MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Sun Jan 25, 2009 12:40 pm

I recently made the switch to Ubuntu :love: I don't think I'll leave it anytime soon. Can I just copy and paste my windows FoFiX Folders (Alpha and Stable) redownload the dependancies and compile? Is there anything that differs between the versions?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby EvanXtreme » Sun Jan 25, 2009 12:54 pm

Sorry guys, I've tried looking through alot of the pages in the thread regarding the FPS on my mac with 3.100b. Speeds real quick, I haven't turned on the FPS toggle, but I'm guessing its around 160fps.

I read about a FPS limiter? Is this something I can use?

I already tried changing one of the priorities (forget which one) to false, but that didnt work either.

Any info would be greatly appreciated...

I'm running OSX Leopard 10.5.6.
3.06 GHz intel core 2 duo
2 GB RAM.

Thanks alot. Great work everyone.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Jan 25, 2009 1:11 pm

Nickman, thanks for sharing your application - I added it to the Development Notes Wiki, which already had notes on text Y positioning quirks.


To anyone who's having a problem with too many frames per second being rendered, change "highpriority = True" to "highpriority = False" in your fretsonfire.ini. This will actually give you control over your framerate (Display Settings -> Advanced Video Options -> Frames Per Second) instead of just telling FoFiX to render as many frames as it can as fast as it can.

By the way, that's a problem I'd love to have. Kinda like having too much horsepower and being unable to catch traction at a drag race.

---- EDIT ----

Added excessive framerate section to KnownIssues Wiki
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Nickman » Sun Jan 25, 2009 1:38 pm

myfingershurt wrote:Nickman, thanks for sharing your application - I added it to the Development Notes Wiki, which already had notes on text Y positioning quirks.


DOH! i totaly missed that page. RTFM on me :biggrin:
I'm thinking about making a more advanced skin editor based on the fofix source. (Let you choose screen and display all elements,let you move them around and then save the new values)

But this is way out of my league right now. Never done any GL programming and only small python things.
But FoFiX have a very nice and readable source so who knows :thumbup:
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby WildSioux » Sun Jan 25, 2009 1:56 pm

Azzco wrote:
WildSioux wrote:Now, to the linux version. The game loads fine, I can change the settings, browse my songs folders. But when I choose a song, I get a black screen. This is only on the FoFix versions for linux. The original runs fine.


How do you launch fofix? If you launch it from a terminal you can add the verbose flag to see some interesting output. Basically it shows what is written to ~/.fretsonfire/fretsonfire.log in realtime. in any case you might want to take a look at said file do that with "cat ~/.fretsonfire/fretsonfire.log" for proper forrmatting (text colouring shows up weird in text editors. :tongue2: ).

If you hadn't mentioned that normal FoF runs fine I'd bet that it was not working as expected due to case sensitivity... That might be the case still on the theme side though.. Which theme are you using?

In any case digg upp the log and come back. :wink:


I launch it by opening up the folder I saved it to and clicking on the "FretsOnFire.bin" file and it opens up. It doesn't matter which theme I use. I have tried on the two that come with it along with some others. I still get the black screen when loading a song. :confused: This has happened in OpenSuse 11.1, LinuxMint, Mandriva, and Kubuntu. The other problem I am having is out of those 4, Mandriva was the only one that worked with my Xplorer guitars. Opensuse failed to load sound with them plugged in. And the other two made it control my mouse. I tried the work arounds but I suck at linux right now. I would be happy just to be able to play the game without a black screen when loading a song.

I am in XP right now. But where is the log file?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Nickman » Sun Jan 25, 2009 1:57 pm

A small update. Here is the source code for FoFiX skin helper. (If someone would like to look at it)

Spoiler:

Code: Select all

#   FoFiX skin helper
#   Nickman 2009

import pygame, sys,os
from pygame.locals import *

RESOLUTION = (1024, 768)
 
pygame.init()
 
window = pygame.display.set_mode(RESOLUTION)
pygame.display.set_caption('FoFiX skin helper')

screen = pygame.display.get_surface()
pygame.mouse.set_visible(1)

logo = os.path.join("skin","gameresults.png")
logo_surface = pygame.image.load(logo)
logo_surface = pygame.transform.scale(logo_surface,RESOLUTION)

customfont = os.path.join("skin","menu.ttf")

clock = pygame.time.Clock()

screen_x,screen_y = RESOLUTION

def printmousecords():
    x,y = pygame.mouse.get_pos()

    new_x = float(x) / float(screen_x)
    new_y = float(y) / float(screen_x)

    round(new_x,3)
    round(new_y,3)
    mouse_x = str(new_x)
    mouse_y = str(new_y)
   
    if pygame.font:
        font = pygame.font.Font(customfont, 26)
        text = font.render("Mouse X: "+mouse_x+" Mouse Y: "+mouse_y, 1, (255, 255, 255))
        textpos = (360,740) #text.get_rect(centerx=screen.get_width()/2)
        screen.blit(logo_surface, (0, 0))
        screen.blit(text, textpos)
    return
   
def input(events):
   for event in events:
      if event.type == QUIT:
         pygame.display.quit()
         sys.exit(0)
      elif event.type == KEYDOWN and event.key == K_ESCAPE:
         pygame.display.quit()
         sys.exit(0)
      else:
         return
 
while True:
   clock.tick(60)
   input(pygame.event.get())
   printmousecords()
   pygame.display.flip()

