EOF 1.8RC12 - Now with Rocksmith 2014 support

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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Fri Feb 01, 2019 3:05 pm

raynebc wrote:*Improved Feedback import to allow the selected audio file to be named song.ogg, drums.ogg, rhythm.ogg or vocals.ogg instead of creating a copy named guitar.ogg.


Aw, sweet...
Now just add bass.ogg as an option (Clone Hero supports this stem - was also my idea from the get go), and keys.ogg and all is good to go, lol
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Sat Feb 02, 2019 2:17 am

Stems Clone Hero supports:
drums.ogg
Multi-Stem drums (1-4).ogg
bass.ogg (I don't know why Phase Shift has rhythm as bass-that's absolutely WEIRD to me)
rhythm.ogg
guitar.ogg
vocals.ogg
vocals1.ogg
vocals2.ogg
keys.ogg
song.ogg
crowd.ogg
It also supports these stems in mp3 format.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Wed Feb 20, 2019 9:36 pm

New hotfix is up. Changes are as follows:
*Fixes bugs with audio handling introduced by the previous hotfix.
*Improved Feedback import to allow the selected audio file to be named bass.ogg, keys.ogg or crowd.ogg instead of creating a copy named guitar.ogg.
*Added an "Enable open strum by default" preference that will take effect for new projects.
*Improved the new chart wizard so that if Rocksmith export is enabled, and neither FoF nor Rock Band exports are enabled, pro guitar tracks have their difficulty limits removed by default to suit Rocksmith authoring.
*Fixed a bug where clicking the "Auto-Adjust sections/FHPs", "Auto-Adjust tech notes" or "EOF leaving focus stops playback" checkbox immediately after clicking the Default button in the Preferences dialog causes the dialog to be closed.
*Improved the "Validate tempo map" function to correct the first beat's position if it doesn't match the delay value defined in Song>Properties.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby The---Way » Fri Mar 01, 2019 4:54 pm

sweetladyamy wrote:Stems Clone Hero supports:
drums.ogg
Multi-Stem drums (1-4).ogg
bass.ogg (I don't know why Phase Shift has rhythm as bass-that's absolutely WEIRD to me)
rhythm.ogg
guitar.ogg
vocals.ogg
vocals1.ogg
vocals2.ogg
keys.ogg
song.ogg
crowd.ogg
It also supports these stems in mp3 format.


Actually, in the new PS beta bass.ogg was added (probably thanks to my suggestion :P )
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Sat Mar 02, 2019 1:31 am

The---Way wrote:
Actually, in the new PS beta bass.ogg was added (probably thanks to my suggestion :P )


Ah yes, the one coming out on Steam...at some point. lol
Still, that is a good thing, nonetheless.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Thu May 02, 2019 10:53 pm

