FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
Forum rules
User avatar
SlowDrag
Member
Posts: 135
Joined: July 30th, 2007
Location: Montréal, Québec, Canada
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby SlowDrag » Mon Jun 29, 2009 3:12 pm

FoFiX 3.120 beta 2 (py 2.4 gl2)

Hard to reproduce since I don't know yet what trigger the bug. At the end of a song, before the score board appears, I get a "Loading Error" and a "OK". When hitting return to select "OK", the screen goes blank. Only way out is to terminate FoFiX.

Code: Select all

(D) Retrieving notes from: C:\FoFsongs\songs\SCyB\Whole Lotta Love\notes.mid
(D) View: Push: GameResultsSceneClient
(E) Loading error: Traceback (most recent call last):
  File "GameEngine.pyo", line 1000, in main
  File "View.pyo", line 216, in render
  File "GameResultsScene.pyo", line 796, in render
  File "GameResultsScene.pyo", line 1350, in renderHighScores
  File "GameResultsScene.pyo", line 486, in nextHighScore
KeyError: 0

(E) KeyError, exceptions.KeyError: 0Traceback (most recent call last):
  File "GameEngine.pyo", line 1025, in run
  File "GameEngine.pyo", line 1000, in main
  File "View.pyo", line 216, in render
  File "GameResultsScene.pyo", line 796, in render
  File "GameResultsScene.pyo", line 1350, in renderHighScores
  File "GameResultsScene.pyo", line 486, in nextHighScore
KeyError: 0

(D) View: Pop all
(D) View: Pop: GameResultsSceneClient
(D) Disconnecting.
(N) Connection lost.
(D) View: Push: MessageScreen
(E) Loading error: Traceback (most recent call last):
  File "GameEngine.pyo", line 1000, in main
  File "View.pyo", line 216, in render
  File "GameResultsScene.pyo", line 796, in render
  File "GameResultsScene.pyo", line 1350, in renderHighScores
  File "GameResultsScene.pyo", line 486, in nextHighScore
KeyError: 0

(E) Recursive exception:Traceback (most recent call last):
  File "GameEngine.pyo", line 1025, in run
  File "GameEngine.pyo", line 1000, in main
  File "View.pyo", line 216, in render
  File "GameResultsScene.pyo", line 796, in render
  File "GameResultsScene.pyo", line 1350, in renderHighScores
  File "GameResultsScene.pyo", line 486, in nextHighScore
KeyError: 0
Zahi
Member
Posts: 18
Joined: September 19th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Zahi » Mon Jun 29, 2009 4:35 pm

i have problem with this 3.120 betas... Screen is black, but i can move in menu, in settings but i cant see all fonts

log

Code: Select all

(D) Checking MIDI output ports for a wavetable or synth for sound generation...
(D) MIDI output port count = 1
(D) MIDI Output port 0 found: Microsoft GS Wavetable SW Synth
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 beta 2 starting up...
(D) pygame version: 1.7.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 1)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(W) OpenGL extension ARB_shader_objects not supported - shaders disabled
(D) 0 joysticks found.
(W) No MIDI input ports found.
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(D) 6 bassscw sounds found in sounds: bassscw1.ogg - bassscw6.ogg
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(W) MegaLight\sounds\ failsound.ogg not found -- using general failsound.ogg instead.
(W) MegaLight\sounds\starpowerready.ogg not found -- using starpower.ogg instead.
(W) MegaLight\sounds\crowdcheers.ogg not found -- using data\sounds\crowdcheers.ogg instead.
(W) MegaLight\sounds\staractivate.ogg not found -- using starpower.ogg instead.
(W) MegaLight\soundsattleused.ogg not found -- using starpower.ogg instead.
(W) MegaLight\sounds\stardeactivate.ogg not found -- sound disabled.
(W) MegaLight\sounds
escue.ogg not found -- using starpower.ogg instead.
(W) MegaLight\sounds\coopfail.ogg not found -- using out.ogg instead
(D) Default animated stage for MegaLight theme = Normal
(D) Ready.
(D) View: Push: MainMenu
(D) View: Push: Menu
(W) OpenGL extension ARB_shader_objects not supported - shaders disabled
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) View: Pop: Menu
I Wanna Rock
Sogg Nomis
Member
Posts: 70
Joined: May 25th, 2008
Location: Wollongong, Australia
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Sogg Nomis » Mon Jun 29, 2009 5:14 pm

Just played with Guitar, Drums, and mic all at once..... Awsome!!!!! thanks to all...
aka drumbilical
User avatar
italianstal1ion
Member
Posts: 1342
Joined: July 28th, 2007
Location: Behind a drum set
Reputation: 50
Contact:

Re: FoFiX v3.1xx development thread

Postby italianstal1ion » Mon Jun 29, 2009 9:25 pm

Hey, just wanted to express my appreciation for all of the FoFiX dev team. You guys have done a wonderful job on this, and made FoF a real pleasure to play. Can't thank you guys enough.

