Expert+???

What would you like to see added or fixed in FOF?
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Re: Expert+???

Postby thekiwimaddog » Tue Oct 05, 2010 6:29 pm

raynebc wrote:EOF now has the ability to mark bass drum notes in the Expert difficulty to apply to Expert+ (using MIDI note 95):
http://code.google.com/p/editor-on-fire ... tail?r=438

Let me know when you are able to implement it in Phase Shift and we can collaborate to get the feature tested.


Well I've just added some base code for it. Do you have a Expert+ MIDI I can use that has been exported in this new version?

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David
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Re: Expert+???

Postby thekiwimaddog » Tue Oct 05, 2010 6:52 pm

raynebc wrote:I marked some double bass notes in this chart:
http://www.sendspace.com/file/whglis


Seems to be working fine ingame, I just need to hookup the menus and a few other things. I don't foresee any problems really.

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Re: Expert+???

Postby raynebc » Tue Oct 05, 2010 6:59 pm

Sounds good to me. Until FoFiX implements this, I might implement a feature to automatically have EOF generate a second MIDI file to contain Expert+ drums when applicable. Is there a community defined standard for what this MIDI should be called? The only one I'm familiar with is "notesexpert+.mid".
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Re: Expert+???

Postby thekiwimaddog » Tue Oct 05, 2010 7:14 pm

raynebc wrote:Sounds good to me. Until FoFiX implements this, I might implement a feature to automatically have EOF generate a second MIDI file to contain Expert+ drums when applicable. Is there a community defined standard for what this MIDI should be called? The only one I'm familiar with is "notesexpert+.mid".


I'm sure that wouldn't be necessary, I doubt that it would be hard for them to implement this feature. But if so then yes that file format would be fine. I can just add that as a higher priority and If it finds that file it would pickup on it.

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Re: Expert+???

Postby raynebc » Tue Oct 05, 2010 7:33 pm

I don't think the secondary MIDI file can be counted on to contain anything other than Expert+ drums though, so all other instrument difficulties should probably be parsed from the regular notes.mid. Further into the future, if a chart has both note 95 in notes.mid and a second MIDI, then it will probably have been charted in EOF. I don't see why somebody would go out of their way to prepare the chart this way otherwise. I'll leave it at your discretion as to whether the Expert+ is composed of the second MIDI's Expert drum track or notes.mid's note 95s in PART DRUMS.
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Re: Expert+???

Postby thekiwimaddog » Wed Oct 06, 2010 6:11 am

raynebc wrote:I don't think the secondary MIDI file can be counted on to contain anything other than Expert+ drums though, so all other instrument difficulties should probably be parsed from the regular notes.mid. Further into the future, if a chart has both note 95 in notes.mid and a second MIDI, then it will probably have been charted in EOF. I don't see why somebody would go out of their way to prepare the chart this way otherwise. I'll leave it at your discretion as to whether the Expert+ is composed of the second MIDI's Expert drum track or notes.mid's note 95s in PART DRUMS.


Well the third option is to leave the doiuble bass on the same note as normal bass, but tag it as a double bass by making it's velocity 99 or something. That way FOF will pick up on it as normal but I can filter it for Expert+. This is why they did something similer for slider notes/open bass notes, so that without FOF support they still show up in some capacity.

I don't like the idea of this personally as we are just complicating things to accomodate temporary FOF limitations. As this is such a simple request it just seems odd to go to such lenghs when they should add support for it real soon.

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David
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Re: Expert+???

Postby jstump91 » Wed Oct 06, 2010 10:45 am

Suddenly making velocity meaningful (besides the well-established zero-velocity note-on really meaning note-off) is a very bad idea, since charts might have been made (and continue to be made) with all sorts of tools with all sorts of different default velocities, and such tools may or may not have ways to set velocities.

I also would strongly prefer not to introduce additional note files. notes-unedited.mid (which came about due to maintaining compatibility with shortcomings in the original FoF) is messy enough, thank you!

I'm working on an official list of what MIDI events (not just notes) mean what in FoFiX. Once I have it up, I will allow note ranges to be reserved for features other games want to add (as long as the feature and the note choice make sense and are reasonable) even if FoFiX doesn't (yet?) implement them.
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Re: Expert+???

Postby thekiwimaddog » Wed Oct 06, 2010 1:22 pm

jstump91 wrote:I'm working on an official list of what MIDI events (not just notes) mean what in FoFiX. Once I have it up, I will allow note ranges to be reserved for features other games want to add (as long as the feature and the note choice make sense and are reasonable) even if FoFiX doesn't (yet?) implement them.


Sounds like a good idea.
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Re: Expert+???

Postby sikuneh » Fri Oct 08, 2010 1:16 am

On a side note: Can we expect other features of X+ such as

Accent: Notes hit harder for more points and a different sound
Ghost Notes: (GH6) Notes hit softer for more points

Or, a more general question: Does it have-/can you add- velocity sensing?
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Re: Expert+???

Postby amak11 » Fri Oct 08, 2010 4:29 pm

accent notes: no
ghost notes: would still be read as regular notes

and velocity sensing seems it would rather difficult to implement
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Re: Expert+???

Postby J2r0a1n1 » Fri Dec 31, 2010 10:08 am

I'm almost positive this response has been posted already, but I don't feel like going back and searching.
A lot of drum charters include double, and single bass charts. They're just located in different midi's. In a song folder, there should be a guitar.ogg, song.ini, notes.mid, song.ogg (Not required, but some include it anyways), and sometimes a doublebass.mid. If you want to play the double bass chart, just rename doublebass.mid to notes.mid.

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