New hotfix is up. Changes are as follows:
*Implements an eof_lyric_gap_multiplier config file setting (can be manually edited while EOF isn't running) that will affect lyrics when they are placed or have their lengths altered with the [ or ] keys or the scroll wheel, by enforcing a gap around affected lyrics. This gap is equal to the current grid snap setting multiplied by the eof_lyric_gap_multiplier value, which is meant to be a number greater than 0 and less than 1, ie. 0.5.
*Fixed a RS import bug that could prevent tech notes from being parsed correctly.
*Adds a minor efficiency improvement to pro guitar MIDI export by omitting repeated root notes when the same chord is authored repeatedly, as suggested by Ruggy.
*Changed the Feedback import menu function name to include "(.chart)" to clarify the file type in question.
*Added a "File>Default INI settings" function where you can define song.ini entries to be automatically added to new charts.
*Changed the "Load OGG" dialog to initialize itself to the current project's folder, since EOF doesn't allow loading an OGG file from someplace else.
*Fixed a bug where drum rolls wouldn't import correctly for QB format Guitar Hero files (ie. Guitar Hero Smash Hits).
*Changed the length threshold for drum rolls in GH import to 140ms, since some official charts used drum lengths as long as 138ms even though they don't display as drum fills in-game. Drum notes that meet this length threshold are given crazy status so that they will also export to MIDI with sustain.
*Allowed disjointed and crazy statuses to be applied to drum notes, since some Guitar Hero charts author this (ie. drum swells overlapping bass drum notes). A "Disjointed" submenu was added to Note>Drums.
*Updated GH import to read accent notes and disjointed chords. When accent status is found during GH import, EOF will prompt whether it's from one of a list of specific games, which define accent notes in a different lane order. Some types of ghost notes (ie. from Warriors of Rock) are read and interpreted as snare notes and will be highlighted during import, but the definition of drum chords that include ghost notes on red/orange is unknown.
*Changed MIDI export to allow drum notes to export with sustain if they have crazy status (which disjointed notes are given automatically during GH import).
*Changed the accent status behavior so that a note can have different accent status for a given gem than that of the note at that position in another difficulty, as is done in some Guitar Hero charts.
*Removed the logic that tracks the chart's MIDI delay separately per OGG file, since this isn't handled well by the undo/redo logic and is probably more harmful than helpful to most people.
*Changed MIDI export and import to use a velocity of 127 to define accented drum notes, for future use in Phase Shift. When accented drum notes are present, "drum_accent_threshold = 127" is written to the project's song.ini file.
*Added a prompt to the Mac build suggesting the default song folder (for new projects) to be defined if it isn't already, since the default location is the program's parent folder, which in OS X is inside the application bundle and is more awkward to access.
*Fixed a bug with QB GH file import where the section events would be deleted after the prompt about whether they were in the desired language.
*Improved GH import so that if the "song_aux" instrument sections are reached and there were no notes imported from the "song_rhythmcoop" sections, EOF prompts whether to import the aux notes into PART RHYTHM instead of PART KEYS.
*Added a "Don't write INI file" export preference that will prevent EOF from writing a song.ini file during save even if MIDI files are written.
*Allowed open notes to have crazy status so they can overlap other notes, since this is used in at least one GHWT chart and is supported by Clone Hero.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Wed Jun 12, 2019 2:38 am

New hotfix is up. Changes are as follows:
*Removed the creation of the ghwt_drum.array.txt file written during save (if. GH file export is enabled) and instead updated EOF to write a proper array.txt file that should have correct expert drum note data that can be used with QueenBee.
*Fixed a crash that would occur during MIDI import if the chart being imported had more than 1000 slider phrases.
*Improved the detection of open strum text events in Feedback import.
*Corrected the application of HOPO status to chords during Feedback import so that even if a toggle HOPO or slider marker is defined in between the chord's gems, those gems are recognized to be a chord.
*Corrected Feedback import to ensure notes that start at the end of a star power phrase do not have star power applied to them, regardless of whether the phrase ends on a beat marker.
*Corrected Feedback import to not apply disjointed status to a chord when it has a slider marker with a different length than the chord.
*Fixed a bug with MIDI import where section names for slider markers (which are not currently used) weren't made into empty strings and could save to project or track clone to clipboard with junk data.
*Updated the piano roll comparison function to also compare notes' accent statuses.
*Added a "File>Import>Queen Bee" function that imports an array.txt formatted file, as is how Queen Bee exports the raw notes for a track difficulty (ie. SONGNAME_song_Expert) or the beat positions (SONGNAME_fretbars section).
*Made the tempo map validation logic less susceptible to number rounding errors, which can be introduced by very specific tempo maps and even compiler optimizations.
*Updated the save logic to not write a WAV format copy of the chart audio (used for Rocksmith authoring) if there are no pro guitar notes or tech notes.
*Updated Guitar Hero and Queen Bee imports to detect GH3/GHA note format, which defines each note with 12 bytes instead of 8 bytes as with newer formats, allowing earlier GH charts to be imported properly. Since this GH format uses a distance threshold to determine HOPO status, EOF will ask you to choose whether to use 66/192 or 100/192 as the HOPO threshold, since it can supposedly vary from chart to chart even within the same game.
*Updated the leading silence failure message to suggest using the re-encode option if the stream copy option was being attempted when the process failed.
*Improved the GH import logic to offer to import the aux guitar notes into PART BASS if the rhythm track is populated but the bass track is empty.
*Improved QB format Guitar Hero import to handle star battle mode phrases. If a track has both normal and battle SP phrases, EOF will prompt which of the two types to import or both. Any track that has only one kind of SP phrase will have those phrases imported regardless of the prompt.
*Improved GH import to shorten SP phrases as needed to ensure they don't include notes that start at the end position of an SP phrase, as it is done in Guitar Hero.
*Added the ability to display a background.pcx image from EOF's "resources" folder in place of the normal solid gray coloring.
*Renamed the "Save FoF/Phase Shift files" export preference to "Save FoF/CH/Phase Shift files" to reflect that this saves appropriate files for Clone Hero as well.
*Updated 3D render logic so that its optimization logic (to stop drawing notes that would all be off-screen) doesn't prevent crazy notes' tails from rendering appropriately when the seek position is past a note but the prior note extends beyond it.
Last edited by raynebc on Wed Jun 12, 2019 2:41 am, edited 1 time in total.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Thu Aug 22, 2019 1:37 am

