So yeah. I'm announcing HDR edition of UGO's and K.I.D's theme, almost all credits are going to them.
I'm just going to render stuff with HDR (High Dynamic Range Rendering - http://en.wikipedia.org/wiki/High_dynam ... _rendering) and post it here.
Hope you'll enjoy it. At the mean time, i need to download this theme first. But mediafire sucks, lately. 25KB/s, really? Should be 256KB/s.
Screenies are coming next day.
Rock Band 2 Theme - High Dynamic Range Edition
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- Bagno
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Rock Band 2 Theme - High Dynamic Range Edition
Last edited by Bagno on Thu May 28, 2009 3:49 pm, edited 1 time in total.
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- a1ltobeg0dly
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Re: Rock Band 2 Theme - High Dynamic Range Edition
cool, looking foward tom this hopefully i doesnt come out like the rock band awesome edition lol.
- Bagno
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Re: Rock Band 2 Theme - High Dynamic Range Edition
a1ltobeg0dly wrote:cool, looking foward tom this hopefully i doesnt come out like the rock band awesome edition lol.
I saw this thing like 2 minutes ago. It's awkward, not awesome =|
Re: Rock Band 2 Theme - High Dynamic Range Edition
Why would you want an HDR? It's useless, and it surely will be ugly in this case 

- Bagno
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Re: Rock Band 2 Theme - High Dynamic Range Edition
qba767 wrote:Why would you want an HDR? It's useless, and it surely will be ugly in this case
For me, game developer and "opinion monster" it's not useless. Because of 90% of people say so.
Re: Rock Band 2 Theme - High Dynamic Range Edition
So a Rock Band theme to destroy our computers. Cool.
- Azzco
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Re: Rock Band 2 Theme - High Dynamic Range Edition
Isn't the themes... like fully made of images except for the frets and notes on some?
I mean what would you do, throw up a scene, render it with different lightning, slam a HDR label into the lower right corner and add it to the backgrounds list?
I mean, you can't fake a lightning technique like that in still images and hope to give it any justice.
I mean what would you do, throw up a scene, render it with different lightning, slam a HDR label into the lower right corner and add it to the backgrounds list?
I mean, you can't fake a lightning technique like that in still images and hope to give it any justice.

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- Nickman
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Re: Rock Band 2 Theme - High Dynamic Range Edition
Azzco wrote:Isn't the themes... like fully made of images except for the frets and notes on some?
I mean what would you do, throw up a scene, render it with different lightning, slam a HDR label into the lower right corner and add it to the backgrounds list?
I mean, you can't fake a lightning technique like that in still images and hope to give it any justice.
My thought exactly. Don't think he knows what HDR really is.
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- kristijan_mkd
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Re: Rock Band 2 Theme - High Dynamic Range Edition
HaH, i hope this will not end the same as your ROCK BAND CLONE project hahaha xD
Re: Rock Band 2 Theme - High Dynamic Range Edition
Nickman wrote:Azzco wrote:Isn't the themes... like fully made of images except for the frets and notes on some?
I mean what would you do, throw up a scene, render it with different lightning, slam a HDR label into the lower right corner and add it to the backgrounds list?
I mean, you can't fake a lightning technique like that in still images and hope to give it any justice.
My thought exactly. Don't think he knows what HDR really is.
That's what I'm talking about

Drum Fretter
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Re: Rock Band 2 Theme - High Dynamic Range Edition
I think he's gonna put lens flares all over the images or something and add blurovision.
Re: Rock Band 2 Theme - High Dynamic Range Edition
blackfish55 wrote:I think he's gonna put lens flares all over the images or something and add blurovision.
Ah yes, the Halo 3 effect.
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- fenolftalein
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Re: Rock Band 2 Theme - High Dynamic Range Edition
Wait for HRD shader for fofix.
It is ready, but we also need for this:
- good lighting system (i'll make it after next release)
- really 3D rockmeter and and od/sp bar OR good normal maps support.
It is ready, but we also need for this:
- good lighting system (i'll make it after next release)
- really 3D rockmeter and and od/sp bar OR good normal maps support.
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