MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Sat Jan 24, 2009 10:52 pm

angellinus wrote:Well we better add an option to turn countdowns off.

You can turn off the pause countdown... It's in Gameplay Settings -> Countdown on Resume

And if there were no countdown at the beginning of songs, I'll bet you would complain - some songs have notes right away, so the loading screen would disappear randomly and -go-
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Sat Jan 24, 2009 10:58 pm

Ah, I didn't realise that he was refering to the countdown after pause; it came across to me as the game countdown in the beginning.

Edit:

On a much more important note, where did bass grooves go?

I just played No Doubt - Don't Speak in quick-play, and despite my lack of missing notes, i didn't get anything higher than 4X, and I had no bass grove.

Another thing I should mention, is scores haven't been updating to the setlist for a few revisions. I.e, I had 100% on a song, but the set list still shows my previous 99.3.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Qstick » Sun Jan 25, 2009 1:17 am

Lysdestic wrote:Another thing I should mention, is scores haven't been updating to the setlist for a few revisions. I.e, I had 100% on a song, but the set list still shows my previous 99.3.


that prolly has something to do with caching, clear the cache for that folder and see if your 100% shows
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Sun Jan 25, 2009 1:50 am

Lysdestic wrote:Ah, I didn't realise that he was refering to the countdown after pause; it came across to me as the game countdown in the beginning.

Edit:

On a much more important note, where did bass grooves go?

I just played No Doubt - Don't Speak in quick-play, and despite my lack of missing notes, i didn't get anything higher than 4X, and I had no bass grove.

Another thing I should mention, is scores haven't been updating to the setlist for a few revisions. I.e, I had 100% on a song, but the set list still shows my previous 99.3.

Basically this comes down to: "you know what they say about assume..."

I always hated that saying.

Sorry about that - I'll get to it.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Sun Jan 25, 2009 2:01 am

Qstick wrote:that prolly has something to do with caching, clear the cache for that folder and see if your 100% shows


Yeah, my thoughts too. I just noticed I have no cache files, so I'm going to check my modules for SQL and see what's going on.

Edit: python-sqlite was installed, import sqlite works fine, yet there are no .cache files to be found so I'm at a loss on that one. Disabling metadata caching still leaves my scores hidden as well.

End edit.

@Akedrou, yeah, I know I'm an ass. However, one could argue that assumptions aren't only the fault of the person making them, but also, the person being to vague and spawning the assumption in the first place. :tongue2:

Anywho, I take it you pretty much know what is up with the bass groves? Pray tell, the more I learn about the inner-workings of python, even if it is just a developer explaining what went wrong, the better.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Sun Jan 25, 2009 2:37 am

WildSioux wrote:Now, to the linux version. The game loads fine, I can change the settings, browse my songs folders. But when I choose a song, I get a black screen. This is only on the FoFix versions for linux. The original runs fine.


How do you launch fofix? If you launch it from a terminal you can add the verbose flag to see some interesting output. Basically it shows what is written to ~/.fretsonfire/fretsonfire.log in realtime. in any case you might want to take a look at said file do that with "cat ~/.fretsonfire/fretsonfire.log" for proper forrmatting (text colouring shows up weird in text editors. :tongue2: ).

If you hadn't mentioned that normal FoF runs fine I'd bet that it was not working as expected due to case sensitivity... That might be the case still on the theme side though.. Which theme are you using?

In any case digg upp the log and come back. :wink:

Lysdestic wrote:Edit: python-sqlite was installed, import sqlite works fine, yet there are no .cache files to be found so I'm at a loss on that one. Disabling metadata caching still leaves my scores hidden as well.

I quickly apt-cache search:ed to make sure it was the correct sqlite version,
"python-sqlite - python interface to SQLite 2" and yes it is (unless Lysdestic is running with python2.5 which I doubt). Just felt it had to be said.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Sun Jan 25, 2009 2:52 am

More info on the bass grooves situation. When I play a bass tune, the guitar icon shows at the beginning, not the bass... don't know if that is related or not, but it is worth a mention.

Also, I played one of the pixes tunes on guitar, scored around a 96% on the guitar part, and to my surprise the score actually logged this time, however, it logged the score for Guitar, Bass, and Drums. The same score each time. =\

@Azzco:

You'll have to forgive me, as I'm still adjusting to apt and all, but here you go.

Code: Select all

lysdestic@Jambi:~/Desktop/fofix$ apt-cache search python-sqlite
python-pysqlite2 - Python interface to SQLite 3
python-pysqlite2-dbg - Python interface to SQLite 3 (debug extension)
python-pysqlite1.1 - python interface to SQLite 3
python-pysqlite1.1-dbg - python interface to SQLite 3 (debug extension)
python-sqlite - python interface to SQLite 2
python-sqlite-dbg - python interface to SQLite 2 (debug extension)
python-sqlitecachec - A fast metadata parser for YUM
lysdestic@Jambi:~/Desktop/fofix$


You are correct in guessing I am running 2.4.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Jan 25, 2009 2:54 am

Progress committed in r848:

Spoiler:Progress on FoFiX issue 102:

The Overdrive activation cymbal note at the end of drum fills can now be hit late (after the drum fill section has actually ended but before the late hitwindow has completely passed).

Also, you can no longer activate overdrive by hitting the cymbal at the appropriate time at the end of a Big Rock Ending.

