serial killer, hide your children". it's very alarming and scares off a lot of people and breaks trust. it really shouldn't be allowed. i used their frameworks, followed the rules, i shouldn't be presented like this if i made a mistake, which i'm not fully sure what i did wrong.
i did submit feedback and they want more info. but still, i don't like it.
teh_supar_hackr wrote:
A question I have about this game, will there be some sort of theme support, or ability to change colours of some things? I've been wanting a Guitar Hero clone that has some customizability with it's themes and such since Clone Hero has just highway texture changing, and custom background with most of the rest needing mods to change them instead of letting you change them with the in-game menus. Phase Shift is better on this part, with an ability to use other's themes without modding the game.
Also will the only instruments be Guitar/Bass, and Drums? It's perfect to me since those are the two instruments I play in these games (not much a singer, and don't know how to properly play the keyboard yet). I imagine implementing Pro Guitar would be a bit complex for you, maybe the same with keyboard, and vocals, but those two at least has some existing support on Phase Shift.
brand wrote:teh_supar_hackr wrote:
A question I have about this game, will there be some sort of theme support, or ability to change colours of some things? I've been wanting a Guitar Hero clone that has some customizability with it's themes and such since Clone Hero has just highway texture changing, and custom background with most of the rest needing mods to change them instead of letting you change them with the in-game menus. Phase Shift is better on this part, with an ability to use other's themes without modding the game.
Also will the only instruments be Guitar/Bass, and Drums? It's perfect to me since those are the two instruments I play in these games (not much a singer, and don't know how to properly play the keyboard yet). I imagine implementing Pro Guitar would be a bit complex for you, maybe the same with keyboard, and vocals, but those two at least has some existing support on Phase Shift.
currently animations are hardwired to textures and objects in scenes. it would take a lot of refactoring to make changeable themes. it would also take setting standards as to what a theme needs to provide and be able to do to interact with the gameplay. i don't think i want to spend time on that unless there is more of a userbase, mostly i'm trying to avoid making preference menus
with that said, all assets are accessible in the app package and they can be modified and/or replaced. there isn't much of a limit as to what can be added to any scene as long as item names remain because if the code looks for it and they aren't there, the game will crash.
as far as intruments, i included normal keys (not pro) not finished. pro guitar could happen, but not likely. i think most of that audience has moved on to rocksmith. i might try and do vocals, but it seems particularly difficult. i had a hard time just displaying lyrics. i don't even know how clone hero is doing the timed color change for text. from examples i've seen, there are better midi libaries available for unity than what i got to work with for xcode.
teh_supar_hackr wrote:Makes since the graphics would work that way. I dug through the zip file of the game from the game's site and did notice how all images were PNGs like you said.
brand wrote:teh_supar_hackr wrote:Makes since the graphics would work that way. I dug through the zip file of the game from the game's site and did notice how all images were PNGs like you said.
oh, you can replace more than the textures. you can edit all the scenefiles. the spritekit files are the overlays for menus and stuff and the .scn files are all the 3d stuff.
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