FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
Forum rules
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Mon Apr 20, 2009 3:11 am

Ok. dont you mean letters not leaders? are ya?

Just keep up all good work.
Image
space warrior
User avatar
akedrou
Member
Posts: 557
Joined: December 3rd, 2008
Location: Boulder
Reputation: 1
Contact:

Re: FoFiX v3.1xx development thread

Postby akedrou » Mon Apr 20, 2009 3:23 am

angellinus wrote:Ok. dont you mean letters not leaders? are ya?

...

Anyway, r1353 should fix some more slider things. Well, it will definitely give the bottom fret strum power... I hypothesized that when set to 100% the slider was registering at 0% momentarily, and added a catch for that instance. If that's not the problem, then I fixed nothing.
FoFiX dev | Troublemaker | Malcontent
Ryoma
Member
Posts: 77
Joined: January 13th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Ryoma » Mon Apr 20, 2009 4:30 am

akedrou wrote:Anyway, r1353 should fix some more slider things. Well, it will definitely give the bottom fret strum power... I hypothesized that when set to 100% the slider was registering at 0% momentarily, and added a catch for that instance. If that's not the problem, then I fixed nothing.


Confirmed. The green-Fret-not-picking bug is fixed, works wonderful now.
The annoying green Fret activation while holding down the orange Fret on the Slider is still there.
Since it's working while testing the controller in the options menu, I don't think it's hardware related. I'm not 100% sure though. :unsure:

But anyway, good job figuring it out. If you can't find the problem, well don't bother with it too much, it's a rather minor concern.

Instead my suggestion would be to implement chord-sliding next, since you've already done it successfully in the "Test Controller" environment and coded the chord conditions in the GuitarScene.py. :thumbup:
But that's just a suggestion ;)
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Mon Apr 20, 2009 5:12 am

Ryoma wrote:Instead my suggestion would be to implement chord-sliding next, since you've already done it successfully in the "Test Controller" environment and coded the chord conditions in the GuitarScene.py. :thumbup:
But that's just a suggestion ;)


Are you sure that chord sliding will work? I mean that the slider bar is like an analog stick(which we cant put 2 directions at one time). When you press two slider frets, only the highest fret will activate. I have tried this in slide only option on world tour. It never let chords to slide fret. If this will work, good. But im just warning anybody minorly.


onmouseout="this.style.cursor='default'" alt="" />



Image


Ryoma
Member
Posts: 77
Joined: January 13th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Ryoma » Mon Apr 20, 2009 7:11 am

death_au wrote:You can hold two frets at once, as long as those two frets are adjacent, otherwise it will take the value of the lowest fret held (Eg, if you hold the highest and lowest fret, it reads 1F)
Note that high/low means physically on the guitar neck (in musical terms I think it's the other way around, so I thought I'd better specify)


It's like death said as long as those two frets are adjacent it's working.
The code for 10 possible axis positions is already done and working in the latest svn.
It's something like this:
1st (top) fret = axis position 1
1st AND 2nd = axis position 2
2nd = axis position 3
2nd AND 3rd = axis position 4
Not touching it = axis position 5
3rd = axis position 6
3rd AND 4th = axis position 7
4th = axis position 8
4th and 5th = axis position 9
5th (bottom) = axis position 10

It is already possible to address each axis position the Test Controller menu. You are able to go from pos. 1 to pos. 2 and from pos. 2 to pos. 3 with the correct output (first playing 1 fret, then playing 2 frets at once, then playing 1 fret).
Ingame all axis positions are addressed aswell, but the pos. 2 is handled as pos. 1. So what it does while sliding is basically going from pos. 1 directly to pos. 3.
I thought if you could address the chord positions the same way the Test Controller menu does, the problem would solve itself.

Well this might be true, but after thinking about it... I can't remember songs using chord sliding so I guess this suggestion is moot and would cause more harm than good (because tapping a chord while sliding down G-R-Y-B-O would cause a miss).
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Mon Apr 20, 2009 7:39 am

Well the problem is these chords.
That is a part of what im telling.


