MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY
Bridged To The Sun.
User avatar
acrox999
Member
Posts: 3597
Joined: March 22nd, 2008
Location: /opt/bin/fretsonfire
Reputation: 1
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Fri Dec 26, 2008 11:05 pm

trinidude4 wrote:I was playing around with my windows python2.5 compilation and noticed python 2.5.4 was just released. I tried building fofix with that version and it seems that some of the issues I was having before were resolved. I also applied some patches to py-vorbis and rebuilt it. I was able to open the exe and play songs without having to restart. I was also able to get it to run in vista by using win98 compatibility (you might also have to select the three disable option check boxes in the fretsonfire.exe compatibility screen).

I have limited access to windows machines right now, so if anyone is willing to test it out, here is the link: http://www.mediafire.com/?l0oeo2mgzfs

Please let me know how it runs.

Edit: Something I haven't been able to test is multi-track songs. Can someone post a link to one so that I can test it? I'm not sure if I have any. All the songs I've tried to open since I started working on this have opened.

Gonna test it! Oh yeah, for Windows right?
trinidude4
Member
Posts: 395
Joined: March 22nd, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby trinidude4 » Fri Dec 26, 2008 11:52 pm

acrox999 wrote:
trinidude4 wrote:I was playing around with my windows python2.5 compilation and noticed python 2.5.4 was just released. I tried building fofix with that version and it seems that some of the issues I was having before were resolved. I also applied some patches to py-vorbis and rebuilt it. I was able to open the exe and play songs without having to restart. I was also able to get it to run in vista by using win98 compatibility (you might also have to select the three disable option check boxes in the fretsonfire.exe compatibility screen).

I have limited access to windows machines right now, so if anyone is willing to test it out, here is the link: http://www.mediafire.com/?l0oeo2mgzfs

Please let me know how it runs.

Edit: Something I haven't been able to test is multi-track songs. Can someone post a link to one so that I can test it? I'm not sure if I have any. All the songs I've tried to open since I started working on this have opened.

Gonna test it! Oh yeah, for Windows right?


Yeah, for windows. All I have to test it on right now is a vmware virtual os. And that runs really slowly.
User avatar
KrazzyKlown
Member
Posts: 253
Joined: September 20th, 2008
Location: Kansas
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby KrazzyKlown » Sat Dec 27, 2008 1:43 am

trinidude4 wrote:I was playing around with my windows python2.5 compilation and noticed python 2.5.4 was just released. I tried building fofix with that version and it seems that some of the issues I was having before were resolved. I also applied some patches to py-vorbis and rebuilt it. I was able to open the exe and play songs without having to restart. I was also able to get it to run in vista by using win98 compatibility (you might also have to select the three disable option check boxes in the fretsonfire.exe compatibility screen).

I have limited access to windows machines right now, so if anyone is willing to test it out, here is the link: http://www.mediafire.com/?l0oeo2mgzfs

Please let me know how it runs.

Edit: Something I haven't been able to test is multi-track songs. Can someone post a link to one so that I can test it? I'm not sure if I have any. All the songs I've tried to open since I started working on this have opened.


Played two songs with no problems.
Image
Bridged To The Sun.
User avatar
acrox999
Member
Posts: 3597
Joined: March 22nd, 2008
Location: /opt/bin/fretsonfire
Reputation: 1
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby acrox999 » Sat Dec 27, 2008 2:27 am

trinidude4 wrote:I was playing around with my windows python2.5 compilation and noticed python 2.5.4 was just released. I tried building fofix with that version and it seems that some of the issues I was having before were resolved. I also applied some patches to py-vorbis and rebuilt it. I was able to open the exe and play songs without having to restart. I was also able to get it to run in vista by using win98 compatibility (you might also have to select the three disable option check boxes in the fretsonfire.exe compatibility screen).

I have limited access to windows machines right now, so if anyone is willing to test it out, here is the link: http://www.mediafire.com/?l0oeo2mgzfs

Please let me know how it runs.

