FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Re: FoFiX v3.1xx development thread

Postby omfgdrphl » Sun Apr 19, 2009 5:42 pm

GamerXX wrote:Sorry if it has been posted before (I won't read through 88 pages of posts and I tried searching) but why doesn't FoFiX support quicknotes (notes you don't have to strum) or how do I enable them? It sucks playing "Through The Fire And Flames" if you have to strum every note!

Try using hopo frequecy 3. Most
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Sun Apr 19, 2009 6:49 pm

FoFiX needs support for .Gif images
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby death_au » Sun Apr 19, 2009 7:16 pm

Italo_Hellboy wrote:FoFiX needs support for .Gif images

.gif is crap, APNG all the way! [/irritating]

[rant]
seriously, this has been requested a million and one times, and it's probably never going to happen. Why? Plenty of reasons. Including the fact that the way FoFiX is set up at the moment, it would be much easier to implement loading multiple png frames (kinda like the stages use), which give you far better quality that 256 colour, no partial transparency gifs.
Also, with all the cool stuff that's been happening with shaders lately, that has the potential to in the future perform small animations for us (I know that's not what it's for, but it should be at least possible to set up a multiple-frame animation using GLSL, right?)

Also, it's not as simple as telling the program to load gif and it will animate by itself. The animation and the changing frames within the gif has to be coded into FoFiX itself anyway. And due to the extra animation information that gif has, it probably makes it quite a bit more difficult than the multiple-png method.
[/rant]
I'm not even going to mention the free software thing. Someone else will probably do that anyway...
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Sun Apr 19, 2009 7:29 pm

CuteWhenAngry wrote:I'm not even going to mention the free software thing. Someone else will probably do that anyway...


I thought the patents were expired. Heh.

In any case, there are far better methods than .gif, and it has been requested countless times. I'm almost positive the devs know about it.
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Re: FoFiX v3.1xx development thread

Postby jstump91 » Sun Apr 19, 2009 7:49 pm

By all means, we do.

And PNG made GIF obsolete many years ago.

For those of you whose thought process is "it loads and shows a still image just fine, so an animated one will work too," you are very much mistaken. PIL does support loading the individual animation frames from a GIF if I remember correctly, but the timing code would be non-trivial, and we will not do any GIF support anyway (see previous paragraph).

We added the partial JPEG support when we did because there were genuine reasons to do it. There are no reasons, let alone good ones, for us to support GIF.
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Sun Apr 19, 2009 10:08 pm

Sweet, I see fresh beta postings.

Also, when did a HoPo Frequency of most become a cheat? I thought that was only for more and even more...

Edit: I'm not complaining, I just noticed that most is still in game play settings rather than cheats, and I'm being deducted for it.

Double Edit: Seems the FoF song manager may be to blame, as I played a non Rock Band song and this did not happen. I had used it to add unlock_requires to my Rock Band songs, and apparently, it took it upon itself to add hopo settings to each song. Great. Now I either have to figure out how to fix this in the program, or edit each song.ini file individually (you know, the thing I was trying to avoid.) **** great. Talk about obtrusive. God damn Java developed software. Ugh.
Last edited by Lysdestic on Sun Apr 19, 2009 10:57 pm, edited 2 times in total.
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Re: FoFiX v3.1xx development thread

Postby weirdpeople » Sun Apr 19, 2009 10:42 pm

death_au wrote:
Italo_Hellboy wrote:FoFiX needs support for .Gif images

.gif is crap, APNG all the way! [/irritating]

[rant]
seriously, this has been requested a million and one times, and it's probably never going to happen. Why? Plenty of reasons. Including the fact that the way FoFiX is set up at the moment, it would be much easier to implement loading multiple png frames (kinda like the stages use), which give you far better quality that 256 colour, no partial transparency gifs.
Also, with all the cool stuff that's been happening with shaders lately, that has the potential to in the future perform small animations for us (I know that's not what it's for, but it should be at least possible to set up a multiple-frame animation using GLSL, right?)

