Here is the log when I try to test the mic:
FoFiX v3.1xx development thread
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Re: FoFiX v3.1xx development thread
Hi. I have a brand-new install of Linux Mint 7 stable (32-bit). I have installed everything necessary to run from SVN. I have installed from source portaudio v19 (stable) and pyaudio svn 39. I have FoFiX SVN r1568. The game crashes when I try to test the mic or play the game with the mic. I have tried both "pulse" and "/dev/dsp1" Both are with my Rock Band USB Microphone. with pavucontrol the usb mic works fine. I have selected the usb mic as default in pavucontrol.
Here is the log when I try to test the mic:
Here is the log when I try to test the mic:
Shashashake it!
- icke01
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Re: FoFiX v3.1xx development thread
boomydude wrote:Hi. I have a brand-new install of Linux Mint 7 stable (32-bit). I have installed everything necessary to run from SVN. I have installed from source portaudio v19 (stable) and pyaudio svn 39. I have FoFiX SVN r1568. The game crashes when I try to test the mic or play the game with the mic. I have tried both "pulse" and "/dev/dsp1" Both are with my Rock Band USB Microphone. with pavucontrol the usb mic works fine. I have selected the usb mic as default in pavucontrol.
Here is the log when I try to test the mic:
Could someone please explain me how I play vocals or make some kind of tutorial? I just don't get it...
(0) <-- The Eye
- angellinus
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Re: FoFiX v3.1xx development thread
fenolftalein wrote:cmsk8ter wrote:I don't get errors. I don't get anything. it works normal, but I don't have it setup for normal I want the shaders.
it looks like your videocard does not support ARB extensions.
John Stumpo is working on OpenGL 2.0 shaders compile code.
Here's a program to check, what extensions your videocard has.
http://www.realtech-vr.com/glview/download.html
Hey fenol according to the program says:
OpenGL-----------------------------------------------------------
Version : 1.4
Driver Version : 6.12.10.4704 05-Oct-06
Is it saying I dont have PyOpenGL 3.0.0 or there is any requirements needed?
Blue Heaven!
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Re: FoFiX v3.1xx development thread
acrox999 wrote:YAY! We can ahve ambient light on the stage like the original FOF! This is really great. Why don't you think of shaders before?
This makes me wonder... How did FoF achieve this, and is there still some related legacy code in there to this effect?
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Re: FoFiX v3.1xx development thread
boomydude wrote:Hi. I have a brand-new install of Linux Mint 7 stable (32-bit). I have installed everything necessary to run from SVN. I have installed from source portaudio v19 (stable) and pyaudio svn 39. I have FoFiX SVN r1568. The game crashes when I try to test the mic or play the game with the mic. I have tried both "pulse" and "/dev/dsp1" Both are with my Rock Band USB Microphone. with pavucontrol the usb mic works fine. I have selected the usb mic as default in pavucontrol.
Here is the log when I try to test the mic:
Can you try the latest svn release of portaudio? I had a problem with the mic on my Mac using the stable portaudio release. Upgrading to the svn releases fixed my problem.
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Re: FoFiX v3.1xx development thread
Slash666 wrote:Don't reqoute yourself( I did that before ). Rather post an issue on google code.
---- EDIT ----
Try to update your drivers. I can run it in 2000 x 1300. Aproximatelly.
Thank you! I think my drivers are already up to date, but I'll double check ^_^.
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Re: FoFiX v3.1xx development thread
The version of PyOpenGL that you have has nothing to do with the version of OpenGL itself that your card needs to support.
(Some OpenGL extensions, like shaders, are not available in earlier versions of PyOpenGL, but later versions of PyOpenGL do not require the card to support the extensions just by virtue of making the necessary interfaces available.)
(Some OpenGL extensions, like shaders, are not available in earlier versions of PyOpenGL, but later versions of PyOpenGL do not require the card to support the extensions just by virtue of making the necessary interfaces available.)
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? |
Re: FoFiX v3.1xx development thread
DOes anyone know, in which revision blazingamer implemented that main text lift up animation effect?
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Re: FoFiX v3.1xx development thread
I just got the latest SVN update and now right wen fofix goes to run it shuts off and my command prompt window says the program terminated unexpectedly or something like that press any key to continue, i do and it shuts off completely. Any ideas??
