FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Slash666
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Re: FoFiX v3.1xx development thread

Postby Slash666 » Sun May 10, 2009 8:45 am

It's awesome!! But why isn't there a battle mode for RB1 theme?
Wait what
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Sun May 10, 2009 8:49 am

Because Rock Band doesn't have battles.
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Re: FoFiX v3.1xx development thread

Postby Slash666 » Sun May 10, 2009 8:50 am

So? FoFiX isn't Rock Band.
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Re: FoFiX v3.1xx development thread

Postby jstump91 » Sun May 10, 2009 9:01 am

r1468 ignores mic input buffer overflows.

If you have had input buffer overflows, try r1468.
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Re: FoFiX v3.1xx development thread

Postby WildSioux » Sun May 10, 2009 9:43 am

Lysdestic wrote:Hmm, never mind, it seems that the lightsaber sound was not resolved when I removed pulseaudio. That just eliminated the staticy sound I had elsewhere in game (everywhere xD). Odd. Sorry about that. Indeed, the sound for star power activation is strange in game, though the file itself is normal. How strange.

Edit: Adding more to the confusion, upon activating star power the sound is sometimes normal, and other times very distorted -- as stated previously, like a light saber sounds in the Star Wars movies.


OK, I am glad I am not the only one experiencing this. Like I said a few pages back, I first noticed this after installing Mint 7 RC1 that is based off of Ubuntu 9.04 with python2.6. So I don't know if it is due to the upgrade in python2.6, or if something changed in one of the revisions along the way.

Lysdestic wrote:Also, bass groove has some issues since the new neck render code was added. The game knows it's a bass grove, draws the texts, and boosts the multiplier, however, the bass groove neck does not draw.


I have noticed this too with the bass groove. Overlay doesn't work, but changing it to replace shows the bass groove with it split as it scrolls.
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Re: FoFiX v3.1xx development thread

Postby BLOODPAIN » Sun May 10, 2009 9:50 am

jstump91 wrote:r1468 ignores mic input buffer overflows.

If you have had input buffer overflows, try r1468.

Thanks, now all works perfect.

P.S. Tried to sing and playing drums, it's so hard if you don't know words perfect :laugh:
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Re: FoFiX v3.1xx development thread

Postby ForFretsSake » Sun May 10, 2009 10:32 am

BLOODPAIN wrote:P.S. Tried to sing and playing drums, it's so hard if you don't know words perfect :laugh:


Try to play and sing "Roadrunner" by "Hurriganes" next time since their drummer was the lead singer also ;)
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Re: FoFiX v3.1xx development thread

Postby angellinus » Sun May 10, 2009 10:36 am

Does anybody is experiencing problems in RB2 theme that it goes back to the desktop when the 3rd player character is being selected? If not, thats my prob.
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Re: FoFiX v3.1xx development thread

Postby Azzco » Sun May 10, 2009 1:04 pm

Slash666 wrote:It's awesome!! But why isn't there a battle mode for RB1 theme?
evilbobthebob wrote:Because Rock Band doesn't have battles.

Slash666 wrote:So? FoFiX isn't Rock Band.
There's no graphics, it's a new feature taken directly from GH3. Once we get some graphics going I think that they (the dev team that is) will enable it for other themes, but I don't think that there's any graphics to fall back on (well there is the icons in the megalight guitar hero theme but those aren't really that good).
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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Sun May 10, 2009 1:11 pm

KID already made the graphics for RB battle

the name of RB battles is Tug Of War

pic: http://i43.tinypic.com/2z4k8kl.jpg
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby Slash666 » Sun May 10, 2009 1:27 pm

Azzco wrote:
Slash666 wrote:It's awesome!! But why isn't there a battle mode for RB1 theme?
evilbobthebob wrote:Because Rock Band doesn't have battles.

Slash666 wrote:So? FoFiX isn't Rock Band.
There's no graphics, it's a new feature taken directly from GH3. Once we get some graphics going I think that they (the dev team that is) will enable it for other themes, but I don't think that there's any graphics to fall back on (well there is the icons in the megalight guitar hero theme but those aren't really that good).

I tried to find graphics in GH3 theme, but there aren't any. I can make some for RB1 theme.
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Re: FoFiX v3.1xx development thread

Postby DesertDiamond » Sun May 10, 2009 1:39 pm

death_au wrote:Since the new Neck.py, my GH-based themes don't want to work. Crash with the following error:

Code: Select all

  File "I:\FoFiX\src\Neck.py", line 239, in __init__
    self.part.oFlash = self.oFlash
AttributeError: Neck instance has no attribute 'oFlash'

FoFiX issue 736

Still a problem with 1468...now crashes when star power is activated.
That really has to be fixed.
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Re: FoFiX v3.1xx development thread

Postby Azzco » Sun May 10, 2009 2:27 pm

Italo_Hellboy wrote:KID already made the graphics for RB battle

the name of RB battles is Tug Of War

pic: http://i43.tinypic.com/2z4k8kl.jpg

Tug of war != GH battle
We're not discussing the RB tg of war battle mode, which isn't even started on.
Slash666 wrote: I tried to find graphics in GH3 theme, but there aren't any. I can make some for RB1 theme.

You probably need to update your gh3 theme (It's also hosted via svn, though not the same address due to copyright laws).
megalight themes are allways updated with the svn, here the battle graphics I found from a quick glance there.
fofix/data/themes/MegaLight\ GH3/battle_icons.png
fofix/data/themes/MegaLight\ GH3/battle_rock_top.png
fofix/data/themes/MegaLight\ GH3/notesbattle.png

Other than those are (from the gh3 svn):
battle_frets, battle_hands, battle_whammy, spinnotesbattle, p1rocks and p2rocks.

the rock top frame will have to be redone for other themes I guess. I'm no theme wiz, so I guess I can't bring this conversation any further, but those are the graphics used so far, at least as far as I know.
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Re: FoFiX v3.1xx development thread

Postby ForFretsSake » Sun May 10, 2009 2:29 pm

DesertDiamond wrote:...now crashes when star power is activated.


Tested with latest fofix alpha and latest svn of GH3 theme by worldrave - it truely crashes when starpower is activated.
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Re: FoFiX v3.1xx development thread

Postby etdrumming » Sun May 10, 2009 2:48 pm

Does FoFiX only work until a Debian distribution?
I've tried to run it on Fedora and it runs for a little bit, then it gets extremely glitchy and I have to eventually restart my computer because it gets so bad.

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