FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Ds~
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Re: FoFiX v3.1xx development thread

Postby Ds~ » Wed Jun 03, 2009 7:01 pm

Im doing Beatles: RB mod, but, im having some problems.

How did can i make an custom star, that works with "Partial continuous fillup"? I already changed all "stars" graphics, but, it keep showing the RB2 star and the yellow fill up, were i can find these files to change?

I've tried to change the score font, that is an TrueType for an OpenType, that looks like Nobel font (the original on Beatles: RB). When i did it, the game wont start. I've changed to Avant Garde again (TrueType) and game works again. Anyway to suport OpenType fonts too?

Anyway to make the "overdrive flash" apper in "overlay" mode too? I dont know exactly how the "overlay" works on frets, but, i think that will make the flash looks better and more like on Beatles RB.

Another thing, i want to make tails works like on GHWT mod, but, i need that tails keep they colors on Overdrive, and dont change to blue.

Thanks.
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Re: FoFiX v3.1xx development thread

Postby death_au » Wed Jun 03, 2009 8:44 pm

The partial continuous fillup mode ignores the partial star images and instead uses code in the theme.ini. There should be a parameter in there for a star fill color. You can check the theme file settings wiki page for more information.

For the font, it sounds like FoFiX only supports TrueType and on OpenType, but that can't be right, can it? I thought I'd used one or two before... This should be looked into further. (Hard to do from work, sorry)

I thought the overdrive flash did work in overlay mode... I normally only use overlay. You mean the string flash when you collect some overdrive, right? I haven't looked for a while, but it might be possible that you just can't see the flash because it's very faint (this is a bug that seems to have cropped up recently, involving the stings as well).

Good luck Ds~. You do amazing graphics, and I'm really looking forward to seeing how the theme turns out.
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Re: FoFiX v3.1xx development thread

Postby Ds~ » Wed Jun 03, 2009 10:10 pm

Hmm, ok death_au. The stars problem is just with the "yellow ring" that fills the RB2, now, its something that need texture. In the game, i see the blue star, and arround it, the yellow circle. How did can i change the yellow circle for this?
Here, its this blue star:
Image
And under the star, this circle:
Image

If this can't be made, i will use the older "fill up", with frames.

About the overdrive flash, i dont know, but, in the older versions isn't an "fade effect" when it flash?
I dont know if the overlay works like the photoshop overlay mode, but, if this does, i think that flash could looks like on original game.

Thanks, and sorry for english :P
Last edited by Ds~ on Wed Jun 03, 2009 10:24 pm, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby death_au » Wed Jun 03, 2009 10:17 pm

Oh, "Overlay mode" simply meant that the graphics for the overdrive, solo and bass groove necks are drawn on top of the existing neck, as opposed to replacing the neck. I'm not sure that the overdrive flash is really influenced by that at all.
The "flash" should just fade in and out (quickly of course). Are you saying it's not fading anymore?

Also, what you want to do with the partial stars isn't possible... yet.
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Re: FoFiX v3.1xx development thread

Postby Ds~ » Wed Jun 03, 2009 10:31 pm

Hmm, i dont know, if this is fading i can't see, because its soo fast. Is there anyway to make this be longer, with an faster fade in, and an longer fade out?

And about the partial stars, i will use the "framed" stars, but, i hope that u guys could make it possible in an next fofix version ^^

Thanks o/
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Re: FoFiX v3.1xx development thread

Postby Qstick » Wed Jun 03, 2009 10:40 pm

many neck fixes today including static strings, and bass overlay
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Re: FoFiX v3.1xx development thread

Postby cmsk8ter » Thu Jun 04, 2009 3:30 am

is there a way I can stop the hit flames from going up in rb2 theme layout because in the hit flames pic I have it the way I want them to be but when I play they go straight up. is there a way to fix this?
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Re: FoFiX v3.1xx development thread

Postby Schuhmi » Thu Jun 04, 2009 7:29 am

can i play with 3 players? bass, guitar and drums? or only with 2 players?
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Re: FoFiX v3.1xx development thread

Postby Azzco » Thu Jun 04, 2009 7:36 am

Schuhmi wrote:can i play with 3 players? bass, guitar and drums? or only with 2 players?

