I'm making a guitar hero / rock band clone.
It runs on the Unreal Engine. The tests i've done for performance have been so far promising. I have many specific plans in mind for optimizing my game further.
Project Objectives:
-I want to be able to experiment with deeper gameplay elements using some of the peripheral features.
-I want there to be a very satisfying level of compatibility with existing instruments, including computer keyboard, all rock band instruments, all guitar hero instruments, donkey konga bongos, microphone, etc.
-I want the game to be fun regardless of what games you're used to. I have a hard time with rock band's timing sometimes, but i'm great at Guitar Hero 3.
-I want this game to be powered by mods.
Working Features:
-All standard GH note types working as expected
-Optional Non-standard note colors
-Optional Guitar hero and Rock band styled note models (planned support for custom graphics)
-Tap notes
-Chord HoPos / Tap notes
-Open Notes
-Extended sustains (World tour / 5 / Warriors of rock)
-Drum Gameplay
-Re-created scoring system from Guitar Hero
-Precise note timing system
-GHWT/GH5 Slide bar tap strumming
-Hyperspeed mode
Currently supported controllers:
-Any Xbox 360 guitar hero or rock band guitar
-Rock band 1, 2 or 3 drums
-Guitar Hero World Tour Drums
In progress for support:
-Donkey Konga Bongos
-Rock band 3 Pro cymbals
Planned in the future:
-Pro Keys
-Pro Guitar
-Singing?
-Guitar hero Live controller?
-Charting software?
-DJ Hero
IF YOU KNOW ANYTHING ABOUT HOW TO READ THE INPUTS FOR THE KEYTAR OR PRO GUITAR PLEASE LET ME KNOW!
Things i haven't done yet:
-Audio System
-Note Sequencer
-Overdrive / Star Power
-Chart loading of any kind
Screenshots:





I'd definitely appreciate some feedback or ideas.
EDIT: Changed post title because game titles don't often well describe a project.