MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fofgh3 » Sat Jan 03, 2009 12:34 pm

Hey everyone. Congrats to self I am now running FOFix from the SVN
[if I put that correctly :scared: ]

Here is a few things I noticed. I had the Countdown set to: Show part. Since you removed this feature you said it would automaticly go to Numbers, however when it is not on the RB2 theme the game crashes on the loading screen. I suggest removing the show part feature from the menu.

Also another question, what is the recommended audio settings? As far as buffer rate, sample bits, or whatever... because I accidentally changed the wrong setting and now the notes are out of sync.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby worldrave » Sat Jan 03, 2009 12:41 pm

@kristijan_mkd
Those look pretty decent. Thanks for putting those together.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fofgh3 » Sat Jan 03, 2009 12:56 pm

So now it looks like your going by the .100's instead of .005's?
Cause I was about to say, how are we going from 3.030 to 3.100 in such a long time?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mrhoeivo » Sat Jan 03, 2009 2:50 pm

Yeah, the game freezes quite often while loading a song. The issue is posted in Google Code (http://code.google.com/p/fofix/issues/d ... 1&q=freeze), but the link for the solution just points to the old MFH 2.9 thread... Also, I don't appear to have a fretsonfire.log file for some reason. This is really frustrating.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Sat Jan 03, 2009 3:04 pm

mrhoeivo, have you tried with any other version of fof?
Just to make sure it's not only fofix related.
Oh and btw for proper formating of the log file, do a "cat ~/.fretsonfire/fretsonfire.log" but that assumes that it exists.. In any case have you tried running with the verbose flag on?
fofix -v for example. Should give the same output as the log would have.

It might help if you describe how you run fofix as well, is it a compiled build or is it from source (shouldn't really matter but still might help tracking down if it's a fofix related issue). In any case GL with the bug hunt. :P
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Happ E Nose » Sat Jan 03, 2009 3:37 pm

kristijan_mkd wrote:Nice point, you've already inspired me for some new ones .. :smile:
So here they are... I won't work on them anymore altough.. (I'll just post some fixes and uptdates along when i'll pack up RB 2.1.6.3)
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mrhoeivo » Sat Jan 03, 2009 3:42 pm

Azzco wrote:mrhoeivo, have you tried with any other version of fof?
Just to make sure it's not only fofix related.
Oh and btw for proper formating of the log file, do a "cat ~/.fretsonfire/fretsonfire.log" but that assumes that it exists.. In any case have you tried running with the verbose flag on?
fofix -v for example. Should give the same output as the log would have.

It might help if you describe how you run fofix as well, is it a compiled build or is it from source (shouldn't really matter but still might help tracking down if it's a fofix related issue). In any case GL with the bug hunt. :P


Hi, thanks for the help.

I'm new to Linux, and I'm running FoFiX with evilynix's binaries. I simply have FoFiX extracted into a directory in my home folder. In my windows install, I don't have this problem and I have a log file in the 'src' folder. To be honest I've just been using the GUI to start the game, because I really don't know how to do it in a terminal yet.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Sat Jan 03, 2009 3:45 pm

If you have a chord and you press ANY other key, it auto breaks. Even if you don't strum. This has been tested on GH2 - RB2 and everything in between.
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sat Jan 03, 2009 4:15 pm

Just had my first success: the following screenshot was taken as FoFiX recognized a Big Rock Ending / Drum Fill freestyle marker note and rendered all 5 lanes with a special freestyle tail (or part of it, so far). Nothing anywhere near ready to commit for alpha testing, but this is an excellent first step. Now I have a partially working system that I can modify and test.

(click on the image in the spoiler to view just the image in a new browser tab / window)

Spoiler:Image

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby oesick » Sat Jan 03, 2009 4:45 pm

one little question :) what about tapping parts?
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Flint Marko » Sat Jan 03, 2009 5:18 pm

Why the hell no one read my questions? for the third time...
listen MFH... in the fix 2.980 someone has adjusted the close note rendering order, can you remake this fix? because play knights of cydonia is a little bit strange without that fix...maybe you can add this option in the options menu
Or if not, can you post the code I must add? thanks

Spoiler:Image



YES I KNOW, I' VE WRITTEN THIS POST THREE TIMES, BUT PLEASE LISTEN TO ME!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby fofgh3 » Sat Jan 03, 2009 5:22 pm

Flint Marko wrote:Why the hell no one read my questions? for the third time...
listen MFH... in the fix 2.980 someone has adjusted the close note rendering order, can you remake this fix? because play knights of cydonia is a little bit strange without that fix...maybe you can add this option in the options menu
Or if not, can you post the code I must add?

Spoiler:Image



YES I KNOW, I' VE WRITTEN THIS POST THREE TIMES, BUT PLEASE LISTEN TO ME!


Dude upgrade to 3.030... how could you miss it? 2.980 isn't even on this thread...
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Flint Marko » Sat Jan 03, 2009 5:24 pm

:sleep: No I have already the 3.030 fix but the close note rendering order is wrong!
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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby myfingershurt » Sat Jan 03, 2009 5:27 pm

Flint, that "fix" broke tail rendering and caused crashes during gameplay. So it was undone. Nobody's fixed it correctly yet. Feel free to fix it yourself and tell us how you got it working without breaking any other parts of the game. Please do not demand answers. I'm busy:

(way to ruin my good mood from this success)

Spoiler:Demonstration screenshot in a test song with a ridiculously short freestyle section marked so both ends of the lane tails can be seen:
Image

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Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Flint Marko » Sat Jan 03, 2009 5:30 pm

Ok, I'll try to modify this problem... thanks, I must study python :2thumbsup:

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