New hotfix is up. Changes are as follows:
*Fixed a bug with MIDI export where lyrics containing Unicode characters would be written incompletely.
*Updated GH3/GHA import to interpret the HOPO threshold as a fraction of a quarter note length instead of a fraction of a beat length, since FCPREMIX suggests this is how Guitar Hero handles it.
*Corrected Guitar Hero import to reflect that notes that start at the end of a slider (tap) phrase do not have that status applied to them.
*Added logic so that the main menu is rendered correctly when x2 zoom is in use.
*Fixed a bug with Feedback import where if events were defined out of chronological order, they may not import correctly.
*Removed the previous change to 3D render logic regarding crazy note tails. Resolving this superficial problem causes too much of a performance hit on track difficulties with several thousand notes.
*Improved the trill, tremolo and slider remove functions to only create one undo state when used on multiple selected applicable notes.
*Fixed the GH import logic that prompts for which type of star power phrase to import when both normal and battle phrases are present.
*Fixed a bug where seeking to the chart or audio end during playback could result in the seek position exceeding the end position of the audio.
*Fixed a bug with GPA import where time signatures on beats synced to precede 0 seconds would be incorrectly applied to the beats that are kept.
*Improved GH import to be able to read sections from GH3 format chart files.
*Added a "File>Import>Guitar Hero sections" function to import just the section names from a Guitar Hero file (ie. *.pak.ngc) into the active project. Each imported section is assigned to the beat immediately at or before the section's timestamp.
*Corrected the GH import logic's ability to read the section names from one file and the section instances (ie. timestamps) from the main chart file. This seems necessary for GHA charts, where if you extract the chart's text.qb.ngc file from the game disc's qb.pak.ngc file, you can provide that text.qb.ngc to EOF when it offers to load the section names from a different file.
*Changed the 2D rendering of cymbals in the piano roll to work around Apple's changes to OS X (at least as far back as High Sierra) which broke the ability to draw filled triangles.
*Added CTRL+Space and CTRL+SHIFT+Space playback shortcuts to the Mac build, since the CMD+Space shortcut that had been assigned invokes the Operating System's search feature.
*Fixed the handling of the optional background image so that it is retained when importing a file via command line or when changing the program window size.
*Fixed a bug that could cause pro guitar notes to 3D render with the wrong size (ie. reflecting wrong hammer on or pull off status).
*Added a "Track>Offset" function that will move the track's contents (excluding text events) forward or backward a specific number of milliseconds, such as to correct the sync of lyrics after lyric import. It's been said that Guitar Hero Smash Hits automatically offsets the lyric timings by some amount of milliseconds from how they're defined in the chart file, so offsetting the vocal track after importing a GHSH chart appears necessary.
*Fixed a bug with GH import that would prevent sections from being loaded from a few specific songs due to their inclusion of hex strings of multiple opposing section definition methods.
*Corrected MIDI import to better handle open notes that overlap other notes.
*Changed the MIDI export of crazy open strum notes to end the open strum Sysex marker 1 delta tick after it begins instead of extending it across the entire open note, to improve compatibility with Clone Hero.
*Fixed a bug where accent drum note status was not correctly applied when using "Paste from difficulty", "Paste from catalog" or "Clone from track".
*Fixed a bug where accent drum note status was not correctly retained when vertically reflecting notes.
*Corrected the behavior of the Note>Drum>Accent>Toggle and Clear functions, which weren't actually toggling or clearing those statuses.
*Changed the Note>Drum>Accent>Toggle and Clear functions so they don't force the status to match on notes outside the active track difficulty.
*Added the ability to define ghost status for drum notes (which is used in some Guitar Hero charts), for potential future use in Strikeline and Phase Shift, which will render with a white background in the piano roll at the letter 'G' below the note at the bottom of the piano roll. Ghost status is applied appropriately by Guitar Hero import for Warriors of Rock chart files. When the MIDI is exported during save, a "drum_ghost_threshold = 1" INI tag is written to reflect that the velocity value of 1 is being used to define ghost gems. The G menu accelerator in the Note>Drum menu was re-assigned to the new Ghost submenu, since "Toggle G cymbal+tom" already has a keyboard shortcut. If a drum gem is defined as having both accent AND ghost status at the same time, it will export to MIDI as a ghost gem, as this is the conflict resolution observed in at least one Guitar Hero chart that does this.
*Added a "Prefer MIDI friendly grid snaps" preference that is enabled by default which causes the "Highlight non grid snapped notes" and "Repair grid snap" functions to only honor grid snap sizes that will quantize properly when saved to MIDI. For example: In 4/4 meter, 480 ticks is divisible by 4 so 1/4 beat works well. However 480 ticks is not divisible by 25, so 1/25 beat can't be written so that many consecutive 1/25 beat notes are equal distances from each other.
*Changed the length threshold for drum rolls in GH import to 160ms based on the in-game behavior of some charts.
*Improved MIDI export so that if a note is within 1ms of a quantized MIDI timing, it is exported at that quantized position, reducing timing problems introduced by math rounding limitations depending on the tempo map.
*Added some fault tolerance to the project save logic (also applies to creating undo/redo state) so that if the file can't be opened for writing (ie. if it was blocked by the OS or antivirus), EOF will delay 1ms and retry to open the file up to 4 more times in case the interference ends and EOF can then write the file.
*Corrected the behavior of the track cloning functions to correctly reflect the sharing of the phrases between the normal and Phase Shift drum tracks.
*Improved the auto adjust logic to update the timing of Phase Shift drum track phrases even if that track is currently reflecting the normal drum track's phrases (the phrasing is being shared).
*Added logic to rebuild the program window before prompting to exit (by pressing Esc or clicking the close button at the top right of the EOF program window), in case the display stopped rendering properly due to use of Remote Desktop or the computer going to sleep/hibernation. The close button click should be able to be detected as long as a dialog window wasn't left open, but in case a dialog was left open, you should be able to press Esc a couple times to close the dialogs and trigger the display to be redrawn.
*Improved Queen Bee import to be able to import a text file that defines a time signature or star power phrase. Queen Bee exports one such definition per file.
*Added a "File>Import>Queen Bee (multi)" function that has you browse for a Queen Bee format array.txt file and imports all .txt files in that file's folder.
*Added a "Don't auto edit new lyrics" preference that suppresses the prompt to provide lyric text when a new lyric is placed in the vocal track.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Thu Aug 22, 2019 7:07 pm