3 and 4 player modes were added quite recently and will be available in the next version. Though it doesn't work quite as smooth as single player. :wink:
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Re: FoFiX v3.1xx development thread

Postby WildSioux » Thu Jun 04, 2009 8:30 am

I am getting this error on r1621:

The in game popup message right after selecting the skill (showed no loading phrase or graphics):
GuitarSceneClient instance has no attribute


It then proceeded to play the sound of it loading but with a blank screen.

Spoiler:

Code: Select all

(W) Missing pyaudio - microphone support will not be possible
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 alpha (r1621) starting up...
(D) pygame version: 1.8.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 2)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Compiling shader "stage" from ../data/shaders/lightning.vert and ../data/shaders/lightning.frag.
(D) Compiling shader "sololight" from ../data/shaders/lightning.vert and ../data/shaders/lightning.frag.
(D) Compiling shader "tail" from ../data/shaders/lightning.vert and ../data/shaders/lightning.frag.
(D) Compiling shader "tail2" from ../data/shaders/rockbandtail.vert and ../data/shaders/rockbandtail.frag.
(D) Compiling shader "notes" from ../data/shaders/metal.vert and ../data/shaders/metal.frag.
(D) Compiling shader "neck" from ../data/shaders/neck.vert and ../data/shaders/neck.frag.
(D) Compiling shader "cd" from ../data/shaders/cd.vert and ../data/shaders/cd.frag.
(D) 1 joysticks found.
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(W) Starz V.1\sounds\ failsound.ogg not found -- using general failsound.ogg instead.
(W) Starz V.1\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) Starz V.1\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for Starz V.1 theme = Normal
(D) 6 bassscw sounds found in sounds: bassscw1.ogg - bassscw6.ogg
(D) Ready.
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
(D) View: Push: LoadingScreen
(D) View: Pop: LoadingScreen
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Graphic menu enabled for submenu: solo
(D) View: Push: Menu
(D) View: Push: ControlActivator
(D) View: Pop: ControlActivator
(D) View: Push: ControlActivator
(D) View: Pop: ControlActivator
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) Connected as session #1.
(D) View: Pop: Lobby
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Stopping server.
(D) Option text / selected hex colors: #FFFFFF / #ffffff
(D) Option text / selected colors: (1.0, 1.0, 1.0) / (1.0, 1.0, 1.0)
(D) Graphic menu enabled for submenu: advsettings
(D) View: Push: SettingsMenu
(D) View: Push: Menu
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) Quickset Gameplay - Manual
(D) Quickset Performance - Manual
(D) View: Pop: SettingsMenu
(D) Graphic menu enabled for submenu: solo
(D) View: Push: Menu
(D) View: Push: ControlActivator
(D) View: Pop: ControlActivator
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) Connected as session #1.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: (0.23999999999999999, 0.001)
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.52549019607843139, 0.64313725490196083, 0.77254901960784317) / (0.52549019607843139, 0.64313725490196083, 0.77254901960784317)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: 0.1
(D) song_listscore_xpos found: 0.8
(D) song_listcd_cd_xpos found: 0.77
(D) song_listcd_cd_ypos found: 0.68
(D) song_listcd_score_xpos found: 0.63
(D) song_listcd_score_ypos found: 0.52
(D) song_listcd_list_xpos found: 0.16
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs/Rock Band/Rock Band II/Tier 04 - Moderate
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs/Rock Band/Rock Band II
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) New library selected: songs/Rock Band/Rock Band II/Tier 03 - Solid
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs/Rock Band/Rock Band II/Tier 03 - Solid
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) View: Pop: LoadingSplashScreen
(D) View: Pop: SongChooser
(D) Retrieving sections from: ../data/songs/Rock Band/Rock Band II/Tier 03 - Solid/Norman Greenbaum - Spirit in the Sky/notes-unedited.mid
(D) Practice start position retrieved: []
(D) Retrieving parts from: ../data/songs/Rock Band/Rock Band II/Tier 03 - Solid/Norman Greenbaum - Spirit in the Sky/notes-unedited.mid
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) 3 phrases taught.
(D) Learned about Scene.ControlEvent, 3 phrases now known.
(D) 6 phrases taught.
(D) Learned about Scene.ControlData, 6 phrases now known.
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.DeleteScene, 4 phrases now known.
(D) 7 phrases taught.
(D) 8 phrases taught.
(D) Learned about World.SceneDeleted, 7 phrases now known.
(D) Learned about World.CreateScene, 5 phrases now known.
(D) Learned about World.SceneLeft, 8 phrases now known.
(D) View: Pop: SongChoosingSceneClient
(D) GuitarSceneClient init...
(D) View: Push: LoadingSplashScreen
(W) Extra GuitarSceneClient was instantiated, but detected and shut down.  Cause unknown.
(D) 6 phrases taught.
(D) Learned about World.EnterScene, 6 phrases now known.
(D) [4, 2, 3, 7, 8, 6, 5]
(D) Simple tails used; complex tail loading error...
(D) GuitarScene keysList: [[64, 256, 1024, 4096, 16384, 128, 512, 2048, 8192, 32768]]
(D) loadSong function call (song.py)...
(D) Retrieving notes from: ../data/songs/Rock Band/Rock Band II/Tier 03 - Solid/Norman Greenbaum - Spirit in the Sky/notes-unedited.mid
(D) RB-style Overdrive marking note found!  Using RB-style MIDI special notes.
(D) GSOLO ON event  Guitar solo 1 found at time 123837.02
(D) GSOLO OFF event  main riff 3 found at time 138642.216
(D) GSOLO ON event  Guitar solo 2 found at time 201731.078
(D) No song.ini setting found speficying early_hit_window_size - using automatic detection...
(D) Basic RB1/RB2 type MIDI found - early hitwindow of NONE is set as handicap base.
(D) Last note (number 2) found for player 0 at time 253337.154000
(D) P1 MIDI Guitar Solo found from: 124298.912 to: 138178.538, containing 17 notes.
(D) P1 MIDI Guitar Solo found from: 202196.916 to: 249639.162, containing 75 notes.
(D) View: Push: GuitarSceneClient
(E) Loading error: Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 989, in main
    done = Engine.run(self)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 136, in run
    self._runTask(task, tick)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 124, in _runTask
    task.run(ticks)
  File "/home/mike/Games/FoFiX-SVN/src/GuitarScene.py", line 3944, in run
    if self.song and self.song.readyToGo and not self.pause and not self.failed:
AttributeError: GuitarSceneClient instance has no attribute 'song'