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby akedrou » Sun Jan 25, 2009 2:57 am

Lysdestic wrote:@Akedrou, yeah, I know I'm an ass. However, one could argue that assumptions aren't only the fault of the person making them, but also, the person being to vague and spawning the assumption in the first place. :tongue2:

Anywho, I take it you pretty much know what is up with the bass groves? Pray tell, the more I learn about the inner-workings of python, even if it is just a developer explaining what went wrong, the better.

Oh no, I was doing the assuming - that's why I broke it.
Here's why: I made it possible to translate the names of the parts (Lead, Rhythm, etc) and changed their names (from Lead Guitar, etc). Because they were associated with IDs that were constants (for example BASS_PART), I just assumed that the check for a part would use the id/constant rather than the text - however, it actually was checking (if self.part.text == "Bass Guitar":) which obviously fails when I changed that text to "Bass". That also fixes your icon.

So it's probably fixed now. And I don't think you were being an ass even a little. And I swear that someday one of us will convey a message that is understood by the other. In one try.

(Also, if you have Quickset Gameplay set to "By MIDI", Bass Groove is off on GH songs. In case anyone gets confused and tries to test their changes on a GH song and can't figure out why it's still not working. You know, just in case.)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Sun Jan 25, 2009 3:02 am

You shouldn't need SQLite 3 according to jstump. Going to look itno this myself


I just read the progress. About the drum fills and overdrive, in rock band it's a note after the drumfill IIRC, but in FoFiX it's the very last note on. I just thought it was a bit more aestheticly pleasing in rock band than fofix last time I tried. Forgive me if this has changed since a week ago.

Another thing I'm wondering about.. how is a BRE determined for the drum track, is it the very last drum fill or is there something else, it's not mentioned on the midi notes mapping page on the google code wiki. I'm asking as I was going to explain this to a guy, but I wasn't really to sure if what I was about to say was true and just kept my mouth shut.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Lysdestic » Sun Jan 25, 2009 3:06 am

@Akedrou

It's the internet man, messages are misconstrued all the time. Here it is I thought the assumptions talk was directed about the angelinus/song countdown mess.

No worries at all, in fact, I call myself an ass in fun, and took nothing personally. :wink:

The bass groove stuff is back and the icon is back to normal as well. Thanks a bunch. I didn't play the entire song, so I don't know if scores have stopped logging for all the parts or not, but I can check that in a moment. That sure was a strange one.

In regards to the GH songs, I'm pretty sure bass groove is set to always on in my .ini. The point is moot anyway. I haven't played GH songs in a while. Not until the ultra-mega GH stuff is finished, at least.

Anyway, thanks for the explanation and the fix. You too, MFH, it's always nice to see your steady stream of weekend work. :smile:

You shouldn't need SQLite 3 according to jstump. Going to look itno this myself


You know, that struck me as strange. Adept says I don't have the SQLite 3 stuff anyway. Man. I hate adept.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sun Jan 25, 2009 3:14 am

Azzco wrote:You shouldn't need SQLite 3 according to jstump. Going to look itno this myself


I just read the progress. About the drum fills and overdrive, in rock band it's a note after the drumfill IIRC, but in FoFiX it's the very last note on. I just thought it was a bit more aestheticly pleasing in rock band than fofix last time I tried. Forgive me if this has changed since a week ago.

Another thing I'm wondering about.. how is a BRE determined for the drum track, is it the very last drum fill or is there something else, it's not mentioned on the midi notes mapping page on the google code wiki. I'm asking as I was going to explain this to a guy, but I wasn't really to sure if what I was about to say was true and just kept my mouth shut.


Last drum fill, and only if there is a text / section event "[section big_rock_ending]" before it (just like RB / RB2 MIDIs). Other instrument BRE's do not require this, but it should be there for completeness.

Just updated the wiki: http://code.google.com/p/fofix/wiki/MidiSectionsMappedOut

---- EDIT ----

Progress committed in r852:

Spoiler:Should fix FoFiX issue 384:

Added logic to not process any sections, lyrics, or unused text events during the song countdown (result - will not display lyrics underneath the song artist / title info), and probably will help some with slower computers to render through the initial neck rotation during the countdown.

Also added log entry to warn when an extra guitarsceneclient is instantiated, detected and shut down.

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby angellinus » Sun Jan 25, 2009 4:04 am

myfingershurt wrote:Progress committed in r848:

Spoiler:Progress on FoFiX issue 102:

The Overdrive activation cymbal note at the end of drum fills can now be hit late (after the drum fill section has actually ended but before the late hitwindow has completely passed).

Also, you can no longer activate overdrive by hitting the cymbal at the appropriate time at the end of a Big Rock Ending.





Better change the look of the cymbal note....(much like megalight)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kirbix » Sun Jan 25, 2009 4:21 am

It'd be nice to have ratings for fun. I wouldn't have to star fun songs anymore, that screws with score uploading.

Bonus points if there's a fun rating for every instrument, but I'd be happy with just a general fun rating.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fatdog » Sun Jan 25, 2009 5:07 am

in the recent alphas i've been finding im missing notes that i know im hitting, if i switch back to beta2 it seems fine, was going to try and revert back through revisions to try and identify when this started,

is anyone else experiencing this, regularly i'll just miss easy notes that i know im hitting, tested with guitar and keyboard, found it very noticable when playing rb2 white wedding on hard, there are sections where u just hit the 4th and 5th fret a few times in a row and quite often these miss, playing the same sections in beta2 there seems to be no trouble
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