FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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ssj60
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Re: FoFiX v3.1xx development thread

Postby ssj60 » Fri Aug 28, 2009 9:02 am

hibbet wrote:ive tried the windows installer and the archive of the new rc (2.6) and get this error on both

Traceback (most recent call last):
File "FoFiX.py", line 38, in <module>
File "GameEngine.pyo", line 86, in <module>
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in <module>
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: The specified procedure could not be found.

cheers

I got the exact same error on my windows vista home premium
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Happ E Nose
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Re: FoFiX v3.1xx development thread

Postby Happ E Nose » Fri Aug 28, 2009 10:08 am

hibbet wrote:ive tried the windows installer and the archive of the new rc (2.6) and get this error on both

Traceback (most recent call last):
File "FoFiX.py", line 38, in <module>
File "GameEngine.pyo", line 86, in <module>
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in <module>
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: The specified procedure could not be found.

cheers


I get this as well.
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Simograndi
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Re: FoFiX v3.1xx development thread

Postby Simograndi » Fri Aug 28, 2009 11:02 am

Happ E Nose wrote:
hibbet wrote:ive tried the windows installer and the archive of the new rc (2.6) and get this error on both

Traceback (most recent call last):
File "FoFiX.py", line 38, in <module>
File "GameEngine.pyo", line 86, in <module>
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in <module>
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: The specified procedure could not be found.

cheers


I get this as well.


This happened to me when I compiled FoFiX on my pc with Vista and then tried to play on my friend's XP. It's related to the dlls included from the SO I think. BTW either 2.4 or 2.6 RC runs on my PC (I've Windows 7 RTM)
max26199
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Re: FoFiX v3.1xx development thread

Postby max26199 » Fri Aug 28, 2009 11:16 am

hibbet wrote: File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: The specified procedure could not be found.


delete data/POWRPROF.dll and it should work

edit:
@akedrou:
please add "MSWSOCK.dll", "POWRPROF.dll" to the dll_excludes list
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Re: FoFiX v3.1xx development thread

Postby hibbet » Fri Aug 28, 2009 12:45 pm

thank you,now it works a treat cheers.one question i have set the tails to lightning in the display option and they work with the rockband theme but is there a way for them to work with worldtour theme,cheers
I Am Chilean!!
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ALVX
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Re: FoFiX v3.1xx development thread

Postby ALVX » Sat Aug 29, 2009 1:58 am

hello, download the latest version of fofix, to make two clicks on the exe I get a message saying "Could not find entry point in _excep_handler4_common procedimento vinvulos dynamic library of msvcrt.dll."

that will: S

File fofix.exe

Spoiler:Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.
Traceback (most recent call last):
File "FoFiX.py", line 38, in ?
File "GameEngine.pyo", line 86, in ?
File "Version.pyo", line 47, in version
File "win32api.pyo", line 12, in ?
File "win32api.pyo", line 10, in __load
ImportError: DLL load failed: No se encontró el proceso especificado.





Thanks anyway
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Re: FoFiX v3.1xx development thread

Postby max26199 » Sat Aug 29, 2009 7:42 am

@death_au
if you want to run fofix/py2.6 on a machine, which hasn't installed the MSVC08 runtimes,
you could copy Microsoft.VC90.CRT.manifest and msvcr90.dll to fofix's root dir and into the data dir
(it's an ugly solution though, i still prefer to install the runtime librarys globaly on the machine)

@akedrou
i just saw, that more files are missing in the binarys
(data: avatars, vocals, tutorials/drumrolls, mods/...)
why not distribute the whole data folder, instead of specifying every file/folder inside data?

the py2.4 binary doesn't work here (Microsoft VisualC++ Runtime Error when starting a song)



here are Windows v3.120 RC1 builds that should work:
FoFiX v3.120 RC1 (py2.4 gl2)
FoFiX v3.120 RC1 (py2.6 gl3)
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Tioso
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Re: FoFiX v3.1xx development thread

Postby Tioso » Sat Aug 29, 2009 12:08 pm

How are the points counted on a long note (sustain)?
while at 1x?
at 2x?
3x?
4x?

I know it's 50 points per note, 100 points for chords, 150 for 3 note chord, multiplied by 2, 3 or 4...
BUT: when a long note is hit, the counting system is different, because while holding the note we gain some points, plus kind of a "bonus" at the end of the note (i think everybody has already observed this...)
how does it works? is it per beat? (X beats of the song gives you Y points)
is it per miliseconds? (for example: 1 second holding a sustain note gives you 100 points)

i would like to know how many points a sustain note gives you at 1x, 2x, 3x and 4x, and if it's counted per beat or per time

thanks in advance!!
:D
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Re: FoFiX v3.1xx development thread

Postby UltraX420 » Sat Aug 29, 2009 12:19 pm

max26199 wrote:here are Windows v3.120 RC1 builds that should work:
FoFiX v3.120 RC1 (py2.4 gl2)
FoFiX v3.120 RC1 (py2.6 gl3)



I tried downloading this, the pl2.6 gl3, and I'm getting an error when trying to load my song database, saying that the database is locked, and connection lost.. Any idea as to why this is happening, if I'm missing an install of some modules or something?

