FoFiX v3.1xx development thread

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Re: FoFiX v3.1xx development thread

Postby akedrou » Fri Apr 24, 2009 4:24 pm

bruce142 wrote:I wanted to reset my stats in the lobby edit menu when my game crashes. Can anyone confirm this

here's my log

------------EDIT-----------------
Oh yeah, before anyone asks it, i'm using revision r1367

...Oh. Hahaha...

...

That's not functional yet. It won't reset your stats because no stats are saved there. =D

Don't push that button.
(I'll fix the error bit though - r1370)
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Re: FoFiX v3.1xx development thread

Postby RedShadow » Fri Apr 24, 2009 5:51 pm

Need some help, FoFiX Py2.5 won't run on my Osx Tiger
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Fri Apr 24, 2009 6:01 pm

RedShadow wrote:Need some help, FoFiX Py2.5 won't run on my Osx Tiger


Need some more info, help can't come to those who aren't descriptive.
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Re: FoFiX v3.1xx development thread

Postby jstump91 » Fri Apr 24, 2009 6:33 pm

Some microphone input code has been added in r1371.

There will most likely still not be playable vocals for quite a long time, but this code is something that such an implementation could possibly be built on top of.

It is possible to unlock the ability to define a controller as a mic (the test screen is fully implemented!) by manually setting "mic_features_enabled" in the [game] section of fofix.ini to True. (I implemented it like this as a form of n00b-proofing. I strongly recommend setting it back to False for normal gameplay. The rest of the code will probably throw violent fits (not to mention exceptions) when faced with such different controller definitions from what it is used to dealing with.)

There are two extra optional dependency modules needed to be able to use the experimental microphone input code. FoFiX will continue to function normally without them.

pyaudio - Python binding to PortAudio (used to read audio data from the microphone)
Home page: http://people.csail.mit.edu/hubert/pyaudio/
Windows, Python 2.4: http://people.csail.mit.edu/hubert/pyau ... 3.py24.exe
Windows, Python 2.6: http://people.csail.mit.edu/hubert/pyau ... 3.py26.exe

pypitch - a wrap of a couple C++ classes from Performous (a fork of UltraStar) that implement its pitch analyzer
svn: https://svn.stump.jstump.com/svnroot/pypitch/trunk
Windows, Python 2.4: http://www.mediafire.com/file/ni03jtyzj ... -py2.4.exe
Windows, Python 2.6: http://www.mediafire.com/file/s9mtx1xqj ... -py2.6.exe
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Fri Apr 24, 2009 6:41 pm

I saw that.

I was hoping/thinking you were going to be sneaky about it.

Nice job, can't wait to try it out.
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Re: FoFiX v3.1xx development thread

Postby RedShadow » Fri Apr 24, 2009 7:12 pm

Lysdestic wrote:
RedShadow wrote:Need some help, FoFiX Py2.5 won't run on my Osx Tiger


Need some more info, help can't come to those who aren't descriptive.

My apologizes!

I just downloaded the FoFiX Version 3.120 Py2.5

I opened an it crashed... Here's the error

Code: Select all

Link (dyld) error:

Symbol not found: _pthread_cond_init$UNIX2003
  Referenced from: /Users/powermac/Desktop/Frets on Fire.1.app/Contents/Frameworks/Python.framework/Versions/2.5/Python
  Expected in: /usr/lib/libSystem.B.dylib

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Re: FoFiX v3.1xx development thread

Postby trinidude4 » Fri Apr 24, 2009 7:16 pm

RedShadow wrote:

Code: Select all

Link (dyld) error:

Symbol not found: _pthread_cond_init$UNIX2003
  Referenced from: /Users/powermac/Desktop/Frets on Fire.1.app/Contents/Frameworks/Python.framework/Versions/2.5/Python
  Expected in: /usr/lib/libSystem.B.dylib



Aww man, not again. It's a problem on my end and I'll try figuring it out. That's the problem with making universal binaries on Leopard.
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Re: FoFiX v3.1xx development thread

Postby RedShadow » Fri Apr 24, 2009 7:18 pm

Mmm, Sorry to hear that, I wish you good luck man, Mac users count on you :wink:
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Re: FoFiX v3.1xx development thread

Postby trinidude4 » Fri Apr 24, 2009 7:23 pm

RedShadow wrote:Mmm, Sorry to hear that, I wish you good luck man, Mac users count on you :wink:


Just wondering, have you tried the python2.6 version? I don't know if I have to fix that one too.

