--== Rock Band 2 : RBF - Revision 90..by [K.i.D]™ --==

Discussion particular to FoFiX, its development, and themes
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Honestly, do you like this theme and the way the post is organised?

It's the best theme & post ever!
1840
53%
The theme is perfect!
995
29%
It's ok..
394
11%
It's stupid!
24
1%
It sucks bad, so i don't even play it anymore.
37
1%
The theme is great but i don't like the post.
136
4%
The theme sucks but the post is well organised.
43
1%
 
Total votes: 3469
MarttiPartti
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby MarttiPartti » Sat Oct 24, 2009 11:08 am

Thanks for help it worked!, I know this isn't right topic for problems, but thanks anyway.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby adamski » Sun Oct 25, 2009 10:54 am

I need a help !! :D
I have MFH mod 3.00 and changed to fofix 3.120 and I downloaded this mod and it didin't work ...
I click on this mod and nothing change... maybe I had't install fofix good or somethnig ...
pls help
Uh huhuhuhuhuhuh!
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby crushedsoul1298 » Sun Oct 25, 2009 11:40 am

its not a mod, its a theme. put it in fofix 3.120 finals theme folder!
Bite me.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby Asesino666X » Sun Oct 25, 2009 2:46 pm

Thank you Very Much!!!!!!!!!
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby KaelemGaen » Fri Nov 20, 2009 6:54 pm

Not to necropost, but anyone else have trouble getting this theme to run in the alpha? I always get a crash about.. something I need to check what it is again.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby sliost2 » Sat Nov 21, 2009 7:24 am

I have the same issue. When i try to play a song it crashes after loading screen
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby KaelemGaen » Sat Nov 21, 2009 12:04 pm

Alright caught the error this time, same situation as the above poster, as soon as I try to play a song on it it crashes and this is the trace back

Code: Select all

Traceback (most recent call last):
  File "C:\GAMES\FoFiX Alpha\src\GameEngine.py", line 1125, in run
    return self.mainloop()
  File "C:\GAMES\FoFiX Alpha\src\GameEngine.py", line 1100, in main
    self.view.render()
  File "C:\GAMES\FoFiX Alpha\src\View.py", line 256, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "C:\GAMES\FoFiX Alpha\src\GuitarScene.py", line 5705, in render
    Scene.render(self, visibility, topMost) #MFH - I believe this eventually cal
ls the renderGuitar function, which also involves two viewports... may not be ea
sy to move this one...
  File "C:\GAMES\FoFiX Alpha\src\Scene.py", line 93, in render
    self.render3D()
  File "C:\GAMES\FoFiX Alpha\src\GuitarScene.py", line 4268, in render3D
    self.stage.render(self.visibility)
  File "C:\GAMES\FoFiX Alpha\src\Stage.py", line 383, in render
    self.rockmeter.render(visibility)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 756, in render
    layer.render(visibility)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 77, in render
    effect.apply(i)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 400, in apply
    except:  self.layer.scale = (eval(self.opt.get("xscale")), eval(self.opt.get
("yscale")))
  File "<string>", line 1, in <module>
AttributeError: 'bool' object has no attribute 'widthf'

Happens on the Alpha, seems like a theme glitch
The French
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sliost2
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby sliost2 » Sun Nov 22, 2009 3:42 am

I have the same log :/
the best game: FoFix
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby godviollator » Sun Nov 22, 2009 11:29 am

KaelemGaen wrote:Alright caught the error this time, same situation as the above poster, as soon as I try to play a song on it it crashes and this is the trace back