(E) AttributeError, <type 'exceptions.AttributeError'>: GuitarSceneClient instance has no attribute 'song'Traceback (most recent call last):
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 1016, in run
    return self.mainloop()
  File "/home/mike/Games/FoFiX-SVN/src/GameEngine.py", line 989, in main
    done = Engine.run(self)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 136, in run
    self._runTask(task, tick)
  File "/home/mike/Games/FoFiX-SVN/src/Engine.py", line 124, in _runTask
    task.run(ticks)
  File "/home/mike/Games/FoFiX-SVN/src/GuitarScene.py", line 3944, in run
    if self.song and self.song.readyToGo and not self.pause and not self.failed:
AttributeError: GuitarSceneClient instance has no attribute 'song'

(D) View: Pop all
(D) View: Pop: LoadingSplashScreen
(D) View: Pop: GuitarSceneClient
(D) Disconnecting.
(D) Stopping server.
(D) 9 phrases taught.
(D) 10 phrases taught.
(N) AttributeError: GuitarSceneClient instance has no attribute 'song'
(D) View: Push: MessageScreen
(D) View: Pop: MessageScreen
(W) No song-specific stage found
(D) Valid background found, index (0): starz095.png
(D) Valid background found, index (1): starz084.png
(D) Valid background found, index (2): starz083.png
(D) Valid background found, index (3): starz014.png
(D) Valid background found, index (4): starz080.png
(D) Valid background found, index (5): starz006.png
(D) Valid background found, index (6): starz046.png
(D) Valid background found, index (7): starz013.png
(D) Valid background found, index (8): starz132.png
(D) Valid background found, index (9): starz054.png
(D) Valid background found, index (10): starz018.png
(D) Valid background found, index (11): starz120.png
(D) Valid background found, index (12): starz015.png
(D) Valid background found, index (13): starz063.png
(D) Valid background found, index (14): starz119.png
(D) Valid background found, index (15): starz010.png
(D) Valid background found, index (16): starz133.png
(D) Valid background found, index (17): starz122.png
(D) Valid background found, index (18): starz142.png
(D) Valid background found, index (19): starz045.png
(D) Valid background found, index (20): starz069.png
(D) Valid background found, index (21): starz062.png
(D) Valid background found, index (22): starz103.png
(D) Valid background found, index (23): starz027.png
(D) Valid background found, index (24): starz141.png
(D) Valid background found, index (25): starz016.png
(D) Valid background found, index (26): starz090.png
(D) Valid background found, index (27): starz039.png
(D) Valid background found, index (28): starz148.png
(D) Valid background found, index (29): starz029.png
(D) Valid background found, index (30): starz081.png
(D) Valid background found, index (31): starz104.png
(D) Valid background found, index (32): starz110.png
(D) Valid background found, index (33): starz085.png
(D) Valid background found, index (34): starz058.png
(D) Valid background found, index (35): starz025.png
(D) Valid background found, index (36): starz130.png
(D) Valid background found, index (37): starz093.png
(D) Valid background found, index (38): starz023.png
(D) Valid background found, index (39): starz139.png
(D) Valid background found, index (40): starz026.png
(D) Valid background found, index (41): starz043.png
(D) Valid background found, index (42): starz024.png
(D) Valid background found, index (43): starz127.png
(D) Valid background found, index (44): starz131.png
(D) Valid background found, index (45): starz021.png
(D) Valid background found, index (46): starz135.png
(D) Valid background found, index (47): starz094.png
(D) Valid background found, index (48): starz145.png
(D) Valid background found, index (49): starz102.png
