- Phase Shift -

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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Re: Fatdog Phase Shifts [v0.52]

Postby thekiwimaddog » Wed May 05, 2010 8:30 am

jlestudios wrote:Im really liking this software. I think you are being revolutionary by allowing 5 lane drum charts. what is the best editor to create 5 lane drum charts?


That's a little hard to say as the game has the orange drum lane disabled right now as I haven't been able to find any documentation on what note in the MIDI file it should occupy. If someone knows what note it is or where a free slot is I'll enable it in the next release.

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Re: Fatdog Phase Shifts [v0.52]

Postby acrox999 » Wed May 05, 2010 9:41 am

I don't think there is an editor that can do 5 lane drums.
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Re: Fatdog Phase Shifts [v0.52]

Postby thekiwimaddog » Wed May 05, 2010 10:42 am

acrox999 wrote:I don't think there is an editor that can do 5 lane drums.


This is true, however, any MIDI program (I use cakewalk) could do it if I knew the correct note. I don't think it's even been defined anywhere, but I may be wrong.

If there isn't one then I just need to find a blank slot to use for the Drum Orange.

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Re: Fatdog Phase Shifts [v0.52]

Postby acrox999 » Wed May 05, 2010 11:21 am

Hm, yeah, I thought of that too. Maybe EOF can do it?
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Re: Fatdog Phase Shifts [v0.52]

Postby thekiwimaddog » Wed May 05, 2010 11:22 am

acrox999 wrote:Hm, yeah, I thought of that too. Maybe EOF can do it?


I don't think it does.
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Re: Fatdog Phase Shifts [v0.52]

Postby evilbobthebob » Wed May 05, 2010 11:47 am

http://www.edrums.info/for_sale_items_ps3.htm here, someone has a MIDI controller set up for a MIDI drum kit, and lists the MIDI notes for each drum pad. I believe those are the correct ones.
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Re: Fatdog Phase Shifts [v0.52]

Postby acrox999 » Wed May 05, 2010 11:52 am

thekiwimaddog wrote:
acrox999 wrote:Hm, yeah, I thought of that too. Maybe EOF can do it?


I don't think it does.

Oh wait, some words are missing. I mean, maybe NewCreature can code it into EOF?
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Re: Fatdog Phase Shifts [v0.52]

Postby thekiwimaddog » Wed May 05, 2010 1:43 pm

evilbobthebob wrote:http://www.edrums.info/for_sale_items_ps3.htm here, someone has a MIDI controller set up for a MIDI drum kit, and lists the MIDI notes for each drum pad. I believe those are the correct ones.


Ok, I'll double check when I get back home that it don't conflict with anything else. If not, I'll go with that for the next release.

Thanks!
David

-- Edit: Wed May 05, 2010 5:49 pm --

acrox999 wrote:Oh wait, some words are missing. I mean, maybe NewCreature can code it into EOF?


Well this is a long overlooked, obvious feature which needs pushing. If noone adds support for it anytime soon I'll consider making an editor of my own.

Thanks
David

-- Edit: Wed May 05, 2010 8:19 pm --

Ok, from looking at the MIDI, the Notes used by that MIDI to Xbox/Ps3 Converter don't seem to follow the same standard.

David

-- Edit: Wed May 05, 2010 8:45 pm --

If you click the spoiler you can see the note HEX and Decimal values which I'm using.

Spoiler:Drum Expert
DRUM_EXPERT_BASS (0x60) (96)
DRUM_EXPERT_RED (0x61) (97)
DRUM_EXPERT_YELLOW (0x62) (98)
DRUM_EXPERT_BLUE (0x63) (99)
DRUM_EXPERT_GREEN (0x64) (100)
DRUM_EXPERT_ORANGE (0x65) (101)

Drum Hard
DRUM_HARD_BASS (0x54) (84)
DRUM_HARD_RED (0x55) (85)
DRUM_HARD_YELLOW (0x56) (86)
DRUM_HARD_BLUE (0x57) (87)
DRUM_HARD_GREEN (0x58) (88)
DRUM_HARD_ORANGE (0x59) (89)

Drum Medium
DRUM_MEDIUM_BASS (0x48) (72)
DRUM_MEDIUM_RED (0x49) (73)
DRUM_MEDIUM_YELLOW (0x4A) (74)
DRUM_MEDIUM_BLUE (0x4B) (75)
DRUM_MEDIUM_GREEN (0x4C) (76)
DRUM_MEDIUM_ORANGE (0x4D) (77)

Drum Easy
DRUM_EASY_BASS (0x3C) (60)
DRUM_EASY_RED (0x3D) (61)
DRUM_EASY_YELLOW (0x3E) (62)
DRUM_EASY_BLUE (0x3F) (63)
DRUM_EASY_GREEN (0x40) (64)
DRUM_EASY_ORANGE (0x41) (65)


It seems logical that the Orange note would follow on and be the next down the line.
And As Such:
EXPERT ORANGE 0x65 (101)
HARD ORANGE 0x59 (89)
MEDIUM ORANGE 0x4D (77)
EASY_ORANGE 0x41 (65)

Does anyone know if this is true??
Or if these are being used for something else??

