are there any plans to move Frets on Fire to a different language?
python isn't a good language for a game i think, why not program it in C/C++?
(i know im like the millionth guy to ask this...)
are there any plans...?
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Re: are there any plans...?
TheLifelessOne wrote:(i know im like the millionth guy to ask this...)
Then why ask it?
No.
dance along the fault line; feel the shaking in your bones,
lose the tension in my throat, and live for something.
lose the tension in my throat, and live for something.
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Re: are there any plans...?
Moved to Thoughts forum.
There's no plans to do so. It just turns out to be more work than anyone wants to take on.
And Python is a fine language to program a game in. Eve Online is a great example. Granted that C/C++ is more common.
There's no plans to do so. It just turns out to be more work than anyone wants to take on.
And Python is a fine language to program a game in. Eve Online is a great example. Granted that C/C++ is more common.
Use the Search feature first to find answers to your questions. Chances are that they have been asked before!
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- acrox999
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Re: are there any plans...?
And one more IMPORTANT thing, PYTHON IS BUILD ON C++(I think because why we get C++ Runtime Error? Maybe Python is made on C++?).
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- jstump91
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Re: are there any plans...?
acrox999 wrote:And one more IMPORTANT thing, PYTHON IS BUILD ON C++(I think because why we get C++ Runtime Error? Maybe Python is made on C++?).
Actually, Python itself is written in straight C. Errors referring to C++ result from extension modules written in C++ and from the fact that the runtime support for the two languages (C and C++) has a lot of code that both languages use.
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Re: are there any plans...?
Python is a fine language for a game, sure there are some (small) things it can't do, but it is also alot more programmer friendly, so this game may not exist if it hadn't been done in Python (i.e. original coders may not have had time to finish it). To port it to C++ (or any other language) now would take a huge amount of time. Time that could be used to improve the existing game. So, no.
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Re: are there any plans...?
Although, I'm sure in the coming years, people will say that they're going to do it, but get in over their heads, and give up after a few days.
dance along the fault line; feel the shaking in your bones,
lose the tension in my throat, and live for something.
lose the tension in my throat, and live for something.
Bridged To The Sun.
- acrox999
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Re: are there any plans...?
jstump91 wrote:acrox999 wrote:And one more IMPORTANT thing, PYTHON IS BUILD ON C++(I think because why we get C++ Runtime Error? Maybe Python is made on C++?).
Actually, Python itself is written in straight C. Errors referring to C++ result from extension modules written in C++ and from the fact that the runtime support for the two languages (C and C++) has a lot of code that both languages use.
I knew it! Actually I was about to post with C only not C++. I guess I'm right and wrong.

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