(D) Valid background found, index (50): starz101.png
(D) Valid background found, index (51): starz123.png
(D) Valid background found, index (52): starz040.png
(D) Valid background found, index (53): starz068.png
(D) Valid background found, index (54): starz071.png
(D) Valid background found, index (55): starz124.png
(D) Valid background found, index (56): starz108.png
(D) Valid background found, index (57): starz065.png
(D) Valid background found, index (58): starz033.png
(D) Valid background found, index (59): starz037.png
(D) Valid background found, index (60): starz117.png
(D) Valid background found, index (61): starz116.png
(D) Valid background found, index (62): starz002.png
(D) Valid background found, index (63): starz129.png
(D) Valid background found, index (64): starz134.png
(D) Valid background found, index (65): starz074.png
(D) Valid background found, index (66): starz126.png
(D) Valid background found, index (67): starz096.png
(D) Valid background found, index (68): starz077.png
(D) Valid background found, index (69): starz036.png
(D) Valid background found, index (70): starz028.png
(D) Valid background found, index (71): starz012.png
(D) Valid background found, index (72): starz067.png
(D) Valid background found, index (73): starz150.png
(D) Valid background found, index (74): starz059.png
(D) Valid background found, index (75): starz060.png
(D) Valid background found, index (76): starz044.png
(D) Valid background found, index (77): starz106.png
(D) Valid background found, index (78): starz076.png
(D) Valid background found, index (79): starz056.png
(D) Valid background found, index (80): starz146.png
(D) Valid background found, index (81): starz035.png
(D) Valid background found, index (82): starz030.png
(D) Valid background found, index (83): starz105.png
(D) Valid background found, index (84): starz100.png
(D) Valid background found, index (85): starz001.png
(D) Valid background found, index (86): starz055.png
(D) Valid background found, index (87): starz107.png
(D) Valid background found, index (88): starz066.png
(D) Valid background found, index (89): starz144.png
(D) Valid background found, index (90): starz138.png
(D) Valid background found, index (91): starz051.png
(D) Valid background found, index (92): starz097.png
(D) Valid background found, index (93): starz091.png
(D) Valid background found, index (94): starz003.png
(D) Valid background found, index (95): starz113.png
(D) Valid background found, index (96): starz099.png
(D) Valid background found, index (97): starz009.png
(D) Valid background found, index (98): starz125.png
(D) Valid background found, index (99): starz008.png
(D) Valid background found, index (100): starz004.png
(D) Valid background found, index (101): starz098.png
(D) Valid background found, index (102): starz057.png
(D) Valid background found, index (103): starz086.png
(D) Valid background found, index (104): starz017.png
(D) Valid background found, index (105): starz022.png
(D) Valid background found, index (106): starz050.png
(D) Valid background found, index (107): starz112.png
(D) Valid background found, index (108): starz078.png
(D) Valid background found, index (109): starz061.png
(D) Valid background found, index (110): starz128.png
(D) Valid background found, index (111): starz072.png
(D) Valid background found, index (112): starz048.png
(D) Valid background found, index (113): starz049.png
(D) Valid background found, index (114): starz079.png
(D) Valid background found, index (115): starz137.png
(D) Valid background found, index (116): starz147.png
(D) Valid background found, index (117): starz041.png
(D) Valid background found, index (118): starz053.png
(D) Valid background found, index (119): starz149.png
(D) Valid background found, index (1

linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
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Re: FoFiX v3.1xx development thread

Postby jstump91 » Thu Jun 04, 2009 8:42 am

It looks like the "GuitarSceneClient has no attribute xxx" occurs when the extra GSC instance thing occurs.

I have been playing around with code to try to fix it, but so far I have only been able to make things worse. Go figure.
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Re: FoFiX v3.1xx development thread

Postby WildSioux » Thu Jun 04, 2009 9:11 am

Well, whatever it was...I restarted the game and it didn't have that error. But the song and voice was way out of sync with the notes. So I restarted my computer and all is well again.

On another note...the "Static Strings = Yes" now shows the strings again!
linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
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kristijan_mkd
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Thu Jun 04, 2009 12:18 pm

Tnx for the string fix Q. :wink:
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oesick
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Re: FoFiX v3.1xx development thread

Postby oesick » Thu Jun 04, 2009 5:19 pm

hi, one question.. what you think about coding the start and miss fill for mult/mult2 (on one, new png or something like that) for RB2 and RB Beatles??
orginal RB2:
so we can see some thing like this Image and Image
FOFIX:
and dont see no longer start like this Image and Image
Last edited by oesick on Thu Jun 04, 2009 6:13 pm, edited 2 times in total.
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Re: FoFiX v3.1xx development thread

Postby akedrou » Thu Jun 04, 2009 6:06 pm

oesick wrote:hi, one question.. what you think about coding the start and miss mult/mult2 (on one, new png or something like that) for RB2 and RB Beatles??

Huh?

Anyway, r1622 fixes FoFiX issue 805, and requires a rebuild of your song cache, so... sorry about that.
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