-------O-
----------
-------O-
----------
----------


onmouseout="this.style.cursor='default'" alt="" />



Image


space warrior
User avatar
akedrou
Member
Posts: 557
Joined: December 3rd, 2008
Location: Boulder
Reputation: 1
Contact:

Re: FoFiX v3.1xx development thread

Postby akedrou » Mon Apr 20, 2009 8:20 am

Regarding using the slider for chords: that intermediate value I imagine is only there to tell the game that you are actually sliding, and not merely bouncing from fret to fret. Additionally, it seems likely that it controls what the purple line does in the game. For now, it just bumps you to the higher fret, but in the future it may do more. The chord thing seems unlikely as it would entail pushing the point between two frets for a chord... which makes no sense.

And, I'll fix the O/G glitches likely as soon as I own one of those guitars. Sadly, that's probably a good ways away unless someone wants to buy me one, so it's on you all to fix it until then =D

...additionally, as it seems relevant, does someone want to let me know what the age is when I start being able to wake up before noon without wanting to destroy whatever woke me up? Every year I hope I've reached it and every year I'm disappointed... and need a new alarm clock.
FoFiX dev | Troublemaker | Malcontent
evilynux
Member
Posts: 382
Joined: July 2nd, 2008
Location: Montréal, Canada
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby evilynux » Mon Apr 20, 2009 8:30 am

Just added 3.100 Final to 3.120~beta1 Patches for Windows to our summary page.
Thanks to John Stumpo for creating them.
Ryoma
Member
Posts: 77
Joined: January 13th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Ryoma » Mon Apr 20, 2009 8:45 am

akedrou wrote:Regarding using the slider for chords: that intermediate value I imagine is only there to tell the game that you are actually sliding, and not merely bouncing from fret to fret. Additionally, it seems likely that it controls what the purple line does in the game. For now, it just bumps you to the higher fret, but in the future it may do more. The chord thing seems unlikely as it would entail pushing the point between two frets for a chord... which makes no sense.

And, I'll fix the O/G glitches likely as soon as I own one of those guitars. Sadly, that's probably a good ways away unless someone wants to buy me one, so it's on you all to fix it until then =D

...additionally, as it seems relevant, does someone want to let me know what the age is when I start being able to wake up before noon without wanting to destroy whatever woke me up? Every year I hope I've reached it and every year I'm disappointed... and need a new alarm clock.



Yeah I guess it's good to go now the way it works and doesn't need any chord sliding anyway. Just a reminder: did you check the Analog Slider: Inverted settings? Someone else reported the same bug I found in Issue 682, basically it's not working at all, only one Fret is "on" the whole time and sliding does nothing.
But what I mean is: do you even need the Inverted module there?... Default is working awesome right now on my PS3 guitar. I guess Xbox users have to try the Default settings now.
User avatar
KillerQ
Member
Posts: 216
Joined: July 26th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby KillerQ » Mon Apr 20, 2009 8:52 am

evilynux wrote:Just added 3.100 Final to 3.120~beta1 Patches for Windows to our summary page.
Thanks to John Stumpo for creating them.



Great!

Now on the face, this seems like it needs the whole SVN suite that the alpha testers use. Is that correct? or is it a "regular" Windows patch that includes a couple of other supporting programs in the package?


In other wordscan i simply patch my stand-alone fofix 3.1 (Windows) with the new beta patch?


Thanks,

Matt!
I'm happy with my Ion Rocker kit and Roland KD-8 double bass kick trigger!
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: FoFiX v3.1xx development thread

Postby death_au » Mon Apr 20, 2009 8:58 am

akedrou wrote:...additionally, as it seems relevant, does someone want to let me know what the age is when I start being able to wake up before noon without wanting to destroy whatever woke me up? Every year I hope I've reached it and every year I'm disappointed... and need a new alarm clock.

It's not an age thing, unfortunately. Commitments help, like a 9-5 job. Not having one of those anymore, I share your pain.
Try using natural sunlight to wake you up in the mornings (leave your blinds open). You'll either get used to it, or want to destroy the sun and end up an evil supervillain. Either way is good.