I've made a few new issues, but by no means are these demands, just suggestions! I don't want you guys to feel overwhelmed by the demand of new features when you've already done a magnificent job. And this isn't a reminder to go read my submitted issues either. Get to them in your own time.

Again, thanks so much for making FoF what it is today! The new version is great!
Index of all Drum Topics on the Forum in one convenient place
Image
Image Image
Image Image
Image Image
Drum Project 7 Released!
Drum Project 8 Released!
Drum project 9 Released!!
Image My personal topic.
Can't get enough?

Spoiler:Image Feedback + EOF Pro Notation
Image Albelgim collaboration
If you appreciate my work and would like to see more, a donation would certainly motivate me! Thank you.
Image

slayer766
Member
Posts: 2
Joined: June 27th, 2009
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby slayer766 » Mon Jun 29, 2009 10:13 pm

italianstal1ion wrote:Hey, just wanted to express my appreciation for all of the FoFiX dev team. You guys have done a wonderful job on this, and made FoF a real pleasure to play. Can't thank you guys enough.

I've made a few new issues, but by no means are these demands, just suggestions! I don't want you guys to feel overwhelmed by the demand of new features when you've already done a magnificent job. And this isn't a reminder to go read my submitted issues either. Get to them in your own time.

Again, thanks so much for making FoF what it is today! The new version is great!

I agree!

This game is extremely fun, AND smooth indeed. Everything works perfectly fine on my PC, no errors or anything bad. ^_^


Amazing stuff...
Dakren
Member
Posts: 35
Joined: May 25th, 2009
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Dakren » Mon Jun 29, 2009 11:03 pm

Great job with the release, but as I think it was Parimba said a while back, he had problems with the microphone being a disabled controller still, I have had the problem too and even in the new release. Everything (Including PyAudio / PyPitch or whichever it is) is installed that needs to be, but yet when going to choose the microphone as an instrument the controller is disabled, yet it can still be selected and then after a song is chosen it gets stuck at initializing... probably because the controller is disabled
Drum Fretter
blackfish55
Member
Posts: 109
Joined: August 9th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby blackfish55 » Tue Jun 30, 2009 12:45 am

The shaders not only work with py 2.4 but they run smooth as all hell, what gives? Is this is the same with the 2.6 build?
edit: Advertise that shaders work in 2.4 mode because they do infact work, haven't tested all of them, but the eq thing, the board colors, and the rb tails work, and I have really good performance, i'll even post screenshots if i have to.

edit: it seems starting a mulit-game in Rb mode lands to an index out of range error. Fofix mode multiplayer works fine though.

Code: Select all

(D) Pause text / selected hex colors: #FFFFFF / #FFBF00
(D) Pause text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(D) View: Pop: Menu
(D) View: Pop: LoadingSplashScreen
(D) 6 phrases taught.
(D) Learned about World.EnterScene, 6 phrases now known.
(D) View: Push: GuitarSceneClient
(D) View: Push: GuitarSceneClient
(E) Loading error: Traceback (most recent call last):
  File "GameEngine.pyo", line 998, in main
  File "Engine.pyo", line 136, in run
  File "Engine.pyo", line 124, in _runTask
  File "GuitarScene.pyo", line 4340, in run
  File "GuitarScene.pyo", line 3334, in handleAnalogSP
IndexError: list index out of range


a little debugging reveals its because of the fact that analog sp is on. works fine if analog sp is off.

bug listed above has been noted as Issue 879.

