- Phase Shift -

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
This topic is 7 years and 11 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
Derp
User avatar
slashfan7964
Member
Posts: 5182
Joined: June 13th, 2009
Location: FoF-FF Retirement Home
Reputation: 8
Contact:

Re: Phase Shift [v0.75g] - Anniversary Release -

Postby slashfan7964 » Tue Feb 22, 2011 10:29 am

I have a minor glitch. The sustains make the notes dissapear just before they hit the strikeline in 640x480 resolution (since it's the only res this PC can handle with everything in 2D).


Also, is there anyway you could add an option to disable them?
Image

My Song Thread
Current Songs: 98
Secret Project in the Works! Check this signature for active updates!
My second band, Tetanus with Metallicaholic666 is recording a demo tape. Full album to follow.
THE HYPNOTOAD!
User avatar
thekiwimaddog
Member
Posts: 485
Joined: December 11th, 2009
Reputation: 0

Re: Phase Shift [v0.75g] - Anniversary Release -

Postby thekiwimaddog » Tue Feb 22, 2011 11:54 am

drihscol wrote:I tried to have a go at this when .75 was first released, but i've been having some major lag issues.
I was able to get the audio calibrated perfectly, but when i tried calibrating video, but it seems that it shifted the visual position of the notes AND the hitwindow, effectively being an alternative to changing the audio value.

to replicate this, pick any song, mute your speakers, and try to hit the notes when they appear perfectly in the center of the frets.
Then, drastically change the video lag, and see if anything changes at all.

the only way i could see this working is if you were to just learn to always hit early.


I'm not seeing this problem at all, it is just shifting the video position and not the Hit Window when I change The Video Delay.

Thanks
David
Image
User avatar
fredz
Member
Posts: 124
Joined: November 2nd, 2008
Reputation: 0

Re: Phase Shift [v0.75g] - Anniversary Release -

Postby fredz » Tue Feb 22, 2011 9:45 pm

fatdog wrote:
fredz wrote:it was the original backgrounds. it's just that the setting was automatically set to video. i had to change it to 2d.


But there is another problem though. when the song starts. the audio keeps going in and out, but the notes keep going, making it come off sync terribly.

the .71 version works perfect though



if the audio is cutting out then that usually means theres a performance issue and that will make it go out of sync after a while, only time i've seen this personally was when i had my cpu maxed out from background applications while trying to play the game

can you confirm this is a consistant issue, ie play v0.75 and have the issue every time and run 71 straight away after and confirm its completely fine


yea right after i close .75 i open .71. it works perfectly. i never had that issue with .71 ever. i have no apps open in the background either.
Image
THE HYPNOTOAD!
User avatar
thekiwimaddog
Member
Posts: 485
Joined: December 11th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby thekiwimaddog » Wed Feb 23, 2011 1:30 pm

Phase Shift 0.75h Is Now Available From The First Post

Updates Include:
Fixed Note Count Issue With Non-Pro Charts Using Channel 2 For Notes
Changed Thread Priorities For Audio Buffering


Thanks
David


Attention!
If you downloaded this version before 20:00 GMT then the game might freeze.
This has now been resolved so just download it again.
Image
User avatar
fredz
Member
Posts: 124
Joined: November 2nd, 2008
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby fredz » Wed Feb 23, 2011 5:19 pm

SWEET!! it fixes my prob!! thanks.
Image
THE HYPNOTOAD!
User avatar
thekiwimaddog
Member
Posts: 485
Joined: December 11th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby thekiwimaddog » Wed Feb 23, 2011 5:33 pm

fredz wrote:SWEET!! it fixes my prob!! thanks.

Great! I was hoping it would. :thumbup:

Thanks
David
Image
User avatar
AntJPGR
Member
Posts: 8
Joined: November 24th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby AntJPGR » Wed Feb 23, 2011 6:58 pm

Sorry if it has been answered somewhere but I can't search 173 pages, and by reading the readme I didn't manage to find a solution. Is there any way to use my digital drumset as a controler?
It connects via usb and the computer recognizes it as a MIDI device, though it works fine with fofix?
Thanks in advance :)
User avatar
fatdog
Member
Posts: 494
Joined: August 11th, 2006
Location: UK
Reputation: 1

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby fatdog » Wed Feb 23, 2011 7:12 pm

you'd need to map midi inputs to keys to get it working, i don't know personally how to set that up but a guy on our forum said he got his midi drums working by making use of a program called midi yolk

or run it through the rb3 pro midi adaptor, not sure if u can do that if u only have usb?
Image
hibbet
Member
Posts: 158
Joined: September 24th, 2008
Reputation: 3

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby hibbet » Thu Feb 24, 2011 5:38 am

there is a program called bomes midi translator which allows you to emulate keystrokes from a midi signal much the same way as xpadder works with controllers.this program works fine with notepad and fofix etc but it does not work when trying to use it to play phase shift or GHWT on pc.has this been done by design or is it an unwanted side effect and would it be possible to maybe have a look into why these emulated keystrokes dont work ingame,cheers
THE HYPNOTOAD!
User avatar
thekiwimaddog
Member
Posts: 485
Joined: December 11th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby thekiwimaddog » Thu Feb 24, 2011 5:51 am

hibbet wrote:there is a program called bomes midi translator which allows you to emulate keystrokes from a midi signal much the same way as xpadder works with controllers.this program works fine with notepad and fofix etc but it does not work when trying to use it to play phase shift or GHWT on pc.has this been done by design or is it an unwanted side effect and would it be possible to maybe have a look into why these emulated keystrokes dont work ingame,cheers


I'll have a look when I get a chancechance.
I haven't designed anything to not be compatible however, I have an idea why this might be the case but I'll need to test it out.

