Atticus2 wrote:amak11 wrote:I can't help that i'm FOF: live's Lead Graphics Artist
I wasnt saying nothing bad about it, i was just saying if anyone could join that isnt part of another project it would help.
It would help
Atticus2 wrote:amak11 wrote:I can't help that i'm FOF: live's Lead Graphics Artist
I wasnt saying nothing bad about it, i was just saying if anyone could join that isnt part of another project it would help.
amak11 wrote:Atticus2 wrote:amak11 wrote:I can't help that i'm FOF: live's Lead Graphics Artist
I wasn’t saying nothing bad about it, I was just saying if anyone could join that isn’t part of another project it would help.
It would help
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? |
tauruskhan wrote:I would just like to point something out, that I feel a project which isn't multi platform from the beginning is a big mistake. In the end the dozen or so people who I know that enjoy FOF(ix) all run a *nix, be it Linux, BSD, or in my case OS X. I love the fact that it runs on any hardware. I think its one of the major things going for the game. I would say that the person who mentioned making modules for current game releases to add in functions seems like something of greater value to the community of users as a whole than a new M$ centric built game.
Some mention a reduced frame rate (even on high end HW), from 120 to 50, and a lag effect produced. Not to say that the code doesn't need refinement, but I would luv to hear some HW specs. because ava., system speed, over all cpu rate, and actually GFX card are gonna be huge factors when asking any program to display 120 fps of every moving/changing graphics (esp with a moving bg etc, or AA on). I would also like to ask why would one need 120 fps, seeing as the eye has trouble seeing anything above 24-30 fps.
Anyways just my two cents, I think growing a community and evolving what is out there is a better use of resources than creating a sepearate nearly the same faction that runs in parallel to the original. Many great projects have died, or suffered due to this, look at the beyrl community for a great example of what a pain in the rear that can be.
But as a code slinger by profession, I wish you're project nothing but the best, and I hope you learn vast amounts from your efforts
tauruskhan wrote:Some mention a reduced frame rate (even on high end HW), from 120 to 50, and a lag effect produced. Not to say that the code doesn't need refinement, but I would luv to hear some HW specs. because ava., system speed, over all cpu rate, and actually GFX card are gonna be huge factors when asking any program to display 120 fps of every moving/changing graphics (esp with a moving bg etc, or AA on). I would also like to ask why would one need 120 fps, seeing as the eye has trouble seeing anything above 24-30 fps.
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[Video]
Width=800
Height=600
FPS=50
BPP=32
Full_Screen=1 // 1 standing for false
Adv_Options=0 // 0 standing for true
Theme=data_files\themes\fab_theme\theme.ini
[Audio]
Frequency=22050
Format=MIX_DEFAULT_FORMAT
Channels=2
Chunksize=4096
[Player_Buttons]
Player_1G_up=SDLK_UP // 1G stands for player 1 - Guitar
Player_1G_down=SDLK_DOWN
Player_1G_start=SDLK_RETURN
Player_1G_exit=SDLK_ESCAPE
Player_1G_starpower=SDLK_PERIOD
Player_1G_whammy=SDLK_RIGHTBRACKET
Player_1G_strum1=SDLK_SLASH
Player_1G_strum2=SDLK_QUOTE
Player_1G_green=SDLK_F1
Player_1G_red=SDLK_F2
Player_1G_yellow=SDLK_F3
Player_1G_blue=SDLK_F4
Player_1G_orange=SDLK_F5
Player_1D_green_1=SDLK_a // 1D stands for player 1 - Drums
Player_1D_green_2=SDLK_s
Player_1D_red_1=SDLK_w
Player_1D_red_1=SDLK_e
Player_1D_yellow_1=SDLK_r
Player_1D_yellow_2=SDLK_t
Player_1D_blue_1=SDLK_f
Player_1D_blue_2=SDLK_g
Player_1D_orange_1=SDLK_x
Player_1D_orange_2=SDLK_c
Player_2G_up=SDLK_UP
Player_2G_down=SDLK_DOWN
Player_2G_start=SDLK_ESCAPE
Player_2G_starpower=SDLK_PAGEDOWN
Player_2G_whammy=SDLK_PAGEUP
Player_2G_strum1=SDLK_INSERT
Player_2G_strum2=SDLK_HOME
Player_2G_green=SDLK_F6
Player_2G_red=SDLK_F7
Player_2G_yellow=SDLK_F8
Player_2G_blue=SDLK_F9
Player_2G_orange=SDLK_F10
Player_2D_green_1=SDLK_h
Player_2D_green_2=SDLK_j
Player_2D_red_1=SDLK_u
Player_2D_red_1=SDLK_i
Player_2D_yellow_1=SDLK_o
Player_2D_yellow_2=SDLK_p
Player_2D_blue_1=SDLK_l
Player_2D_blue_2=SDLK_SEMICOLON
Player_2D_orange_1=SDLK_m
Player_2D_orange_2=SDLK_LESS
acrox999 wrote:I've been doing some graphics but its not so good.
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[Theme]
BG=data_files\themes\fab_theme\menubg.png
Menu_Font=data_files\themes\fab_theme\default.ttf
Song_Font=data_files\themes\fab_theme\song.ttf
Menu_Font_Size=38
Song_Font_Size=32
Option=data_files\themes\fab_theme\option.png
Song_Select_BG=data_files\themes\fab_theme\Menu\Song_Selection.png
Song_Select_Option=data_files\themes\fab_theme\Menu\Song_Selector.png
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BG= The background
Menu_Font= The font used on the main menu and in the sub menus
Song_Font= The font used when searching through the library of songs
Menu_Font_Size= Self explanatory
Song_Font_Size= Self explanatory as well
Option= the picture used to display which option you are about to choose
Song_Select_BG= The background used when searching through the library of songs
Song_Select_Option= the picture used to display which song you are about to choose
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