Educating - Use FoF to teach

What would you like to see added or fixed in FOF?
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Wintersbane08
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Re: Educating - Use FoF to teach

Postby Wintersbane08 » Mon Oct 20, 2008 9:37 am

Kermit4Prez wrote:I have an old drum book that has basic songs in it that teach you how to do paradiddles and stuff.

I could record some of that, if you want.

They could be encores or something.



If you wanna do that it would be great Kermit.
I could use them in the end of the tiers as Encores as you suggested.

I only need one recording for each. I will duplicate it in Audacity and speed the tempo up with each Duplication as i am doing with the rudiments.
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Re: Educating - Use FoF to teach

Postby Kermit4Prez » Mon Oct 20, 2008 4:54 pm

So should I record it pretty slow so that you could make it faster in editing?

Spoiler:

It's not a real goose, it's only a picture of one.

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Re: Educating - Use FoF to teach

Postby Wintersbane08 » Tue Oct 21, 2008 4:00 pm

You don't have to. I can push the speed either way, up or down. What evere you are more comfortable with.
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Re: Educating - Use FoF to teach

Postby MarvinPA » Tue Oct 21, 2008 4:50 pm

If you'd like I can record some lessons or backing tracks.

I have a week of school next week. I'll need something to do. :)
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Re: Educating - Use FoF to teach

Postby Wintersbane08 » Wed Oct 22, 2008 9:13 am

MarvinPA wrote:If you'd like I can record some lessons or backing tracks.

I have a week of school next week. I'll need something to do. :)


Sure that would be great too Mavin :2thumbsup:

Just pm me the links to the files Kermit and Mavin :thumbup:

Sorry if it seems this is going slow. Re-doing bedroom atm. Working on tracks at night.
It will get done.
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Re: Educating - Use FoF to teach

Postby dadudemandude » Wed Oct 22, 2008 1:45 pm

This idea looks fun, an educative side would work out better, like it could also teach some things about real guitar (such as the string names, tones, octaves) and the drums mentioned above, who says you can't learn such things in a game?

And how about something to add in the midi events that could make certain things happen depending on what you do. I name an example here:
Normally in the jurgen tutorial when you play that first green note he says you missed it even if you didn't, what if there could be a midi event that changed that, so that when you hit that green note you skip ahead in the song to a given time, so that the tutorial in fact becomes interactive and really is different depending on what you hit or not, do you guys get what I mean by this? This would work well for tutorials like this.

Some event idea's:
5NotesHITtrue_in_1 - when the 5 notes (the number at the beginning) before the event are all hit, it will skip to the NotesHITtrue_out point with the same ID (the number at the end)
NotesHITtrue_out_1 - The point the NotesHITtrue_in with the matching ID skips to when that one returns true
NotesHITfalse_out_1 - same as the true equivalent except this one is skipped to when the matching NotesHITtrue_in returns false
Skip_50500 - Automatically skips to the given time when this event is reached in the chart

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Re: Educating - Use FoF to teach

Postby Wintersbane08 » Wed Oct 22, 2008 3:10 pm

Dadude: I get the idea you are suggesting, but for what this is for i do not think it would fit.
This is meant to teach the fundamental elements of drumming. ( Educative as you stated )
To skip around in a lesson breaks the rhythm of the lesson. For example a Paradiddle teaches you to be able to use either hand independent of each other.

A good example of it's usefulness is playing .....and justice for all on a real drum set. A typical drum set up will have you playing hi-hat (the rhythm) with your right arm crossed over top of your left. During the tom hits you either have to reach out from under your arm with your left to do tom strikes ( lack of independence or favored play style as to not slight anyone) or you switch to using your left hand to keep the rhythm going on the hi-hat.

You would be surprised how many new drummers can not use both left and right hands to keep a steady rhythm.

I did not mean for this to turn into a book but i figured it was worth explaining the theories behind rudiments.

The idea however could be very useful in an endurance/skill testing routine designed to throw everything at you and try to trip you up. Might look at this as a possible final test. The big exam if you will.
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Re: Educating - Use FoF to teach

Postby REA » Wed Oct 22, 2008 4:47 pm

forgot one thing.
do you know what each colour in FoF translates to for drum fretting? theres a topic somewhere for drum fretting in case not. ill get a link.
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Re: Educating - Use FoF to teach

Postby dadudemandude » Wed Oct 22, 2008 4:54 pm

REA wrote:forgot one thing.
do you know what each colour in FoF translates to for drum fretting? theres a topic somewhere for drum fretting in case not. ill get a link.
It's shown in Puppetz' second tutorial.

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Re: Educating - Use FoF to teach

Postby jiiiiimmmy » Wed Oct 22, 2008 4:59 pm

This is an awesome idea!
I wish there were more cool ideas like this floating around the thoughts section here...
v.v

I would think that drums are really the only thing you can teach correctly in this game.
Guitar would be weird considering there is so much more to guitar than five fret buttons that don't exist on any guitar but a toy one. XP
It would be cool if someone could get a guitar/bass thing going though....

Can't wait for this! I would use this everyday, since I have always wanted to play drums. =]
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Re:

Postby Wintersbane08 » Wed Oct 22, 2008 5:20 pm

Wintersbane08 wrote:I plan on using yellow pad for left hand blue pad for right hand. They seem to be the best suited in terms of response and position.



I understand it was a long post. Here is the reason for the pad colors

___________________-Edited-____________________________

New Tier structure. Should be the final.

Edited Tier Structure
---------------------

Tier 1

Single Stroke Roll
Single Stroke Four
Single Stroke Seven
Single Paradiddle
Double Paradiddle
Triple Paradiddle
Single Paradiddle-diddle
Encore: Recorded by Kermit or Mavin

Tier 2

Multi Bounce Roll
Double Stroke Roll
Triple Stroke Roll
Five Stroke Roll
Six Stroke Roll
Seven Stroke Roll
Nine Stroke Roll
Ten Stroke Roll
Eleven Stroke Roll
Thirteen Stroke Roll
Fifteen Stroke Roll
Seventeen Stroke Roll
Encore: Recorded by Kermit or Mavin

Tier 3

Flam
Flam Tap
Flam Accent
Flamcue
Flam Paradiddle
Single Flammed Mill
Flam Paradiddle-diddle
Swiss Army Triplet
Inverted Flam Tap
Flam Drag
Pataflafla
Encore: Recorded by Kermit or Mavin

Tier 4

Drag Ruff
Single Drag Tap
Double Drag Tap
Lesson 25
Single Dragdiddle
Drag Paradiddle
Drag Paradiddle #2
Single Ratamacue
Double Ratamacue
Triple Ratamacue
Encore: Recorded by Kermit or Mavin

Drum Hell: All rudiments stung together in one audio file in random order with 30 sec pause between each. Ohh at full speed ( maybe 1.5 speed )
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Re: Educating - Use FoF to teach

Postby rednano12 » Wed Oct 22, 2008 8:06 pm

I am VERY good at making script.txt files. Not hard at all if you have the right tools! IF someone PMs me teh oggs, it will be a snap.
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Re: Educating - Use FoF to teach

Postby Deseo Sangre » Thu Oct 23, 2008 10:07 am

I've got a little side-idea.

In games like Rock Band, you have bonus songs that you get after completing a tier,
Can we get something like real (quite easy) songs as bonus track,
This makes you probably get the feeling you learned something from the whole tutorial.
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Re: Educating - Use FoF to teach

Postby mimboo » Sun Oct 26, 2008 2:54 am

This is cool! I've been thinking of this, not only to learn but to build stamina and speed too! It'll be a great pack for practices and warmups! Go for it Wintersbane!

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