FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Re: FoFiX v3.1xx development thread

Postby slantyr » Tue Apr 21, 2009 5:47 pm

currently, if you last played a rockband song (no matter what theme) next time you return to the settlist it will be whatever you last played

i'm not agreeing with jfosheezy but i think he wants the game to automatically take him to the folder of the theme he's playing or an option to do so

there's no point in putting the songs into the theme folder

but a theme.ini option (not set by the theme maker) for default song folder to start in would fix his problem and start in whatever folder he wanted that theme to play, he'd be able to navigate away from it as it would still just be the songs folder

sorry, thinking out loud
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Tue Apr 21, 2009 5:50 pm

Just a option in the settings, theme strict songs on/off, if theme = gh2 -> show only songs that have "icon = gh2" in the song.ini and that's that. Simple as hell. :2thumbsup:
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Re: FoFiX v3.1xx development thread

Postby jfosheezy » Tue Apr 21, 2009 5:52 pm

Why do you guys not get it. Its a great idea.
what ever
what do I need to put in my theme.ini

---- EDIT ----

kristijan_mkd wrote:Just a option in the settings, theme strict songs on/off, if theme = gh2 -> show only songs that have "icon = gh2" in the song.ini and that's that. Simple as hell. :2thumbsup:

o that seems easy could i have more detailed instructions?
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Re: FoFiX v3.1xx development thread

Postby akedrou » Tue Apr 21, 2009 5:55 pm

slantyr wrote:currently, if you last played a rockband song (no matter what theme) next time you return to the settlist it will be whatever you last played

i'm not agreeing with jfosheezy but i think he wants the game to automatically take him to the folder of the theme he's playing or an option to do so

there's no point in putting the songs into the theme folder

but a theme.ini option (not set by the theme maker) for default song folder to start in would fix his problem and start in whatever folder he wanted that theme to play, he'd be able to navigate away from it as it would still just be the songs folder

sorry, thinking out loud

This is a more reasonable idea - I would consider something like this, but the program already remembers what folder you're in, so it doesn't seem that much to ask someone to navigate the folder to the folder of the theme they are using...

And Kid's idea was something to code, not something that already exists.
Last edited by akedrou on Tue Apr 21, 2009 5:56 pm, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby jfosheezy » Tue Apr 21, 2009 5:56 pm

but that takes to long(not to sound lazy)


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Re: FoFiX v3.1xx development thread

Postby Sogg Nomis » Tue Apr 21, 2009 5:59 pm

Just wanted to double check are you building on

Frets on Fire v1.3.110

or still using

Frets on Fire v1.2.451
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Re: FoFiX v3.1xx development thread

Postby slantyr » Tue Apr 21, 2009 6:00 pm

i tend to agree,

i personally wouldn't like having to navigate away from a certain folder everytime the game starts

edit: meaning wouldn't use the setting
Last edited by slantyr on Tue Apr 21, 2009 6:04 pm, edited 2 times in total.
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Re: FoFiX v3.1xx development thread

Postby jfosheezy » Tue Apr 21, 2009 6:01 pm

where are you
we are on fofix a mod thats all on its own not built of those
@slayntr
thank you


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Re: FoFiX v3.1xx development thread

Postby akedrou » Tue Apr 21, 2009 6:06 pm

Sogg Nomis wrote:Just wanted to double check are you building on

Frets on Fire v1.3.110

or still using

Frets on Fire v1.2.451

The original FoF underneath it all is still 1.2.451 - at this point we are a fork, not a mod, so that's how it will be (though we could adapt stuff from future FoF versions, trying to upgrade the base FoF is largely meaningless). You still need to download a full copy of FoFiX 3.100/3.120b1 even if you have FoF 1.2.451, though.

Slantyr - the game remembers it every time it starts. You only have to change it when you change your theme. ...if you really want to pretend you don't have all the other songs.
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Re: FoFiX v3.1xx development thread

Postby darkrisin » Tue Apr 21, 2009 6:08 pm

Well I download The beta 3.120 beta 1 but when i try to play this comes out

Spoiler:Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: No se puede encontrar el módulo especificado.

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Re: FoFiX v3.1xx development thread

Postby Sogg Nomis » Tue Apr 21, 2009 6:26 pm

sorry tried to keep it brief and maybe it was a little too much so.

I am playing the new 3.120 Beta 1 using the 2.6 python and its so awsome and reading everyone elses problems was thinking I wonder if they have built on the new FOF or still 1.24 what ever thanks for the response
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Re: FoFiX v3.1xx development thread

Postby bbombf » Tue Apr 21, 2009 6:46 pm

When running either of trinidude2's 3.120beta packages, I get this error:

Code: Select all

error: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found


I'm running 10.5.6 and the regular 3.100 package works fine. I assume I'm just missing something that I didn't download?
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Re: FoFiX v3.1xx development thread

Postby death_au » Tue Apr 21, 2009 6:59 pm

Yeah, FoFiX was built on 1.2.451 if you trace it back, but there has also been quite a bit of code "borrowed" from 1.3.110 as well (removing the Amanith/PyAmanith dependency and some tidy up of the theme settings code, if I remember correctly). So in a way, it's kinda both...
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Re: FoFiX v3.1xx development thread

Postby battery1992 » Tue Apr 21, 2009 7:06 pm

Hey guys.

I've downloaded "3.100 Final to 3.120~beta1 Patch for Windows with python 2.6 and pyopengl 3.x", and replaced the files of my 3.100 Final with these patch. When I execute FretsOnFire.exe an error message appears: See the logfile ________ for details"

FretsOnFire.exe.log says:

Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\__init__.pyo", line 27, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\GL\GL__init__.pyo", line 5, in ?
File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: No se puede encontrar el módulo especificado.


Ok, so i've downloaded 3.100 Final again, and downloaded the 3.120 Beta Patch installer. When i click upgrade, it says that it's not FoFiX 3.100 Final, and it will probably make the game crash. But it IS 3.100 Final, i've just downloaded the .rar from GoogleCode.

It's weird. Anyone knows why is this happening? Thanks in advance.
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Re: FoFiX v3.1xx development thread

Postby myfingershurt » Tue Apr 21, 2009 7:37 pm

SlowDrag wrote:FoFiX v3.120 beta 1 - Bug report #1

vBPM is broken. Tempo change has no effect on neck speed. My favorite setting is BPM 100%. Did not try other settings like BPM+Difficulty, Percentage, etc.



Thank you. Apparently not many people notice VBPM. Now I know to come to you for testing - this weekend I'll take another look at the new BPM event handling code and see what could be wrong.

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