Also, it's not as simple as telling the program to load gif and it will animate by itself. The animation and the changing frames within the gif has to be coded into FoFiX itself anyway. And due to the extra animation information that gif has, it probably makes it quite a bit more difficult than the multiple-png method.
[/rant]
I'm not even going to mention the free software thing. Someone else will probably do that anyway...

also if we were going to do that add support for APNG (Animated PNG) which is lossless like png just anamated
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Sun Apr 19, 2009 11:18 pm

The hope frequency thing, that fof song manager caused? It seems the program added the following to every song I edited:

Code: Select all

hopo = on
eighthnote_hopo = 0
hopofreq = 2
lyrics = TRUE


No matter what I change the frequency to, whether I set it to on or off, FoFiX still thinks I'm cheating, but if I play a song I didn't edit with the song manager, I'm not a cheater.

Programs really shouldn't do things like that without warning you first.
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Re: FoFiX v3.1xx development thread

Postby acrox999 » Sun Apr 19, 2009 11:22 pm

Weird. I activated overdrive on a solo section, but then the game freeze. Using Silveresque theme. Could it be PH3 problem?
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Re: FoFiX v3.1xx development thread

Postby trinidude4 » Sun Apr 19, 2009 11:41 pm

Any Mac users who want to try out the 3.120 beta 1:

Python 2.5 + Py-OpenGL 2: http://www.mediafire.com/?fv1jzxmmzyg
Python 2.6 + Py-OpenGL 3: http://www.mediafire.com/?020tmjyzzmd

Try the python 2.6 version first. It runs smoothly on my Macbook (second generation white macbook with GMA 950 graphics). If you have any Mac with graphics better than the GMA 950, you should be able to see all the shaders.
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Re: FoFiX v3.1xx development thread

Postby evilynux » Sun Apr 19, 2009 11:44 pm

Just released FoFiX 3.120 beta 1 (SVN r1352) for testing. There are tons of changes, hope you'll like it ;-)

Here's a summary:
* Added experimental shaders support¹
* Added player profiles
* Added controller profiles
* Added support for GH:WT xbox360 guitar solo frets
* Added more themeable settings
* Added more options (e.g. enable/disable pause on lost focus)
* Fixed various game crash or freeze (BRE, neck selection, overdrive, etc.)
* Fixed face-off battle note streaks
* Fixed MacOS X paths for configuration files and logs
* Improved setlist
* Simplified 3D rendering
* Alot of other small and smaller fixes

¹ Requires a videocard implementing OpenGL >= 2.0 and pyopengl 3.x.

Find the detailed list of resolved issues here.

Find the download links on our summary page at googlecode.

At the time of this posting, only the GNU/Linux 32bit and 64bit binaries as well as those for MacOS X are available.
(MFH failed at figuring the problem making his Windows binaries crash before having to go to sleep).

I'm also going to sleep. ;-)
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Re: FoFiX v3.1xx development thread

Postby SlowDrag » Mon Apr 20, 2009 12:06 am

No Windows packages? You want a riot here or what? Ah well... :sad:
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Mon Apr 20, 2009 12:36 am

SlowDrag wrote:No Windows packages? You want a riot here or what? Ah well... :sad:


I'm sure there would have been even more of a "riot" had MFH released an non-working beta, or did you just not read that part?
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Re: FoFiX v3.1xx development thread

Postby angellinus » Mon Apr 20, 2009 1:09 am

SlowDrag wrote:No Windows packages? You want a riot here or what? Ah well... :sad:



WE WANNA BETA
WE WANNA PLAY
WE WANNA FOF
WE WANNA ROCK!


Heheh. LOLZ well wait.
Well one thing: WATTA HELL WHY XBOX ONLY HAVE THE SOLO FRETS!
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Mon Apr 20, 2009 1:26 am

God dammit. Don't you read?

evilynux wrote:At the time of this posting, only the GNU/Linux 32bit and 64bit binaries as well as those for MacOS X are available.
(MFH failed at figuring the problem making his Windows binaries crash before having to go to sleep).


If there was a windows version released you would be in this thread with those obscenely large capital letters demanding to know why it isn't working. Patience is a virtue, you know.
Last edited by Lysdestic on Mon Apr 20, 2009 3:50 am, edited 1 time in total.

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