Here is the log file:

Code: Select all

(E) OperationalError, <class 'sqlite3.OperationalError'>: database is lockedTraceback (most recent call last):
  File "GameEngine.pyo", line 1047, in run
  File "GameEngine.pyo", line 1020, in main
  File "Engine.pyo", line 136, in run
  File "Engine.pyo", line 124, in _runTask
  File "SongChoosingScene.pyo", line 170, in run
  File "Dialogs.pyo", line 5351, in chooseSong
  File "Dialogs.pyo", line 776, in __init__
  File "Dialogs.pyo", line 914, in loadCollection
  File "Resource.pyo", line 246, in load
  File "Resource.pyo", line 133, in finish
  File "Dialogs.pyo", line 923, in libraryListLoaded
  File "Resource.pyo", line 246, in load
  File "Resource.pyo", line 113, in load
  File "Dialogs.pyo", line 923, in <lambda>
  File "Song.pyo", line 4401, in getAvailableSongsAndTitles
  File "Song.pyo", line 4207, in getAvailableSongs
OperationalError: database is locked
Last edited by UltraX420 on Sat Aug 29, 2009 12:26 pm, edited 1 time in total.
max26199
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Re: FoFiX v3.1xx development thread

Postby max26199 » Sat Aug 29, 2009 12:47 pm

UltraX420 wrote:I tried downloading this, the pl2.6 gl3, and I'm getting an error when trying to load my song database, saying that the database is locked, and connection lost.

try to delete the .fofix-cache files in the songs folder
Click sig 4 my stuff
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Death_97
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Re: FoFiX v3.1xx development thread

Postby Death_97 » Sat Aug 29, 2009 3:21 pm

how do i get "themeable necks" to work
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SlowDrag
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Re: FoFiX v3.1xx development thread

Postby SlowDrag » Sat Aug 29, 2009 3:40 pm

To all developers, awesome job on this release candidate version. Not perfect but close. Thank you.
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Re: FoFiX v3.1xx development thread

Postby lucholrr » Sat Aug 29, 2009 4:17 pm

I try the new fofix. I think it dosn't worl because my ps2 guitar out of sync with the songs I back to the preview beta version.
Uh huhuhuhuhuhuh!
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Re: FoFiX v3.1xx development thread

Postby crushedsoul1298 » Sat Aug 29, 2009 5:21 pm

ok i got rid of the 2 troublesome DLL's and it works untill i select anything from the menu, something pops up for a split second and the game shuts off. i found what it says and thats about it.

Code: Select all

(D) Checking MIDI output ports for a wavetable or synth for sound generation...
(D) MIDI output port count = 1
(D) MIDI Output port 0 found: Microsoft GS Wavetable Synth
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 RC 1 starting up...
(D) pygame version: 1.9.1release-svn2575
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 2)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(W) OpenGL extension ARB_shader_objects not supported - shaders disabled
(D) 2 joysticks found.
(W) No MIDI input ports found.
(D) 9 guitscw sounds found in themes\MegaLight\sounds: guitscw1.ogg - guitscw9.ogg
(W) MegaLight\soundsattleused.ogg not found -- using staractive.ogg instead.
(W) MegaLight\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) MegaLight\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for MegaLight theme = Normal
(D) Ready.
(D) 8 bassscw sounds found in themes\MegaLight\sounds: bassscw1.ogg - bassscw8.ogg
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 10 accept sounds found in themes\MegaLight\sounds: accept1.ogg - accept10.ogg
(D) 9 guitscw sounds found in themes\MegaLight\sounds: guitscw1.ogg - guitscw9.ogg
(D) View: Push: LoadingScreen
(D) View: Pop: LoadingScreen
(D) View: Push: MainMenu
(D) View: Push: Menu
(W) OpenGL extension ARB_shader_objects not supported - shaders disabled
(E) Loading error: Traceback (most recent call last):
  File "GameEngine.pyo", line 1020, in main
  File "Engine.pyo", line 133, in run
  File "Engine.pyo", line 124, in _runTask
  File "Input.pyo", line 404, in run
  File "Input.pyo", line 315, in broadcastEvent
  File "Menu.pyo", line 272, in keyPressed
  File "Menu.pyo", line 63, in trigger
  File "Menu.pyo", line 144, in __init__
KeyError: 'solotext2'

(E) KeyError, exceptions.KeyError: 'solotext2'Traceback (most recent call last):
  File "GameEngine.pyo", line 1047, in run
  File "GameEngine.pyo", line 1020, in main
  File "Engine.pyo", line 133, in run
  File "Engine.pyo", line 124, in _runTask
  File "Input.pyo", line 404, in run
  File "Input.pyo", line 315, in broadcastEvent
  File "Menu.pyo", line 272, in keyPressed
  File "Menu.pyo", line 63, in trigger
  File "Menu.pyo", line 144, in __init__
KeyError: 'solotext2'

(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(N) KeyError: 'solotext2'
(D) View: Push: MessageScreen
(D) View: Pop: Menu
(D) View: Pop: MainMenu


it talks about a KeyError:'solotext2' HELP!
Bite me.

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