I have been to All menus ingame but nothing about number of players in multiplayers ;(
My game is completely updated with the latest revision
FoFiX v3.1xx development thread
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- KaelemGaen
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Re: FoFiX v3.1xx development thread
Yopfraise wrote:I have been to All menus ingame but nothing about number of players in multiplayers ;(
My game is completely updated with the latest revision
Actually you may need to activate "Advanced Menu Options" on the main option menu. Then it should be in the controllers menu you may have to scroll down.
Re: FoFiX v3.1xx development thread
Of Course Man, Advanced Option was activated :(
But No Command for choose players :(
What is the Name of the option exactly oO please ?
But No Command for choose players :(
What is the Name of the option exactly oO please ?
Re: FoFiX v3.1xx development thread
Ryoma : Thank for your screenshot : I Havn't got this option in my menu so i'll try to look in fofix.ini
Have you msn ? Take the mine [email protected] (french :p) if you would like to be my officially helper x)
Thanks for helps :)
Have you msn ? Take the mine [email protected] (french :p) if you would like to be my officially helper x)
Thanks for helps :)
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- fofgh3
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Re: FoFiX v3.1xx development thread
Whoa animated background that goes with the color of the notes? Kickdrum shakes fretboard?
Awesomeness. I love it.
Also, where is the settings for the (real) animated background and the neck glows?
It just happened when I changed to Max quality in Quickset.
Awesomeness. I love it.
Also, where is the settings for the (real) animated background and the neck glows?
It just happened when I changed to Max quality in Quickset.
Re: FoFiX v3.1xx development thread
Ryoma : An other problem :s : I'vnt got the "Max_players" option in my fofix.ini oO Must i Download a new fofix.ini oO ? or change manually ?
Re: FoFiX v3.1xx development thread
Yopfraise wrote:Ryoma : An other problem :s : I'vnt got the "Max_players" option in my fofix.ini oO Must i Download a new fofix.ini oO ? or change manually ?
please ensure that you have the latest revision from SVN
Re: FoFiX v3.1xx development thread
Well, I've downloaded 3.100 release and i've installed it, next i installed 3.120 release ; next i add my rock band 2 theme from Mr Faust :)
Next i've successfully upgraded my games with SVNUpdate with tortoiseSVN,
What is wrong oO?
Next i've successfully upgraded my games with SVNUpdate with tortoiseSVN,
What is wrong oO?
Re: FoFiX v3.1xx development thread
It is not that easy to setup the latest SVN.
Basically you don't need 3.100 or 3.120.
You have to install Python, all the required modules and get the latest SVN via tortoiseSVN.
After that you have to compile your source code. It's not that hard but you should know what you're doing.
If you need any further help you can send me a PM.
Basically you don't need 3.100 or 3.120.
You have to install Python, all the required modules and get the latest SVN via tortoiseSVN.
After that you have to compile your source code. It's not that hard but you should know what you're doing.
If you need any further help you can send me a PM.
Re: FoFiX v3.1xx development thread
Hum... In the google page of fofix, I Downloaded 3.100 and 3.120 which countains python 2.6 & Pyopengl 3.x ; + Update with SVN which has been done successfully
What is needed anymore oO?
What is needed anymore oO?
Re: FoFiX v3.1xx development thread
No no, I think you misunderstood the whole python part, my guess is you downloaded "3.100 Final to 3.120~beta1 Patch for Windows with python 2.6 and pyopengl 3.x".
"...with python 2.6 and pyopengl 3.x" doesn't actually mean python 2.6 and pyopengl 3.x are included, it just means this version of FoFiX is compiled with those modules or uses them for that matter.
In order to use the latest revision you have to setup python on your computer and compile your own game version.
Use this guide if you want to setup the alpha: http://code.google.com/p/fofix/wiki/Run ... erPython26 but like I said you should know what you are doing.
"...with python 2.6 and pyopengl 3.x" doesn't actually mean python 2.6 and pyopengl 3.x are included, it just means this version of FoFiX is compiled with those modules or uses them for that matter.
In order to use the latest revision you have to setup python on your computer and compile your own game version.
Use this guide if you want to setup the alpha: http://code.google.com/p/fofix/wiki/Run ... erPython26 but like I said you should know what you are doing.
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Re: FoFiX v3.1xx development thread
I'm using the 3.120a_r1433
Few ideas.
Could the note hit announcements (late, excellent, perfect) be changed to some kinda shader? Like for example change the white flames to the color how you hit the notes? Low flames means you are early, high flames you are late. Well, it is hard to notice, but it would be kinda cool and does not copy the GH style fretboard side color.
When playing in 3 player mode the upper part of the screen is kinda empty. Could the fretboards be a bit longer so it wouldn't look so empty and it would also help to notice the frets? I play on my widescreen tv and the fretboard gets pretty narrow and small and it makes it a bit hard to notice the frets.
PS. Nice to see that I got the Jürgen to play ttfaf over 1mil ^^
Few ideas.
Could the note hit announcements (late, excellent, perfect) be changed to some kinda shader? Like for example change the white flames to the color how you hit the notes? Low flames means you are early, high flames you are late. Well, it is hard to notice, but it would be kinda cool and does not copy the GH style fretboard side color.
When playing in 3 player mode the upper part of the screen is kinda empty. Could the fretboards be a bit longer so it wouldn't look so empty and it would also help to notice the frets? I play on my widescreen tv and the fretboard gets pretty narrow and small and it makes it a bit hard to notice the frets.
PS. Nice to see that I got the Jürgen to play ttfaf over 1mil ^^
Last edited by ForFretsSake on Tue May 05, 2009 2:39 pm, edited 1 time in total.
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