FoFiX v3.1xx development thread

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evilynux
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Re: FoFiX v3.1xx development thread

Postby evilynux » Mon Apr 20, 2009 6:34 pm

I see there are a couple of questions about the Windows patches. I did not create them, i simply linked to them as John [Stumpo] suggested. Unfortunatly John will be unavailable for the next 2-3 days so i'll try my best to guess answers.

About the "not finding OpenGL" issue. Make sure you've installed the patch OVER a previous 3.100 Final installation.

@death_au, thanks for confirming my suspicion that i was unable to confirm. The python2.6 build includes pyopengl3.x which is slower (in direct-mode drawing). I'll change the summary page to make this explicit.

Edit: Modified summary page at googlecode, hope this makes things clearer.
Last edited by evilynux on Mon Apr 20, 2009 6:40 pm, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby KaelemGaen » Mon Apr 20, 2009 6:39 pm

Oh, and something else, if you use the Alpha and the Beta on the same system, you might have trouble saving the settings, since they both use Fofix.ini and it only makes the one in the appdata fofix folder.

Is there anyway currently to get the Alpha to read a different configuration file?
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Re: FoFiX v3.1xx development thread

Postby evilynux » Mon Apr 20, 2009 6:45 pm

KaelemGaen wrote:Oh, and something else, if you use the Alpha and the Beta on the same system, you might have trouble saving the settings, since they both use Fofix.ini and it only makes the one in the appdata fofix folder.

Is there anyway currently to get the Alpha to read a different configuration file?


I'm not sure about this on Windows, but on GNU/Linux and MacOS X you can create a fofix.ini in the game folder. If the game finds a fofix.ini in the game folder, it uses that one.
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Re: FoFiX v3.1xx development thread

Postby death_au » Mon Apr 20, 2009 6:56 pm

evilynux wrote:
KaelemGaen wrote:Oh, and something else, if you use the Alpha and the Beta on the same system, you might have trouble saving the settings, since they both use Fofix.ini and it only makes the one in the appdata fofix folder.

Is there anyway currently to get the Alpha to read a different configuration file?


I'm not sure about this on Windows, but on GNU/Linux and MacOS X you can create a fofix.ini in the game folder. If the game finds a fofix.ini in the game folder, it uses that one.

That's how it works in windows, too.

Oh, and I haven't actually looked at john's patches, I was just going by what he'd said :blush:
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Re: FoFiX v3.1xx development thread

Postby thiago.longo » Mon Apr 20, 2009 7:00 pm

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: Não foi possível encontrar o módulo especificado.


???????????????

**ImportError: DLL load failed: The specified module could not be found.
**FoFiX 3.120 Beta python 2.4 and pyopengl 2.x
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Mon Apr 20, 2009 7:02 pm

thiago.longo wrote:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: Não foi possível encontrar o módulo especificado.


???????????????

**ImportError: DLL load failed: The specified module could not be found.
**FoFiX 3.120 Beta python 2.4 and pyopengl 2.x


*Sigh*

evilynux wrote:About the "not finding OpenGL" issue. Make sure you've installed the patch OVER a previous 3.100 Final installation.
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Re: FoFiX v3.1xx development thread

Postby thiago.longo » Mon Apr 20, 2009 7:05 pm

Lysdestic wrote:
thiago.longo wrote:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: Não foi possível encontrar o módulo especificado.


???????????????

**ImportError: DLL load failed: The specified module could not be found.
**FoFiX 3.120 Beta python 2.4 and pyopengl 2.x


*Sigh*

evilynux wrote:About the "not finding OpenGL" issue. Make sure you've installed the patch OVER a previous 3.100 Final installation.


Everything is correct, the error still continues.

1º:Download 3.100 Full for Windows
2º:Install
3º:3.100 Final to 3.120~beta1 Patch for Windows
4º:Pacth
5º:Tada !! Error !
Last edited by thiago.longo on Mon Apr 20, 2009 7:06 pm, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby KaelemGaen » Mon Apr 20, 2009 7:06 pm

Ah, thanks guys.
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Re: FoFiX v3.1xx development thread

Postby evilynux » Mon Apr 20, 2009 7:06 pm

thiago.longo wrote:**ImportError: DLL load failed: The specified module could not be found.
**FoFiX 3.120 Beta python 2.4 and pyopengl 2.x


Did you install the 3.120~beta1 patch OVER an existing 3.100 final installation?
If so, i'm clueless... again, i can't test the windows binaries.

Edit: Based on your update, sorry thiago.longo, i don't know what's wrong. Note that i don't understand how this patch could possibly not work for you while it does for others...
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Re: FoFiX v3.1xx development thread

Postby thiago.longo » Mon Apr 20, 2009 7:10 pm

evilynux wrote:
thiago.longo wrote:**ImportError: DLL load failed: The specified module could not be found.
**FoFiX 3.120 Beta python 2.4 and pyopengl 2.x


Did you install the 3.120~beta1 patch OVER an existing 3.100 final installation?
If so, i'm clueless... again, i can't test the windows binaries.

Edit: Based on your update, sorry thiago.longo, i don't know what's wrong.


Ok....


In 3.120 beta1 version with python 2.6 and pyopengl 3.x, the screen goes all black and the game does not open.
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Re: FoFiX v3.1xx development thread

Postby slantyr » Mon Apr 20, 2009 7:11 pm

2.6 gives a slightly lower framerate that is rock solid for me, 2.4 runs a little higher fps (10fps) but will have at least a couple of streak breaking lags per song

this problem gets worse if you play more than one song before restarting the app

also john stumpo added an option to turn off psyco support that improved performance to almost even on my system
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Re: FoFiX v3.1xx development thread

Postby evilynux » Mon Apr 20, 2009 7:17 pm

slantyr wrote:2.6 gives a slightly lower framerate that is rock solid for me, 2.4 runs a little higher fps (10fps) but will have at least a couple of streak breaking lags per song

this problem gets worse if you play more than one song before restarting the app

also john stumpo added an option to turn off psyco support that improved performance to almost even on my system


I wish that would also be my case... but it's far from it.
Note that i've an amd64 so I never used psyco [which is only avail. for i386 CPUs].
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Re: FoFiX v3.1xx development thread

Postby slantyr » Mon Apr 20, 2009 7:35 pm

right on, i just think people should try 2.6 first

it's less memory greedy (on all systems?) and more stable on some
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Re: FoFiX v3.1xx development thread

Postby evilynux » Mon Apr 20, 2009 7:39 pm

slantyr wrote:right on, i just think people should try 2.6 first

it's less memory greedy (on all systems?) and more stable on some


Actually, i'd agree to recommand trying python >= 2.5 if we would have built binaries off of pyopengl 2.x+python >= 2.5.
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Re: FoFiX v3.1xx development thread

Postby nefarious » Mon Apr 20, 2009 7:41 pm

slider only working on 360 ghwt guitar? just wondering.
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