Re: FoFiX v3.1xx development thread
angellinus wrote:
Hey fenol according to the program says:
OpenGL-----------------------------------------------------------
Version : 1.4
Driver Version : 6.12.10.4704 05-Oct-06
Is it saying I dont have PyOpenGL 3.0.0 or there is any requirements needed?
Version 1.4 is the one I have and it needs Version 2.0 I think. open up tht program and run the rendering test and wait for a lil bit and it will tell you if you don't support shaders
Last edited by cmsk8ter on Wed May 27, 2009 12:09 pm, edited 1 time in total.
Re: FoFiX v3.1xx development thread
cmsk8ter wrote:angellinus wrote:
Hey fenol according to the program says:
OpenGL-----------------------------------------------------------
Version : 1.4
Driver Version : 6.12.10.4704 05-Oct-06
Is it saying I dont have PyOpenGL 3.0.0 or there is any requirements needed?
Version 1.4 is the one I have (except my driver version is 0.00.000) and it needs Version 2.0 I think. open up tht program and run the rendering test and wait for a lil bit and it will tell you if you don't support shaders
mine only supports 2.1, and it ran only to 2.1... it didnt go any further than that, even though it says that my card supports "some" of the modules from 3.0 & 3.1.
i believe the version that it tells u that u have is that final stable version u can run.. im unsure of this.. but thats what it looks like.
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Re: FoFiX v3.1xx development thread
I guess someone else has this same problem and i haven't seen a solution.
I don't think it is shader's because i made a fofix.ini that said use_shaders = False
and it did not affect anyhing. Can anyone help me?
Code: Select all
Fatal Python error: (pygame parachute) Segmentation Fault
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
I don't think it is shader's because i made a fofix.ini that said use_shaders = False
and it did not affect anyhing. Can anyone help me?
Re: FoFiX v3.1xx development thread
trinidude4 wrote:boomydude wrote:Hi. I have a brand-new install of Linux Mint 7 stable (32-bit). I have installed everything necessary to run from SVN. I have installed from source portaudio v19 (stable) and pyaudio svn 39. I have FoFiX SVN r1568. The game crashes when I try to test the mic or play the game with the mic. I have tried both "pulse" and "/dev/dsp1" Both are with my Rock Band USB Microphone. with pavucontrol the usb mic works fine. I have selected the usb mic as default in pavucontrol.
Here is the log when I try to test the mic:
Can you try the latest svn release of portaudio? I had a problem with the mic on my Mac using the stable portaudio release. Upgrading to the svn releases fixed my problem.
I just tried that now. uninstalled original, re-installed svn of portaudio. reinstalled same svn of pyaudio. same problem.
FoFiX Dev/Mod Squad
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Re: FoFiX v3.1xx development thread
rymyst3rio wrote:I guess someone else has this same problem and i haven't seen a solution.Code: Select all
Fatal Python error: (pygame parachute) Segmentation Fault
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
I don't think it is shader's because i made a fofix.ini that said use_shaders = False
and it did not affect anyhing. Can anyone help me?
Logfile? It's in the rules for a reason!
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? |
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Re: FoFiX v3.1xx development thread
I am not exactly sure if this is the log file but it seems right That is the last entry
EDIT: NVM i figured it out there was another thing involving shaders which was true i set it false and i am all set
Code: Select all
(E) Loading error:Traceback (most recent call last):
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\GameEngine.py", line 953, in main
self.view.render()
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\View.py", line 216, in render
layer.render(self.visibility[layer], layer == self.layers[-1])
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\GuitarScene.py", line 5246, in render
SceneClient.render(self, visibility, topMost) #MFH - I believe this eventually calls the renderGuitar function, which also involves two viewports... may not be easy to move this one...
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\Scene.py", line 286, in render
self.render3D()
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\GuitarScene.py", line 3944, in render3D
self.stage.render(self.visibility)
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\Stage.py", line 567, in render
self.renderBackground()
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\Stage.py", line 503, in renderBackground
coord = (self.wFull/2,self.hFull/2))
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\GameEngine.py", line 830, in drawImage
image.draw(color = color, rect = rect, lOffset = lOffset, rOffset = rOffset)
File "C:\Documents and Settings\Compaq_Owner\Desktop\FoFiX\src\Svg.py", line 607, in draw
glPushMatrix()
GLerror: [Errno 1283] stack overflow
EDIT: NVM i figured it out there was another thing involving shaders which was true i set it false and i am all set
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