Anyway, getting back on topic... Um... Yay for beta? (matt, you can patch it like normal I assume...)
Yeah, I know, that was a pathetic attempt. Goodnight all. *sleeps*
User avatar
SlowDrag
Member
Posts: 135
Joined: July 30th, 2007
Location: Montréal, Québec, Canada
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby SlowDrag » Mon Apr 20, 2009 9:20 am

Are you sure it's a Windows package?The archive "FoFiX v3.100 final to v3.120 beta 1 Patch (py2.4).7z" looks like a Linux or Mac package. (with a .7z extension)

evilynux wrote:Just added 3.100 Final to 3.120~beta1 Patches for Windows to our summary page.
Thanks to John Stumpo for creating them.


EDIT: Just found the Windows executable on Stumpo's Mediafire folder.
Last edited by SlowDrag on Mon Apr 20, 2009 9:27 am, edited 1 time in total.
space warrior
User avatar
akedrou
Member
Posts: 557
Joined: December 3rd, 2008
Location: Boulder
Reputation: 1
Contact:

Re: FoFiX v3.1xx development thread

Postby akedrou » Mon Apr 20, 2009 9:24 am

Ryoma wrote:Yeah I guess it's good to go now the way it works and doesn't need any chord sliding anyway. Just a reminder: did you check the Analog Slider: Inverted settings? Someone else reported the same bug I found in Issue 682, basically it's not working at all, only one Fret is "on" the whole time and sliding does nothing.
But what I mean is: do you even need the Inverted module there?... Default is working awesome right now on my PS3 guitar. I guess Xbox users have to try the Default settings now.

Yes, I checked them. They work as they're meant to - if your guitar is not meant to be used with Inverted settings, it will not work with them - just the same as if you use the wrong setting for your whammy bar.
Though, I haven't heard anything from xbox or Wii guitar users as to whether the default format works. Once I get that, I will either rename it to "PS3" and "___" or I will just delete the other setting.

death_au wrote:It's not an age thing, unfortunately. Commitments help, like a 9-5 job. Not having one of those anymore, I share your pain.
Try using natural sunlight to wake you up in the mornings (leave your blinds open). You'll either get used to it, or want to destroy the sun and end up an evil supervillain. Either way is good.

Job, no job, school, no school... I do leave my blinds open, and it does help, but it doesn't make me happy. I will hold out hope for the mystical quarter-century mark and will report back to you in January. If the sun goes dark in the meantime... Yea sorry about that.

don't any of you older people disillusion me before I get there... seriously... I might cry.

SlowDrag wrote:Are you sure it's a Windows package?The archive "FoFiX v3.100 final to v3.120 beta 1 Patch (py2.4).7z" looks like a Linux or Mac package. (with a .7z extension)

7zip is not Linux/Mac exclusive - it's the 7zip format. It's generally a better compression method, and you can download the program here.
FoFiX dev | Troublemaker | Malcontent
User avatar
SlowDrag
Member
Posts: 135
Joined: July 30th, 2007
Location: Montréal, Québec, Canada
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby SlowDrag » Mon Apr 20, 2009 11:00 am

Thanks for the link akedrou.

Well I know it's a beta and lots of things have changed but I see so many bugs... Even with a positive attitude, it's hard to not be frustrated with this iteration. Whatever, I know the next beta will be better so I'm not complaining.
User avatar
Azzco
Member
Posts: 1308
Joined: August 15th, 2007
Location: Trelleborg, Scania, Sweden
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby Azzco » Mon Apr 20, 2009 12:26 pm

SlowDrag wrote:Thanks for the link akedrou.

Well I know it's a beta and lots of things have changed but I see so many bugs... Even with a positive attitude, it's hard to not be frustrated with this iteration. Whatever, I know the next beta will be better so I'm not complaining.

Please sum them up as much as you can.
Image
(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.

Return to “FoFiX”

Who is online

Users browsing this forum: Google [Bot] and 4 guests