EOF 1.8RC12 - Now with Rocksmith 2014 support

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raynebc
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Fri Apr 24, 2020 2:25 pm

Harmonies wouldn't affect it. Please confirm which game is having these issues (ie. Phase Shift). Is EOF showing the expected notes as cymbals when you import the MIDI back into EOF, and it's just that the game is showing them incorrectly? There have been some bugs like this with Phase Shift, especially pertaining to blue cymbals, but I can't remember if it depending on which of the two drum tracks was being played.
Last edited by raynebc on Fri Apr 24, 2020 2:27 pm, edited 1 time in total.
TheFalconZ
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby TheFalconZ » Fri Apr 24, 2020 4:44 pm

I'm playing on Phase Shift, but definitely, the issue is comming from the MIDI itself. When I open it with EOF. It just won't save the toms I switch into cymbals, blue, green or yellow. So when I play the charts, they remain as toms.
When I hit Crtl+S to save the notes.eof, the MIDI file it creates is incorrect. And this happens to charts that were fine when I played them on Phase Shift before I opened them with EOF for the first time.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Mon Apr 27, 2020 9:13 pm

New hotfix is up. Changes are as follows:
*Updated Queen Bee imports to warn that GH instrument notes can't be imported when a pro guitar or vocal track is active.
*Improved the vocal track rendering so that the piano keyboard on the left edge of the piano roll will better scale up in height when a custom EOF program window size is defined.
*Fixed some bugs in the spectrogram and waveform generation logic that could cause a crash/hang.
*Added logic to enforce a gap of at least 2ms between each lyric line, since timing conversions can cause enough precision loss to cause them to bleed into each other during MIDI export.
*Fixed a memory leak that could occur in leading silence (re-encode option) when the chart audio is too long for EOF to be able to allocate enough memory to store the decoded audio.
*Moved "Song>Create preview audio" to "File>Export>Preview audio".
*Moved "Song>Lock tempo map" to "Beat>Lock tempo map".
*Removed the GHWT sustain threshold prompt during GH import, since it was determined that was not really in effect for official charts.
*Fixed a bug with the recent undo/redo state error detection where the handling of key signature changes during MIDI import could cause a false error that an undo state wasn't made.
*Added a "RS import loads all handshapes" import preference that will force all handshape phrases to import instead of only those in a few specific customs-related circumstances.
*Changed GH imports so that sustained drum notes only have to exceed the same sustain threshold optionally used for guitar/bass in order to be marked as a drum roll.
*Fixed a bug with the chord snapping logic ran at the end of MIDI import where only notes in PART GUITAR would get resnapped/highlighted appropriately.
*Updated GH imports to display a notice if sustained bass drum notes are imported and to highlight said notes, as these may require some alteration in order to behave well in Clone Hero or Strikeline.
*Changed GH imports to allow drum rolls to import from any difficulty.
*Updated the Clone Hero notes panel to reflect the game's new drum support and undefined track difficulty levels.
*Changed MIDI import of GH charts so that the "TRIGGERS" drum animation track imports into the normal drum track and the "BAND DRUMS" drum animation track imports into the PS drum track, instead of both importing into the same track and potentially resulting in unexpected conditions.
*Added a prompt during the import of a Power Gig MIDI to offer to mark all non forced HOPO notes as forced strums.
*Added "Note>Drum>Accent>Clear>All" and "Note>Drum>Ghost>Clear>All" functions.
*Improved the reliability of using CTRL+click to deselect notes/lyrics.
*Fixed a bug where "Beat>Add" could still be invoked with CTRL+Ins even when there are no anchors after the selected beat, and would cause a crash.
*Fixed a bug where clicking and dragging the first beat while moving the mouse in and out of the piano roll area would corrupt the tempo map.
*Fixed a bug with the CTRL+click and drag beat logic where the first beat would be allowed to be moved past the second beat and corrupt the tempo map.
*Changed editor logic so that CTRL+Z only performs undo once the Z key is released, ensuring multiple undos can only be performed by intentionally pressing the Z key multiple times.
*Added a "Don't redraw on exit prompt" preference to prevent the program window from being removed and recreated when EOF prompts to exit.
*Improved "Edit>Paste from>Catalog" to start the paste from the seek position instead of applying the original position within its beat that each note in the catalog entry had.
*Changed GP import to process transition effects for on the beat grace notes instead of just ignoring them.
*Added a tuning definition for Open D.
*Improved the vocal editor to allow CTRL+SHIFT+scroll or CTRL+SHIFT+[] to adjust selected lyrics' lengths by 1ms if grid snap is disabled.
*Added a "Track>Chord snap" function to allow a threshold to be provided to manually resnap gems that are separated by up to a specified number of delta ticks (only immediately after an import) or milliseconds into chords.

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