kamakazikilla wrote:i noticed that this is supposed to boost performance...... but does that mean you need a better computer to actually enjoy said boosts?? or does it just run smoother and better on all systems because that's how you made it??
Performance should scale relative to the price and age of your hardware... just like any other game.
kamakazikilla wrote:also, i saw something mentioned about issues distinguishing HOPO's..... well, people identify with colors faster than anything else... so i (as a long time player of gh, fof, rb) suggest (if possible) to kinda steal gh's idea for a white capped ho/po note..... either that or something brighter, or a slightly different color on those notes all together such as a lighter shade.... if it's not possible, i understand.... i've no idea what i'm talking about other than suggesting something from a player's point of view... this looks quite promising and in the future, could even replace my GH3 theme.....
I don't miss HOPOs. None of the people I test with at home have any problems either. I think I'll leave the notes the way they are for now, but I'll keep it in mind for the future.
-- Edit: Tue Jul 13, 2010 4:21 pm --
All kinds of changes today. Most important being the ability to compile the custom modules for your platform.
I provided binary files for Python 2.7 on win32. All other platforms should have a look at the README for instructions.
Changes
Fonts License and README update
commit a25e1264fc21f7322cdc
Removed old precompiled libs
commit d1ccb96c7e002947a5d2
GPL Inside! (GNU GPL v2)
commit beade0fcf43f41ec94f7
New transparent multiplier
commit dfa3dd60b44e1eafbee0
update rockmeter font positions
commit 5993e55262fd6b6968f2