MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Jan 25, 2009 8:06 pm

Matt, that's a graphical version tag and it is only updated to show the major version. Beta or alpha version numbering can be found in the title of FoFiX's window or in the options menu next to Credits.

3.100 beta 3:

Spoiler:====Jan. 25th 2009 ====
3.100 Beta 3 (SVN r862) has been released for testing. Big Rock Endings and Drum Fills have come further since 3.100 beta 2. Guitar picks will now repeat for menu and songlist scrolling, and lyrics will no longer show during the song countdown.

* Download 3.100 beta 3 Patch for Windows from Mediafire / from Rapidshare

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby SlowDrag » Sun Jan 25, 2009 8:10 pm

Great! I did not expect a beta 3. Thank you!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mario-182 » Sun Jan 25, 2009 8:29 pm

Great, thanks, but when I patch beta 2, I get this error:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jstump91 » Sun Jan 25, 2009 8:32 pm

A beta 2 to beta 3 patch has been uploaded to my mediafire. It will upgrade the result of my beta 2 installer to beta 3.

From this point I am only going to upload full installers for releases, now that my patch scripts work. Betas are now patch only. (Though these patches will verify that the correct previous version is there first, so no more worrying about what order to apply a series of patches in!)

http://www.mediafire.com/?oqzejgukmqy
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby trinidude4 » Sun Jan 25, 2009 11:03 pm

Mac users:

Here's the link for 3.100 beta 3:
http://www.mediafire.com/?zjygy8z732x

I'll make patch versions later.
Last edited by trinidude4 on Sun Jan 25, 2009 11:26 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby baeleron » Sun Jan 25, 2009 11:25 pm

mario-182 wrote:Great, thanks, but when I patch beta 2, I get this error:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.


I get this too. FoFiX-3.030+r862-Patch-Windows(3.100beta3) does not work for me.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby WildSioux » Sun Jan 25, 2009 11:26 pm

mario-182 wrote:Great, thanks, but when I patch beta 2, I get this error:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.


This is similar to what I get but only when I load a song the screen goes black. This only happens in linux. The win version works perfect.

I really do hope they fix this soon. I want to throw win out the window and start using linux exclusively.
linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby baeleron » Sun Jan 25, 2009 11:35 pm

However, the beta2 -> beta3 installer does appear to work.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby hannon » Sun Jan 25, 2009 11:53 pm

Right on MFH, can't wait to test it out :)

@MFH Can i ask why there are still two instances of "enable jurgen"
btw mfh, thank you for adding the ability for us to tell FOF where our songs are and let us control it manually.....i love that upgrade the best! :thumbup: saves on hard drive space to not have FOF and the songs on the same drive

well i was going to upload my copy of FOFix 3.100 but my copy is 305 mb, too big for media fire...damn and the installer is 22 mb, :laugh:
Last edited by hannon on Mon Jan 26, 2009 4:10 am, edited 6 times in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mario-182 » Mon Jan 26, 2009 12:27 am

WildSioux wrote:
mario-182 wrote:Great, thanks, but when I patch beta 2, I get this error:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 27, in ?
  File "OpenGL\GL\__init__.pyo", line 2, in ?
  File "OpenGL\GL\GL__init__.pyo", line 5, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 12, in ?
  File "OpenGL\GL\_GL__init__.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.


This is similar to what I get but only when I load a song the screen goes black. This only happens in linux. The win version works perfect.

I really do hope they fix this soon. I want to throw win out the window and start using linux exclusively.

baeleron wrote:However, the beta2 -> beta3 installer does appear to work.

Yep, that's how I fixed it
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby p_025 » Mon Jan 26, 2009 2:21 am

trinidude4 wrote:Mac users

*crickets*

Lol, I'm such a terrible person.

Anywho, I've been out of the loop for a while, been playing real Rock Band 2. FoF is a good substitute and good practice but it just doesn't measure up to the real thing in my opinion. Though things definitely seem to just be getting better and better. As usual, good work to MFH and the rest of the development team.