Also, unlike the alpha versions i've used, the eq lightning thing that floats above is too big now and cuts into the rb score meter.
Last edited by blackfish55 on Tue Jun 30, 2009 6:58 am, edited 2 times in total.
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 5
Contact:

Re: FoFiX v3.1xx development thread

Postby death_au » Tue Jun 30, 2009 1:47 am

Dakren wrote:Great job with the release, but as I think it was Parimba said a while back, he had problems with the microphone being a disabled controller still, I have had the problem too and even in the new release. Everything (Including PyAudio / PyPitch or whichever it is) is installed that needs to be, but yet when going to choose the microphone as an instrument the controller is disabled, yet it can still be selected and then after a song is chosen it gets stuck at initializing... probably because the controller is disabled

What theme are you using? You need to have the correct graphics in the vocals folder for vocals to work. If it's happening on Megalight, double check if there's a vocals folder in the theme.
But you definitely shouldn't be able to select and continue with it if it's disabled... That's an important bug.
alpha tester
User avatar
hannon
Member
Posts: 279
Joined: March 7th, 2008
Location: Truro Nova Scotia
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby hannon » Tue Jun 30, 2009 2:19 am

damn too bad i can't play FOFix 3.120 guess i'll have to get a system that supported ARP shaders, well its been fun, but i guess im stuck with 3.100 and alarian! cuz well i aint rich, so i'll just enjoy the bass and drums and guitar for now, kinda disappointed, but eh, its progress,
Buy Rock Band Gear You'll Thank Yourself in the end
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
The tux power
User avatar
Borisdsp
Member
Posts: 287
Joined: July 23rd, 2008
Location: España
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby Borisdsp » Tue Jun 30, 2009 4:10 am

hannon wrote:damn too bad i can't play FOFix 3.120 guess i'll have to get a system that supported ARP shaders, well its been fun, but i guess im stuck with 3.100 and alarian! cuz well i aint rich, so i'll just enjoy the bass and drums and guitar for now, kinda disappointed, but eh, its progress,

You can play without shaders in FOFix 3.120
You dont have to active them, and vocals 4 players and Guittar Battles will be there too.
Team Meteorito Official Member
trinidude4
Member
Posts: 395
Joined: March 22nd, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby trinidude4 » Tue Jun 30, 2009 5:23 am

Gugered wrote:On python version 2.6 for mac beta release 2 3.120 (SVN r.1740) there is an eror that says:
ImportError: The _imaging C module is not installed
I don't know if the error is showing for me only, but can you please tell me what to do?
However 2.5 works.
By the way great job.


I'll look into it, but I'm not getting that error. I do have PIL installed. Anyone else using the Mac python 2.6 version getting this error?
The tux power
User avatar
Borisdsp
Member
Posts: 287
Joined: July 23rd, 2008
Location: España
Reputation: 0
Contact:

Re: FoFiX v3.1xx development thread

Postby Borisdsp » Tue Jun 30, 2009 5:48 am

There are 2 errors in FOFix 3.120 Beta 2 :
- Select Avatar doesnt work, it goes to main menu
- You cant active pitchblend to killswitch efect, it says it isnt installed or similar...
Team Meteorito Official Member
User avatar
DesertDiamond
Member
Posts: 1436
Joined: March 30th, 2008
Location: South Beach :P
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby DesertDiamond » Tue Jun 30, 2009 8:27 am

I want to thank the devs for doing a great job.
I gave up testing @ r1500 because so much needed fixing.
I use minimem 1.2.2 with latest revision & py 2.4...it's fantastic. :thumbup:
Image
holystoneH
Member
Posts: 1250
Joined: January 15th, 2008
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby holystoneH » Tue Jun 30, 2009 8:42 am

this is not related to the latest release but its in general

could someone explaine me how hopos can be strummed? it feels broken when i strum hopos, the hitwindow is going crazy. if there are sections in the song with a lot of strumming and between the strumming are hopos the hitwindow feels after you strummed the hopo strange, if you tap the hopo it works fine but if you try to strum the hopos i usually loose a lot of notes a lot of notes in front of you disappears like the hitwindow would grow and sometimes the hitwindow changes to be tiny and you cant hit the notes right, the engine feels then broken. difficult to explaine

is it a special setting? because hopo and hitwindow that im using is standard. im playing with a xbox 360 gh2 xplorer guitar
Last edited by holystoneH on Tue Jun 30, 2009 12:29 pm, edited 1 time in total.
Zanger
Member
Posts: 52
Joined: October 5th, 2008
Location: Detroit
Reputation: 0

Re: FoFiX v3.1xx development thread

Postby Zanger » Tue Jun 30, 2009 10:00 am

I like the new features of Beta 2, and everything works okay, but there is a massive a/v delay. it can be up 5 seconds at times. I think the delay becomes even greater over time. This happens on windows vista 64bit, and i tried both python 2.4 and python 2.6. Another problem I am having is FoFiX is using 100% of a core on my computer. I thought that the minimum requirement was 1.0 ghz, and if that was correct, why is it using a full 2.33ghz. I think that there should be multi core support in the future. Any suggestions?

Return to “FoFiX”

Who is online

Users browsing this forum: No registered users and 2 guests