Edit: Something I haven't been able to test is multi-track songs. Can someone post a link to one so that I can test it? I'm not sure if I have any. All the songs I've tried to open since I started working on this have opened.

Multi-track songs doesn't work(tested with Almost Easy RB2 version and Suicide and Redemption K.H. GHIII version). :sad: Other that, it works perfectly. And really smooth. Much much more smoother. :2thumbsup:
User avatar
Azzco
Member
Posts: 1308
Joined: August 15th, 2007
Location: Trelleborg, Scania, Sweden
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Sat Dec 27, 2008 3:47 am

Just tried playing some Rb songs with the latest revision (650) but it crashes at the end of the song:

Spoiler:Traceback (most recent call last):
File "/usr/local/games/FoFiX-SVN/src/Session.py", line 66, in signalMessage
handler.handleMessage(sender, message)
File "/usr/local/games/FoFiX-SVN/src/Session.py", line 87, in handleMessage
return f(sender, **message.__dict__)
File "/usr/local/games/FoFiX-SVN/src/GameTask.py", line 72, in handleConnectionLost
Dialogs.showMessage(self.engine, _("Connection lost."))
File "/usr/local/games/FoFiX-SVN/src/Dialogs.py", line 4595, in showMessage
_runDialog(engine, d)
File "/usr/local/games/FoFiX-SVN/src/Dialogs.py", line 4449, in _runDialog
engine.run()
File "/usr/local/games/FoFiX-SVN/src/GameEngine.py", line 791, in run
sys.exit(0)
SystemExit: 0



The log file gives a different output though:

Spoiler:(E) Loading error:Traceback (most recent call last):
File "/usr/local/games/FoFiX-SVN/src/GameEngine.py", line 766, in main
self.view.render()
File "/usr/local/games/FoFiX-SVN/src/View.py", line 216, in render
layer.render(self.visibility[layer], layer == self.layers[-1])
File "/usr/local/games/FoFiX-SVN/src/GuitarScene.py", line 4591, in render
pos = self.getSongPosition()
File "/usr/local/games/FoFiX-SVN/src/GuitarScene.py", line 2917, in getSongPosition
self.lastSongPos = self.song.getPosition()
File "/usr/local/games/FoFiX-SVN/src/Song.py", line 2412, in get^Cos = self.music.getPosition()
File "/usr/local/games/FoFiX-SVN/src/Audio.py", line 118, in getPosition
return pygame.mixer.music.get_pos()
error: mixer system not initialized



I think that this has something to do with "you rock" but I'm not too sure about that.
I also tried with a fresh ini and a single track song, but same output.

Forgot to mention that when trying single track songs it happens at the start and not the end...

Just a little head up.
Image
(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
The French
User avatar
sliost2
Member
Posts: 82
Joined: October 31st, 2008
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby sliost2 » Sat Dec 27, 2008 4:18 am

I have exactly he same issue than Azzco
I make lyrics.
User avatar
imceral25
Member
Posts: 216
Joined: February 5th, 2008
Location: Milwuakee,Wisconsin
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby imceral25 » Sat Dec 27, 2008 5:45 am

I tried trinidude's update and still no problems. I can play multi track song with no problems. The game is also 5x smoother.

Edit: Tested it a bit more but then it just stopped reading multi track songs. I only played RB2 version of Master Exploder and then after that tried it on another song and it didn't work.
Last edited by imceral25 on Sat Dec 27, 2008 6:05 am, edited 1 time in total.
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby angellinus » Sat Dec 27, 2008 5:53 am

Does it have the rb2 setlist theme?
Image
trinidude4
Member
Posts: 395
Joined: March 22nd, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby trinidude4 » Sat Dec 27, 2008 6:36 am

Thanks for the feedback acrox999 and imceral25. I think I can reproduce the problem now.

I can play single track songs normally. I can close the program and open it again and still play.
If I open a multi-track song, I can play it the first time I open fretsonfire.exe and I think I can open other multi-track songs in the same session and play them. Once I close fretsonfire.exe, and re-open it, I can't play any songs until I restart the computer.