Code: Select all

Traceback (most recent call last):
  File "C:\GAMES\FoFiX Alpha\src\GameEngine.py", line 1125, in run
    return self.mainloop()
  File "C:\GAMES\FoFiX Alpha\src\GameEngine.py", line 1100, in main
    self.view.render()
  File "C:\GAMES\FoFiX Alpha\src\View.py", line 256, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "C:\GAMES\FoFiX Alpha\src\GuitarScene.py", line 5705, in render
    Scene.render(self, visibility, topMost) #MFH - I believe this eventually cal
ls the renderGuitar function, which also involves two viewports... may not be ea
sy to move this one...
  File "C:\GAMES\FoFiX Alpha\src\Scene.py", line 93, in render
    self.render3D()
  File "C:\GAMES\FoFiX Alpha\src\GuitarScene.py", line 4268, in render3D
    self.stage.render(self.visibility)
  File "C:\GAMES\FoFiX Alpha\src\Stage.py", line 383, in render
    self.rockmeter.render(visibility)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 756, in render
    layer.render(visibility)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 77, in render
    effect.apply(i)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 400, in apply
    except:  self.layer.scale = (eval(self.opt.get("xscale")), eval(self.opt.get
("yscale")))
  File "<string>", line 1, in <module>
AttributeError: 'bool' object has no attribute 'widthf'

Happens on the Alpha, seems like a theme glitch

I too man :/
YEAH, IAM BRAZILIAN! (SORRY FOR BAD ENGLISH)
Image
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby caiowatanabe » Sun Nov 22, 2009 12:49 pm

godviollator wrote:
KaelemGaen wrote:Alright caught the error this time, same situation as the above poster, as soon as I try to play a song on it it crashes and this is the trace back

Code: Select all

Traceback (most recent call last):
  File "C:\GAMES\FoFiX Alpha\src\GameEngine.py", line 1125, in run
    return self.mainloop()
  File "C:\GAMES\FoFiX Alpha\src\GameEngine.py", line 1100, in main
    self.view.render()
  File "C:\GAMES\FoFiX Alpha\src\View.py", line 256, in render
    layer.render(self.visibility[layer], layer == self.layers[-1])
  File "C:\GAMES\FoFiX Alpha\src\GuitarScene.py", line 5705, in render
    Scene.render(self, visibility, topMost) #MFH - I believe this eventually cal
ls the renderGuitar function, which also involves two viewports... may not be ea
sy to move this one...
  File "C:\GAMES\FoFiX Alpha\src\Scene.py", line 93, in render
    self.render3D()
  File "C:\GAMES\FoFiX Alpha\src\GuitarScene.py", line 4268, in render3D
    self.stage.render(self.visibility)
  File "C:\GAMES\FoFiX Alpha\src\Stage.py", line 383, in render
    self.rockmeter.render(visibility)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 756, in render
    layer.render(visibility)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 77, in render
    effect.apply(i)
  File "C:\GAMES\FoFiX Alpha\src\Rockmeter.py", line 400, in apply
    except:  self.layer.scale = (eval(self.opt.get("xscale")), eval(self.opt.get
("yscale")))
  File "<string>", line 1, in <module>
AttributeError: 'bool' object has no attribute 'widthf'

Happens on the Alpha, seems like a theme glitch

I too man :/


i guess everyone is getting this including me
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blazingamer
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby blazingamer » Sun Nov 22, 2009 2:09 pm

Have you made sure all the image files called by the rockmeter.ini are in a folder called "rockmeter"? That might be causing the problem, after checking the RB2 svn I noticed it hasn't been updated for that change.
The French
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby sliost2 » Sun Nov 22, 2009 2:13 pm

I try this.

EDIT : Yeah it works but it's very ugly.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby blazingamer » Sun Nov 22, 2009 2:24 pm

What do you mean by very ugly? Please post a screenshot so I could at least work on the methods and get it looking correct.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby fuzion » Sun Nov 22, 2009 3:35 pm

Image Image Image Image

Everything is on the wrong side, skewed, and generally out of position.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 90..by [K.i.D]™

Postby blazingamer » Mon Nov 23, 2009 6:54 am

That is because the code for two player, in general (face-off and coOp), is not complete and is currently being worked on. Right now only single player is stable.

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