I'm actually curious about one thing. What in the VOID are Ghost Notes, anyway.

Other than that, this is quite the log of fixes and improvements. Glad to see this is not a dead project...
(plenty of dead projects out there though)
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Fri Aug 23, 2019 7:38 pm

raynebc wrote:Ghost notes are very lightly played notes.


So, like many of those snare swells you hear at the end of bridges and such. Okay, that makes sense, but I meant gameplay mechanic-wise.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Fri Aug 23, 2019 10:48 pm

In theory, the game is supposed to only give you the points if it detects you hit the note lightly (ie. velocity sensitive drum kit, which I thought one of the GH drum kits is, but I don't know for sure). In practice, most rhythm games will probably just display it specially (or normally) and score it as a normal note.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Sat Aug 24, 2019 12:01 am

Interesting...I don't think Phase Shift or FoFiX showed those in any different way, but then again, if the charts were put through a much older version of EoF, the functionalities are likely gone anyway, so, maybe it's time to redo those charts since EoF is far more improved...

Hint, hint, blu, lolz
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Tue Sep 17, 2019 4:57 am

Okay, so I downloaded the latest hotfix, and saving crashes:

Problem signature:
Problem Event Name: APPCRASH
Application Name: eof.exe
Application Version: 0.0.0.0
Application Timestamp: 5d5e274a
Fault Module Name: eof.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5d5e274a
Exception Code: c0000005
Exception Offset: 00187316
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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