David
Image
hibbet
Member
Posts: 158
Joined: September 24th, 2008
Reputation: 3

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby hibbet » Thu Feb 24, 2011 9:44 am

Thank you for looking into this,It would be superb if you could get the emulated keystrokes working ingame it would pretty much eliminate the need for midi support.
THE HYPNOTOAD!
User avatar
thekiwimaddog
Member
Posts: 485
Joined: December 11th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby thekiwimaddog » Thu Feb 24, 2011 4:41 pm

hibbet wrote:Thank you for looking into this,It would be superb if you could get the emulated keystrokes working ingame it would pretty much eliminate the need for midi support.


I just run a test with Bome's MIDI Translator and I can see no problems with it.
Have you configured it correctly as it worked right away for me?

Thanks
David

-- Edit: Thu Feb 24, 2011 9:50 pm --

Ambiguity wrote:Forget this post, rolling back my drivers worked.

.:Edit:.
Sorry for editing my post so many times but I guess that actually didn't work. Still getting big lag problems on the new releases. It seemed like it worked fine when I first tried them, but maybe I was just blinded by features :P.


OK, can you give me as much detail about the issue.
You said it was just the sustains that were laggy or everything?
Have you got the very latest version release yesterday as there have been some fixes for lag issues.
Can you confirm that the previous main release ( V0.71 ) still works fine.

Thanks
David
Image
Gimme a literocola.
User avatar
Ambiguity
Member
Posts: 2131
Joined: May 3rd, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby Ambiguity » Thu Feb 24, 2011 5:23 pm

thekiwimaddog wrote:
Ambiguity wrote:Forget this post, rolling back my drivers worked.

.:Edit:.
Sorry for editing my post so many times but I guess that actually didn't work. Still getting big lag problems on the new releases. It seemed like it worked fine when I first tried them, but maybe I was just blinded by features :P.


OK, can you give me as much detail about the issue.
You said it was just the sustains that were laggy or everything?
Have you got the very latest version release yesterday as there have been some fixes for lag issues.
Can you confirm that the previous main release ( V0.71 ) still works fine.

Thanks
David

It seems most laggy on sustains which is why I originally thought it was only sustains, but it seems to happen on regular notes at random times too.
If you mean v0.75h then yes I have tried it, and yes it's still has the same problem.
v0.71 seem to work fine.

I will say I've had to run in windowed mode, in a resolution smaller then my desktop resolution since the first beta. My CPU is pretty crap, so maybe it can't handle all the new features, but I dunno.
Image
Image


T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

User avatar
AntJPGR
Member
Posts: 8
Joined: November 24th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby AntJPGR » Thu Feb 24, 2011 5:30 pm

thekiwimaddog wrote:I'll have a look when I get a chancechance.
I haven't designed anything to not be compatible however, I have an idea why this might be the case but I'll need to test it out.

David
I didn't manage to use midi yoke, it's a little chaotic :biggrin: (I'll keep on searching though if I don't find another solution)

I too tried with the bome's translator and I confirm the problem. I read somewhere that Bome's translator isn't compatible with directX programs. If that's the case I guess there's not much that can be done, eh?
If you could look into this, I'd be much grateful :smile:
THE HYPNOTOAD!
User avatar
thekiwimaddog
Member
Posts: 485
Joined: December 11th, 2009
Reputation: 0

Re: Phase Shift [v0.75h] - Anniversary Release -

Postby thekiwimaddog » Thu Feb 24, 2011 5:30 pm

Ambiguity wrote:
thekiwimaddog wrote:
Ambiguity wrote:Forget this post, rolling back my drivers worked.

.:Edit:.
Sorry for editing my post so many times but I guess that actually didn't work. Still getting big lag problems on the new releases. It seemed like it worked fine when I first tried them, but maybe I was just blinded by features :P.


OK, can you give me as much detail about the issue.
You said it was just the sustains that were laggy or everything?
Have you got the very latest version release yesterday as there have been some fixes for lag issues.
Can you confirm that the previous main release ( V0.71 ) still works fine.

Thanks
David

It seems most laggy on sustains which is why I originally thought it was only sustains, but it seems to happen on regular notes at random times too.
If you mean v0.75h then yes I have tried it, and yes it's still has the same problem.

What's your specs?

Thanks
David
v0.71 seem to work fine.

I will say I've had to run in windowed mode, in a resolution smaller then my desktop resolution since the first beta. My CPU is pretty crap, so maybe it can't handle all the new features, but I dunno.


-- Edit: Thu Feb 24, 2011 10:32 pm --

AntJPGR wrote:
thekiwimaddog wrote:I'll have a look when I get a chancechance.
I haven't designed anything to not be compatible however, I have an idea why this might be the case but I'll need to test it out.

David
I didn't manage to use midi yoke, it's a little chaotic :biggrin: (I'll keep on searching though if I don't find another solution)

I too tried with the bome's translator and I confirm the problem. I read somewhere that Bome's translator isn't compatible with directX programs. If that's the case I guess there's not much that can be done, eh?
If you could look into this, I'd be much grateful :smile:


OK, I've just done another test. It seems that the Classic verison of Bome's MIDI Translator isn't working but the Full Version works fine.

Thanks
David
Image

Return to “Other Music Games”

Who is online

Users browsing this forum: No registered users and 6 guests