Stars depending on the highest possible score - Might be worth trying

What would you like to see added or fixed in FOF?
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dadudemandude
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Postby dadudemandude » Thu Dec 06, 2007 4:47 pm

OK, there is this idea I had and also an approach of how it might be done.

How about we had two different types of stars, one that depends on the percentage of notes hit in the song (Standard one), and another one that is depended by the highest possible score to get in a song and how much of that you actually got.

Example:

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So the yellow ones are the standard ones while the red ones are the score-based ones.

I think the best approach for this would be to, before the song starts, let the PC 'scan' all the notes in the song. It will then have to calculate the highest possible score of the song, as it scans, it will store the score in a variable.

This variable will increase by 50 for the first ten notes, twice as much for the next ten, three times as much for the notes after that and then four times as much for the remainder of the song (Because of the multiplier), of course it also has to add additional points depending on the length of each note.

This variable will be in the memory of the PC while the song plays until where it is needed to calculate the red stars, after which the variable is reset (or discarded)!

Just an idea I wanted to share, so... How about this?
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Postby Scutch-Nukem » Fri Dec 07, 2007 6:16 pm

That's an awesome idea!
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Postby xbox360922 » Fri Dec 07, 2007 6:40 pm

I also support this idea. I would like to see this happen.
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Postby Dan1lo » Fri Dec 07, 2007 8:13 pm

awesome idea

If you can't make one of the other, just make half of each one and put them together >=)

I've suggested changing the system before, but making two ways of scoring would be awesome
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Postby PivotRJ » Fri Dec 07, 2007 8:32 pm

i support 100%
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Postby poison » Sat Dec 08, 2007 12:45 am

rf is doing something like this i think in a future version. i think...
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Postby dionzorrr » Sat Dec 08, 2007 1:44 am

mhmm, um.

long time ... 100% support :) iwant this one done :)
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Postby Jonathan_Antillies » Sat Dec 08, 2007 10:24 am

Holy crap! :O

First good idea I've heard in a LONG time. Now why didn't I think of that?

Anyway, mad props for the suggestion!

Now, if you'll excuse me, I must hunt down Fury of the Storm... :;):
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Postby BSRaven » Sat Dec 08, 2007 3:35 pm

*raises hand* I vote for "FU**ING HELL YES!"
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Postby dadudemandude » Fri Dec 14, 2007 9:18 am

Damn, I never would have thought the idea would turn out to be so good. And Alex is doing something like this for future versions? That would be supercool!

When the song ends the stars should be fully shown (So two rows of stars, not halved), but because two rows take too much space when you are in the song select menu, they should be halved. That's exactly how I came up with it :)
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Postby NickGreen91 » Fri Dec 14, 2007 2:33 pm

thats a cool idea :p

I always thought they should do an Equalizer thing
thats just my opinion, of course with your idea can be modded to look like this probably
(I apologize for the screwed up hues... stupid photobucket.)
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Postby dadudemandude » Fri Dec 14, 2007 4:19 pm

Equalizers are OK as well :)

But then still both types have to be in it as well of course, so:
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Top ones are notes. bottom ones are score
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Postby NickGreen91 » Fri Dec 14, 2007 10:45 pm

Nice!
:cool:
yeah I forgot the score part :O

the one thing is with Score ratings is...
the Game Engine would have to figure out the maximum by calculating
(notes) x (score) x (possible multipliers) x (Jurgen Power)

The mod would only work if score-altering mods were switched off.
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Postby dadudemandude » Sat Dec 15, 2007 4:53 am

I have hering mod and I can tell you: Jurgen power doesn't affects the score in any way, so it wouldn't really make a difference and therefore the mod can just stay on :)!
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Postby NickGreen91 » Sat Dec 15, 2007 12:57 pm

dadudemandude wrote:I have hering mod and I can tell you: Jurgen power doesn't affects the score in any way, so it wouldn't really make a difference and therefore the mod can just stay on :)!

It can if you set the multiplier over 4x
I think it goes to 10x
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