Postby krass2509 » Tue May 19, 2015 7:47 pm
I switched to the GH3 mod after downloading FoFIX and this logfile came up after switching GH3 Mod to on.
[ 0.000000] (D) Logging initialized: Tue May 19 19:46:39 2015
[ 0.113000] (W) Pitch bending is not supported; install john.stumpo's pitchbend module (r7 or higher) if you want it.
[ 0.113000] (W) OggStreamer not found. Falling back to legacy pyogg/pyvorbis based ogg streamer.
[ 0.149000] (W) Missing pyaudio or pypitch - microphone support will not be possible
[ 0.164000] (D) GameEngine class init (GameEngine.py)...
[ 0.164000] (D) FoFiX v4.0.0 alpha 1 starting up...
[ 0.164000] (D) Python version: 2.6.6
[ 0.164000] (D) Pygame version: 1.9.1release-svn2575
[ 0.164000] (D) PyOpenGL version: 3.0.1
[ 0.164000] (D) Numpy version: 1.5.1
[ 0.164000] (D) PIL version: 1.1.7+
[ 0.164000] (D) sys.argv: ['C:\\Users\\Josh\\Desktop\\fofix-4.0.0alpha1\\FoFiX.exe']
[ 0.164000] (D) os.name: nt
[ 0.164000] (D) sys.platform: win32
[ 0.164000] (D) win32api.GetVersionEx(1): (6, 1, 7601, 2, 'Service Pack 1', 1, 0, 256, 1, 0)
[ 0.168000] (D) Disabling screensaver.
[ 0.168000] (D) Initializing audio.
[ 0.286000] (D) Audio configuration: (44100, -16, 2)
[ 0.304000] (D) Initializing pygame.mixer & audio system at 44100 Hz.
[ 0.304000] (D) Initializing video.
[ 0.511000] (D) Compiling shader "stage" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\lightning.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\lightning.frag.
[ 0.519000] (D) Compiling shader "sololight" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\lightning.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\lightning.frag.
[ 0.520000] (D) Compiling shader "tail" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\lightning.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\lightning.frag.
[ 0.521000] (D) Compiling shader "tail2" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\rockbandtail.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\rockbandtail.frag.
[ 0.522000] (D) Compiling shader "notes" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\metal.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\metal.frag.
[ 0.528000] (D) Compiling shader "neck" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\neck.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\neck.frag.
[ 0.528000] (D) Compiling shader "cd" from C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\cd.vert and C:\Users\Josh\Desktop\fofix-4.0.0alpha1\data\shaders\cd.frag.
[ 0.533000] (D) 0 joysticks found.
[ 0.533000] (W) No MIDI input ports found.
[ 0.535000] (E) Terminating due to unhandled exception:
Traceback (most recent call last):
File "FoFiX.py", line 298, in <module>
File "FoFiX.py", line 183, in main
File "GameEngine.pyo", line 593, in __init__
File "Mod.pyo", line 38, in init
File "Mod.pyo", line 66, in activateMod
AttributeError: 'module' object has no attribute 'open'
No idea what to do.