acrox999 wrote:Yup. I know, and HOPO CHORDS RULEZZZ!!!!!!!!!! :D And MAybe no GH2 Sloppy, but change the hit window, it's too tight. -_-'
What are you talking about? It's too lose!
acrox999 wrote:Yup. I know, and HOPO CHORDS RULEZZZ!!!!!!!!!! :D And MAybe no GH2 Sloppy, but change the hit window, it's too tight. -_-'
When you miss a note the track mutes entirely, taking the fun out of it .
I've also noticed the speed problem, but I've only tried with 3d notes so far, I'll experiment with 2d later on.
grayfox19116 wrote:Also in the failing part, why not make a rock meter (THAT DOES NOT LOOK LIKE THE ROCK METER FROM ANY OTHER MUSIC GAME). I suggest a bar of flames at the left side of the screen. It gets bigger if it becomes green showing that you rock and smaller till nothingness if it becomes red or you are about to fail and medium if it becomes yellow showing you are ok
-Added GHIII mod (Cred. goes to Worldrave for his graphics) with 2d note and key support
-Added support for 2d keys
-Added Performance Option - Disable Stage Fx
-Updated to 1.3 mesh.py
-Made the failing detection more effective
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