Thanks
David
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Re: Fatdog Phase Shifts [v0.52]

Postby cool29801 » Wed May 05, 2010 4:55 pm

This may be really far down the road, but I would like to bring it up while we're on the MIDI topic.

In most .mid files I've looked at (Gh1/2/3 RB1/2) there is a TRACK or EVENT series that control lighting events and stuff like it. Being a 3D fanatic, I would love if we could use those segments universally to control and change lighting in the stages. If we can adapt to it, then we would be able to really make the stages dynamic and we would already have tons of songs compatible. (And I'm sure someone could program an easy light/midi editor) It would really set-off the in-game scenes.
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Re: Fatdog Phase Shifts [v0.52]

Postby thekiwimaddog » Wed May 05, 2010 5:00 pm

cool29801 wrote:This may be really far down the road, but I would like to bring it up while we're on the MIDI topic.

In most .mid files I've looked at (Gh1/2/3 RB1/2) there is a TRACK or EVENT series that control lighting events and stuff like it. Being a 3D fanatic, I would love if we could use those segments universally to control and change lighting in the stages. If we can adapt to it, then we would be able to really make the stages dynamic and we would already have tons of songs compatible. (And I'm sure someone could program an easy light/midi editor) It would really set-off the in-game scenes.


Yes, this will happen at some point. I don't think there is an editor to handle this so one might have to be made.
It's likely that the lighting would be the first to be implemented as character animations will be much more complex.
Triggering lighting isn't that hard but there is a lot of ground work to be done to handle all this dynamically.

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Re: Fatdog Phase Shifts [v0.52]

Postby Asskickulater » Wed May 05, 2010 5:57 pm

that would be awesome but thats really far away Id assume lolI cant wait for a calibrator xD (still cant get it right lmao)
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Re: Fatdog Phase Shifts [v0.52]

Postby acrox999 » Wed May 05, 2010 9:31 pm

thekiwimaddog wrote:
cool29801 wrote:This may be really far down the road, but I would like to bring it up while we're on the MIDI topic.

In most .mid files I've looked at (Gh1/2/3 RB1/2) there is a TRACK or EVENT series that control lighting events and stuff like it. Being a 3D fanatic, I would love if we could use those segments universally to control and change lighting in the stages. If we can adapt to it, then we would be able to really make the stages dynamic and we would already have tons of songs compatible. (And I'm sure someone could program an easy light/midi editor) It would really set-off the in-game scenes.


Yes, this will happen at some point. I don't think there is an editor to handle this so one might have to be made.
It's likely that the lighting would be the first to be implemented as character animations will be much more complex.
Triggering lighting isn't that hard but there is a lot of ground work to be done to handle all this dynamically.

David

I think FeedBack can handle this from what I see. I tried to look at the events and there are many events like starpower lightning etc.
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Re: Fatdog Phase Shifts [v0.52]

Postby cool29801 » Thu May 06, 2010 2:23 am

As a musician, I use some professional programs and have dug apart the .mids in Cubase and Reason 4. It's possible to edit the mids to do what you want, but I would still like to have a noob program made; something really user friendly so anyone can add lighting and effects to a song they chart. (would be even cooler if you could preview it as you setup the lights)

Also, I have some idea's for easy universal animations I would like to test eventually. (Ex: Rather than program the onstage guitarist to strum according to the song, call a strum animation every time the player strums.) If you would like to try some general testing for this sort of thing, I could assemble a stage consisting of only the drums I modeled, and have a specific animation for each part. (say you hit a drum pad, the cymbal animation would play as if it were hit) The pigs are great and all, but how about some dynamic pigs? :P

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Re: Fatdog Phase Shifts

Postby Mafiu » Thu May 06, 2010 12:14 pm

fatdog wrote:i guess either there was a mistake or there is more than 1 type of rb2 set around, if u pm me your email i can send a controller app to make a config so we can see whats going on


I send you a EMAIL ;)!

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Re: Fatdog Phase Shifts [v0.52]

Postby triplejc » Thu May 06, 2010 3:50 pm

looks pretty sweet cool. it would be pretty sweet if practice mode was just a guy and his drumset just playing drums by himself as if he were actually practicing. Same could go for guitar. :)
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