I don't know what's causing that problem, but now at least I can try testing out different things to fix it.
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby angellinus » Sat Dec 27, 2008 6:59 am

So what to fix?


onmouseout="this.style.cursor='default'" alt="" />



Image


holystoneH
Member
Posts: 1250
Joined: January 15th, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Sat Dec 27, 2008 7:18 am

my alpha version is not more working with r650

after i start a song and the start counter is counting down 3,2,1 my game is freezing when its by 1 :sad: r643 worked without problem

is there a way to roll back to an older revision to see which one is causing the problem?

edit: found a way to move the revisions back and r643 works fine now ill go up rev for rev to see witch one is causing the problem

edit: i checked every revision from r643 till r650 and till r649 the game runs fine after updating it from r649 to r650 i have the freeze problem it must be a change from r649 to r650
2 + 2 = 5
MarvinPA
Member
Posts: 3273
Joined: December 23rd, 2007
Location: Not in Portland
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby MarvinPA » Sat Dec 27, 2008 9:06 am

No one has a fix for my problem?
Wait what
User avatar
evilbobthebob
Member
Posts: 1011
Joined: August 25th, 2008
Location: UK
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby evilbobthebob » Sat Dec 27, 2008 9:39 am

holystoneH, I have the same problem, thansk for checking the previous revs, I couldn't be bothered :rolleyes: Anyway, I've posted it on the google code site so it should be fixed soon enough.
All my songs | My Hero Project: A Hero
The Smart Way to Ask Questions
Image

Spoiler:ummmmm hey guys
you suck because I said so
I know everything about art guys
what you make is worthless because you use photos
allow me to bash you and not prove I hold any talent of my own guys
guys guys guys
look at me
I need attention

User avatar
bruce142
Member
Posts: 72
Joined: August 16th, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby bruce142 » Sat Dec 27, 2008 10:42 am

I have maybe the solution for the possibility of playing multiple songs without restarting FoFiX:

1. Download the renamer tool here: http://www.codeplex.com/bulkrename/Release/ProjectReleases.aspx?ReleaseId=7089
2. Unpack it with WinRar or something similar
3. Open the program in RenameUtility\release\RenameUtility.exe, go to you themes folder and set lowercase and rename it.
4. Open FoFix and play 1 song and try to replay it when you have finished it.

Normally it must work because I think the problem lies in the stages (if you look into your fretsonfire.txt you find that it freezes when it's loading the stages, and I think that it is because FoFix can't load .PNG and .png when it's in the same folder.).

I could play Metallica - One and restart it again.
User avatar
Bruut
Member
Posts: 162
Joined: November 9th, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Bruut » Sat Dec 27, 2008 11:45 am

Hi all, I reinstalled Ubuntu today (I broke it :) ) and reinstalled all the required modules, but when I run from source, I've got no sound at all, no menu sounds, no songs, nothing. When I run the latest beta (not from source) there are no problems so it's not the sound driver.

EDIT:
- Verbose mode output;

Spoiler:~/fofix/src$ python2.4 FretsOnFire.py -v
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.035 alpha starting up...
(D) pygame version: 1.8.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 2)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Enabling high priority timer.
(D) 0 joysticks found.
(D) 9 guitscw sounds found in themes/Rock Band 2/sounds: guitscw1.ogg - guitscw9.ogg
(D) 8 bassscw sounds found in themes/Rock Band 2/sounds: bassscw1.ogg - bassscw8.ogg
escue.ogg not found -- using staractivate.ogg instead.
(W) Rock Band 2\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for Rock Band 2 theme = Normal
(D) Performance Autoset is off.
(D) Ready.


Nothing wrong there as far as I can see.

- I have the same problem when running the official beta from source, so it's not release related

/EDIT

Any ideas?
Tormann71's Rockband 2 DLC Project

My own Crazy Dutch Music Song Thread Currently 1 song with all diff guitar and bass, as well as expert drum and lyrics.

Quick guides to SVN updating:
made for K.i.D's RB2 theme (but works with other repository's as well)[/size]

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: No registered users and 16 guests