Lysdestic wrote:Played a song with pitchbend, and all I heard was static, and no noticeable change it pitch. =\
XBOX inv, and test keys shows an accurate representation of what I am actually doing to the whammy bar.
That's a special feature unique to XBox Inverse Analog. It's distortion!
...Actually it's a known issue with the XBox setting. I think that js posted about it some pages back. Maybe try digital-izing your killswitch setting in the meantime?
death_au wrote:I don't think the X button is easily exposed through python though...
Actually I think it is - through PyGame's events. There are just a few parts in the code where the event handlers don't do a very good job handling events. Quit is a system event, and there are no System Event listeners in the Scene Clients, for example. I worked around that for the Pause on Lose Focus bit, but that may or may not be the same issue at hand.
Anyway, I upped a quick fix at the request of slantyr to allow for custom co-op dots and halfdots for GH3 themes. The actual GH3 theme shouldn't need to do anything as they fall back on the normal ones, but I want to give people making custom themes every tool available. Actually, I think it'd be pretty cool if a full-featured totally custom FoFiX theme were going, but that's a tale for another day. As mentioned by Qstick - time to make sure what we have is working right.
Speaking of which - those of you into spreadsheets and menus - Check out
Issue 177 (Menu Reorganization). I'd like to get on that, but I really want to make sure a few more of the coder and graphic-types (and anyone else who cares) have their say on the matter.
...and go Eagles.