I don't know if anyone replied to the last time I said this, but the game still calls me a cheater when I'm playing in solo and have Jurgen enabled for player 2.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Jan 26, 2009 3:07 am

p_025 wrote:
trinidude4 wrote:Mac users

*crickets*

I'm primarily a windows user, but I have a mac at work, and FoFiX runs awesomely on that, so during lunch breaks, we play FoFiX on the mac. So I am very appreciative of trinidude's mac builds.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Mon Jan 26, 2009 3:11 am

I'm messing with graphics. Then this problem occur:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
  File "FretsOnFire.py", line 112, in main
  File "GameEngine.pyo", line 527, in __init__
  File "Data.pyo", line 127, in __init__
  File "Data.pyo", line 498, in loadImgDrawing
  File "Resource.pyo", line 243, in load
  File "Resource.pyo", line 112, in load
  File "Data.pyo", line 498, in <lambda>
  File "Svg.pyo", line 515, in __init__
  File "Texture.pyo", line 204, in __init__
  File "Texture.pyo", line 208, in loadFile
  File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
  File "FretsOnFire.py", line 112, in main
  File "GameEngine.pyo", line 527, in __init__
  File "Data.pyo", line 127, in __init__
  File "Data.pyo", line 498, in loadImgDrawing
  File "Resource.pyo", line 243, in load
  File "Resource.pyo", line 112, in load
  File "Data.pyo", line 498, in <lambda>
  File "Svg.pyo", line 515, in __init__
  File "Texture.pyo", line 204, in __init__
  File "Texture.pyo", line 208, in loadFile
  File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
  File "FretsOnFire.py", line 112, in main
  File "GameEngine.pyo", line 527, in __init__
  File "Data.pyo", line 127, in __init__
  File "Data.pyo", line 498, in loadImgDrawing
  File "Resource.pyo", line 243, in load
  File "Resource.pyo", line 112, in load
  File "Data.pyo", line 498, in <lambda>
  File "Svg.pyo", line 515, in __init__
  File "Texture.pyo", line 204, in __init__
  File "Texture.pyo", line 208, in loadFile
  File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'

Anybody help? Please. I wanna use my own theme so bad. :crying:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby death_au » Mon Jan 26, 2009 3:22 am

acrox999 wrote:I'm messing with graphics. Then this problem occur:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
  File "FretsOnFire.py", line 112, in main
  File "GameEngine.pyo", line 527, in __init__
  File "Data.pyo", line 127, in __init__
  File "Data.pyo", line 498, in loadImgDrawing
  File "Resource.pyo", line 243, in load
  File "Resource.pyo", line 112, in load
  File "Data.pyo", line 498, in <lambda>
  File "Svg.pyo", line 515, in __init__
  File "Texture.pyo", line 204, in __init__
  File "Texture.pyo", line 208, in loadFile
  File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
  File "FretsOnFire.py", line 112, in main
  File "GameEngine.pyo", line 527, in __init__
  File "Data.pyo", line 127, in __init__
  File "Data.pyo", line 498, in loadImgDrawing
  File "Resource.pyo", line 243, in load
  File "Resource.pyo", line 112, in load
  File "Data.pyo", line 498, in <lambda>
  File "Svg.pyo", line 515, in __init__
  File "Texture.pyo", line 204, in __init__
  File "Texture.pyo", line 208, in loadFile
  File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'
Traceback (most recent call last):
  File "FretsOnFire.py", line 247, in ?
  File "FretsOnFire.py", line 112, in main
  File "GameEngine.pyo", line 527, in __init__
  File "Data.pyo", line 127, in __init__
  File "Data.pyo", line 498, in loadImgDrawing
  File "Resource.pyo", line 243, in load
  File "Resource.pyo", line 112, in load
  File "Data.pyo", line 498, in <lambda>
  File "Svg.pyo", line 515, in __init__
  File "Texture.pyo", line 204, in __init__
  File "Texture.pyo", line 208, in loadFile
  File "Texture.pyo", line 224, in loadImage
Texture.TextureException: Unsupported image mode 'P'

Anybody help? Please. I wanna use my own theme so bad. :crying:

One (or more) of your PNGs use an unsupported compression method. Try opening it and re saving it with different settings. What program are you using to edit your pngs?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Mon Jan 26, 2009 3:24 am

Huh? Paint.Net. And all of my graphics are black. Black colors are made with gradient. 2 black gradient and combined them. and then I save them.

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