FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
Forum rules
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Sun May 10, 2009 10:57 pm

I just saw a user requesting for drum freestyles(he asked in this post, and i think it is a pretty good idea.(Issue 376)

And speaking of freestyle, what if every control ha a specific drum sound?(think being done in Issue 389) Like this:

SOUNDS TO ASSIGN IN EACH CONTROLLER SETUP:

Spoiler:Image



This is very helpful in World Tour or Rock Revolution drumsets and dual Rock Band drumests.
Image
DthBlms_disabled
Member
Posts: 9
Joined: May 14th, 2008
Location: US
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby DthBlms_disabled » Sun May 10, 2009 11:06 pm

Hey dudes,im still having a problem with the guitar,bass and drum tracks not being played,any solution? I have all the modules from the 2.6 module list installed in the correct order,and im running the latest FoFIX.
User avatar
Eze_2k
Member
Posts: 282
Joined: April 13th, 2007
Location: Argentina
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Eze_2k » Sun May 10, 2009 11:10 pm

pardon mi ignorance,but how do i play with my mic?

latest svn,and theme svna RB2,& logitech mic for ps2/ps3
Pardon my crappy english
Songs:
Megaman 3 - Snake man
Megaman 3 - Boss
Watch the demoscene
User avatar
fenolftalein
Member
Posts: 305
Joined: March 30th, 2008
Location: Moscow
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby fenolftalein » Sun May 10, 2009 11:11 pm

My very-very long trip is over,so i'm continuing to working on shader support.
A small improvement: Logging toll is finished, so you can easily modify and debug existing shaders!
Note: You will see all error reports in fofix.ini.

PyOpenGL 2.x should work with shaders now.

---- EDIT ----

Eze_2k wrote:pardon mi ignorance,but how do i play with my mic?

latest svn,and theme svna RB2,& logitech mic for ps2/ps3

fofix.ini: mic_features_enabled = True
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: FoFiX v3.1xx development thread

Postby death_au » Sun May 10, 2009 11:22 pm

DesertDiamond, a log file would help.
Although I just replicated it myself, looked at my own log file, and the problem is fixed in r1470
User avatar
Eze_2k
Member
Posts: 282
Joined: April 13th, 2007
Location: Argentina
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Eze_2k » Sun May 10, 2009 11:46 pm

fenolftalein wrote:My very-very long trip is over,so i'm continuing to working on shader support.
A small improvement: Logging toll is finished, so you can easily modify and debug existing shaders!
Note: You will see all error reports in fofix.ini.

PyOpenGL 2.x should work with shaders now.

---- EDIT ----

Eze_2k wrote:pardon mi ignorance,but how do i play with my mic?

latest svn,and theme svna RB2,& logitech mic for ps2/ps3

fofix.ini: mic_features_enabled = True

thank you

but it doesn't recognize my logitech USB mic :(

I'll wait to be more copatible
Pardon my crappy english

Songs:

Megaman 3 - Snake man

Megaman 3 - Boss
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Sun May 10, 2009 11:56 pm

Eze_2k wrote:thank you

but it doesn't recognize my logitech USB mic :(

I'll wait to be more copatible


Go to optons>controller>new controller find the controller type microphone. Then set it up.


onmouseout="this.style.cursor='default'" alt="" />



Image


User avatar
Eze_2k
Member
Posts: 282
Joined: April 13th, 2007
Location: Argentina
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Eze_2k » Sun May 10, 2009 11:59 pm

now it works,this is gonna be the perfect rock band clon :D
Pardon my crappy english

Songs:

Megaman 3 - Snake man

Megaman 3 - Boss
User avatar
Azzco
Member
Posts: 1308
Joined: August 15th, 2007
Location: Trelleborg, Scania, Sweden
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby Azzco » Mon May 11, 2009 12:01 am

angellinus wrote:
Eze_2k wrote:thank you

but it doesn't recognize my logitech USB mic :(

I'll wait to be more copatible


Go to optons>controller>new controller find the controller type microphone. Then set it up.

I do believe that you need to enable it in fofix.ini as well
mic_features_enabled = True
Image
(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
Sexier than you
User avatar
p_025
Member
Posts: 187
Joined: February 17th, 2008
Location: somewhere
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby p_025 » Mon May 11, 2009 12:20 am

Wow Azzco, that's totally what fenolftalein just said five posts ago.
Seriously people, just stop answering this question. If so-called "alpha testers" can't be assed to keep up with new features then they shouldn't be alpha testing at all. Now, I know that this is a little hypocritical of me, but why is KiD the default AI anyway? That was my entire problem…
Desktop:
OS: Windows XP Professional, Service Pack 3 (Build 2600); Windows 7 Ultimate x64 Beta (Build 7048) | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic
User avatar
Eze_2k
Member
Posts: 282
Joined: April 13th, 2007
Location: Argentina
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Eze_2k » Mon May 11, 2009 12:26 am

sry but i never knew where to look that info
Pardon my crappy english

Songs:

Megaman 3 - Snake man

Megaman 3 - Boss
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Mon May 11, 2009 12:38 am

p_025 wrote:Now, I know that this is a little hypocritical of me, but why is KiD the default AI anyway? That was my entire problem…


Jealous to be jurgen?

Better add a notepad file so it says all jurgen names. If they want to add that feature.


onmouseout="this.style.cursor='default'" alt="" />



Image


Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: FoFiX v3.1xx development thread

Postby death_au » Mon May 11, 2009 1:02 am

Hmm... Themeable AI names.... That's not a bad idea, actually.
FoFiX issue 745
(0) <-- The Eye
User avatar
angellinus
Member
Posts: 911
Joined: September 19th, 2008
Location: cavite philippines
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby angellinus » Mon May 11, 2009 2:00 am

I suggest if the career has a guitar battle, what if we make a name for your enemy in the song.ini file?

Kinda like:

battle_enemy = Tom Morello


onmouseout="this.style.cursor='default'" alt="" />



Image


Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: FoFiX v3.1xx development thread

Postby death_au » Mon May 11, 2009 2:13 am

angellinus wrote:I suggest if the career has a guitar battle, what if we make a name for your enemy in the song.ini file?

Kinda like:

battle_enemy = Tom Morello

...Or in the titles.ini, with the other career stuff. In fact career mode should probably be expanded and/or redone... But not for a while. We have a few too many new and buggy features atm. Need to focus on cleaning all that up first.

Return to “FoFiX”

Who is online

Users browsing this forum: No registered users and 30 guests