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Jan 25, 2009 2:26 pm

Progress committed in r857:

Spoiler:Progress on FoFiX issue 486:
New setting to replace "Auto Drum SP" --> "Drum SP Mode":

* "Auto / Fills" (default) - Will use drum fills for starpower activation if markings
exist, otherwise it will be activated automatically when there is enough.
* "Manual / Fills" - Will use drum fills for starpower activation if markings exist,
otherwise it will require a button press to activate.

Progress on FoFiX issue 102:
Last bit of missing logic was added to prevent the final case in which gaining
starpower while you already had over 50% would cause an incoming drum fill to vanish.

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Rapt0r » Sun Jan 25, 2009 4:00 pm

Halp. I'm running version 3.03 and having issues with my songs. I set the right song folder, but I only have 5 songs. I though it might just be because of the career mode but after I completed them, I dno't have new songs. How I fix :C

[edit]I fixed it. Just moved my song folder to this version. I usually keep it separate but this won't let me select my song folder.
Last edited by Rapt0r on Sun Jan 25, 2009 4:09 pm, edited 1 time in total.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby WildSioux » Sun Jan 25, 2009 4:01 pm

Ok, I ran this

Code: Select all

cat ~/.fretsonfire/fretsonfire.log
in kubuntu and it came up with a lot more stuff. But this is the Red Error stuff that I believe is related to my black screen at song loading time.

Code: Select all

(E) Loading error:Traceback (most recent call last):
  File "src/GameEngine.py", line 770, in main
    done = Engine.run(self)
  File "src/Engine.py", line 135, in run
    self._runTask(task, tick)
  File "src/Engine.py", line 123, in _runTask
    task.run(ticks)
  File "src/SongChoosingScene.py", line 247, in run
    self.player.startPos = [sPos for sLabel,sPos in info.sections if sLabel == startLabel]
TypeError: iteration over non-sequence
linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Sun Jan 25, 2009 5:23 pm

a bre just crashed my gh3 theme

log

Spoiler:(D) BRE score background image loading problem!
(D) Pause text / selected hex colors: #FFFFFF / #FFBF00
(D) Pause text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) View: Pop: Menu
(D) View: Pop: LoadingSplashScreen
(D) View: Push: GuitarSceneClient
(D) View: Push: GuitarSceneClient
(E) Loading error:Traceback (most recent call last):
File "GameEngine.pyo", line 780, in main
File "View.pyo", line 216, in render
File "GuitarScene.pyo", line 5347, in render
File "Scene.pyo", line 288, in render
File "GuitarScene.pyo", line 3525, in render3D
File "Stage.pyo", line 556, in render
File "GuitarScene.pyo", line 3532, in renderGuitar
File "Guitar.pyo", line 3332, in render
File "Guitar.pyo", line 2593, in renderFreestyleFlames
NameError: global name 'event' is not defined

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Jan 25, 2009 5:39 pm

Slantyr, thanks - that should be fixed in r859.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Figure » Sun Jan 25, 2009 5:43 pm

@MFH: What about this: I dunno if this was mentioned before, but... If you choose a setlist view: List (maybe it happens in every option) and you turn off showing the hit streak and percentage in setlist, the score will be above stars next to another song and next to the selected song will be only stars

BTW... there´s a problem with random neck. I can´t get into the neck select option and if I rename a line with neck in .ini to "randomneck" the song doesn´t loads. THX
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby slantyr » Sun Jan 25, 2009 6:03 pm

awsome, all fixed (the lightening is crazy lol)

check out this that i put together link

it's the bare minimum files for rock band and gh3 themes (i went all the way back to ucv2 and basically ported the gh theme, then rb)

these aren't meant to look good but you can play a song with these (what a testament to backwards compatiblity :thumbup: )
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KillerQ » Sun Jan 25, 2009 6:10 pm

MFH,

I have noticed that just the base number of the release shows on the FOF main menu screen. Have you thought about adding the current beta number version to that display as well? Honestly, I forget what beta I am running sometimes (since i have multiple instances of FOF that I use).


Thanks,

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Sun Jan 25, 2009 7:38 pm

@Slantyr
I got the files bud, i was out all day though. I'll read the file and modify the wiki now with that usefull info. And thanks again. That will definitely help out.

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