I think I found the problem in the python2.5 version though.
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Re: FoFiX v3.1xx development thread

Postby akedrou » Fri Apr 24, 2009 7:35 pm

Just a heads up - the game will now not let you wander places you should not go with that mic hanging loose.
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Re: FoFiX v3.1xx development thread

Postby RedShadow » Fri Apr 24, 2009 7:35 pm

Yeah, I tried it too!
I think it was the same problem, I can post the error if you want, Just wait a sec...

---- EDIT ----

Link (dyld) error:

Symbol not found: _pthread_cond_init$UNIX2003
Referenced from: /Users/powermac/Desktop/Frets on Fire.app/Contents/Frameworks/Python.framework/Versions/2.6/Python
Expected in: /usr/lib/libSystem.B.dylib
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Re: FoFiX v3.1xx development thread

Postby trinidude4 » Fri Apr 24, 2009 7:55 pm

RedShadow wrote:Yeah, I tried it too!
I think it was the same problem, I can post the error if you want, Just wait a sec...

---- EDIT ----

Link (dyld) error:

Symbol not found: _pthread_cond_init$UNIX2003
Referenced from: /Users/powermac/Desktop/Frets on Fire.app/Contents/Frameworks/Python.framework/Versions/2.6/Python
Expected in: /usr/lib/libSystem.B.dylib


For the python2.5 version, try replacing the Python.framework in the Frameworks directory with the files in this zip: http://www.mediafire.com/?tnntwn0ynyg
I hope that version is fixed. I'm still digging around in the python 2.6 version.

--Edit--
Here's the Python.framework for the python2.6 version: http://www.mediafire.com/?n2onjnnm0tm
Last edited by trinidude4 on Sat Apr 25, 2009 1:22 pm, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby SPK » Fri Apr 24, 2009 10:22 pm

lvl4573r wrote:
SPK wrote:Hello everyone (sorry my poor english)

I have a problem with latest beta

I installed (win XP SP2)

fofix 0.100 full (instaler via google code page)
fofix patch 0.120 py2.4 (instaler via google code page)


the program loads fine, but the screen is complety BLACK, the SOUNDS works, TEXT works, any IMAGE NOT WORK.

My video card maybe? (the final version 0.100 works fine with the 6800 at 1280x768)
is a GF6800XE 256 MB, suppports SM3.0 with the lastest NVIDIA drivers.

A few screenshots about my problem

Spoiler:Main Menu (in any theme looks like this)
Image

Quick Play
Image

Options menu
Image



any sugestion?

THX in advance.

PD: I forgot, the problem is the same in the beta 0.120 py2.6.


I've also encountered a similar problem a couple of times when in the GH3 theme, after worldrave added the long songchoosepaper.png, if i go to a huge setlist and scroll all the way down (lower than the pic's length) all images disapear.
But this is usually fixed by restarting so its not that big an issue for me.
Anybody else experiencing this?


Any theme looks like the screenshots

please, anybody?

any sugestion about this problem?
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Re: FoFiX v3.1xx development thread

Postby kristijan_mkd » Sat Apr 25, 2009 4:08 am

jstump91 wrote:Some microphone input code has been added in r1371.

I tested this , it fncking reckognizes chords and notes of my guitar, haha it's so cool.
If u can make for us to bind for example F , Gb, G, Ab and A to Fret 1, Fret 2 , Fret 3 , Fret 4 , Fret 5 that'll be ultra cool dude!!! I can play fof with my real guitar hahaha. :love:

Edit , later.

It also recognizes my electric guitar plugged in into the line in, even better! If i set on acoustic effect it recognizes the notes great! I've turned on jurgen and pretend playing with my real guitar and it was so fun xD The chords will be problem anyway but i guess we will make 1 note chords for this, to solve it. I would LOVE to play like this, but dunno what happens with the delay, maybe it recognizes the note with a little delay or.. :glare:
Last edited by kristijan_mkd on Sat Apr 25, 2009 4:25 am, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby angellinus » Sat Apr 25, 2009 4:16 am

WoW frets on fire has vocals?
Image

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