FoFiX 4.0.0 Development Thread

Discussion particular to FoFiX, its development, and themes
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weirdpeople
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Re: FoFiX 4.0.0 Development Thread

Postby weirdpeople » Sat Sep 26, 2009 11:21 pm

for 4.0 i think there needs to be an official theme because fofix just needs its own look
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Re: FoFiX 4.0.0 Development Thread

Postby gitaron » Sun Sep 27, 2009 4:29 am

I have problem with drums.
When i play solo part on drums, solo neck dont show up. And next, when i collect all white notes, drums string flash dont show up, i have string only when i activating Overdrive, and at the end of the song.
Can someone help me ? ;p
I'm Brazilian
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Re: FoFiX 4.0.0 Development Thread

Postby Italo_Hellboy » Sun Sep 27, 2009 7:48 am

is possible to create this menu ?

those positions ?

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Sorry for bad english !! I'm Brazilian
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worldrave
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Re: FoFiX 4.0.0 Development Thread

Postby worldrave » Sun Sep 27, 2009 12:19 pm

All the rotation code for GH is broken, making all the SPLight's all straight up instead of properly angled like how i had done them previously. Which A LOT of time was spent getting them all perfectly. Any idea's on changes made in the area?

Spoiler:Image



Sorry, i haven't had time to track down which revision seem's to break this. I figured someone might have an idea already before going in.
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Re: FoFiX 4.0.0 Development Thread

Postby max26199 » Sun Sep 27, 2009 1:32 pm

worldrave wrote:Sorry, i haven't had time to track down which revision seem's to break this

r1900
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Re: FoFiX 4.0.0 Development Thread

Postby jstump91 » Sun Sep 27, 2009 2:14 pm

r1909 should fix the SP light rotation.
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Re: FoFiX 4.0.0 Development Thread

Postby evilynux » Sun Sep 27, 2009 2:33 pm

jstump91 wrote:r1909 should fix the SP light rotation.

And it does, good job!
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Re: FoFiX 4.0.0 Development Thread

Postby worldrave » Sun Sep 27, 2009 3:04 pm

Hey, thanks a bunch for fixing that Jstump!!!
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Re: FoFiX 4.0.0 Development Thread

Postby slantyr » Sun Sep 27, 2009 3:30 pm

why can't you have more than two players in gh themes?

why can't gh themes have rb co-op?

do vocals work in multi-player yet?
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Sun Sep 27, 2009 7:57 pm

weirdpeople wrote:for 4.0 i think there needs to be an official theme because fofix just needs its own look

Definitely agreed. There's a tentative plan to start one up to be developed alongside new theme changes, partially to give FoFiX it's own unique look, and partially to test all the new settings :tongue:
There'll probably be a separate discussion thread for this theme started up later.

slantyr wrote:why can't you have more than two players in gh themes?

why can't gh themes have rb co-op?

do vocals work in multi-player yet?
1) You can't? Wasn't aware of that
2) There was a discussion about this some time ago, and it was difficult to arrange the GH graphics in a way that made RB co-op make sense. Hopefully this will be remedied in FoFiX 4.0.0
3) I think so, but I haven't tried this myself.
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slantyr
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Re: FoFiX 4.0.0 Development Thread

Postby slantyr » Sun Sep 27, 2009 8:16 pm

3-4 player wasn't available until i tried a rb theme

what has to be changed with the meters for rb co-op for gh themes?
someone fails and get the x in the data folder, someone else saves him with their sp
edit: not anymore, so someone would have to adds the graphics to a gh theme

vocals gave me the same error in multiplayer for several themes
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Re: FoFiX 4.0.0 Development Thread

Postby worldrave » Sun Sep 27, 2009 10:14 pm

Yay, the 1st code change in 4.0 to break theme's. In this one it's rockmeters. But in a GOOD way guys!!! This already is opening up a bit of flexibilily for theming. Thanks!! Also partially allowing me further progress on my secret project. And already half way done updating GH3 to reflect the new changes.

EDIT- All done. GH3 is already compliant. Also fixed the dots.png in megalightGH3, as it needed the width spliced properly, causing some multiplier set's of lights to be shifted over a few pixels.
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Re: FoFiX 4.0.0 Development Thread

Postby gitaron » Mon Sep 28, 2009 4:37 am

Fix for Rock Band 2 Theme to work with latest rev.

past it to your stage.ini in your RB2 folder

Spoiler:

[layer0]
texture = rock_bottom.png

[layer0:fx0]
type = rock
xpos = 0.07
ypos = 0.5
xscale = .5
yscale = .5
rockmax = 2

[layer1]
texture = rock_fill.png

[layer1:fx0]
type = rock
xpos = 0.07
ypos = 0.3-(0.6234375*currentRock*0.65)/2+(0.6234375*currentRock*0.65)
xscale = .5
yscale = .5*currentRock
failingoff = 1
rockmax = 2
color = (1,0,0,1);(1,1,0,1);(0,1,0,1)

[layer2]
texture = rock_fill.png

[layer2:fx0]
type = rock
xpos = 0.07
ypos = 0.5
xscale = .5
yscale = .5
failingoff = 2
color = (1,1,1,1)

[layer3]
texture = rock_top.png

[layer3:fx0]
type = rock
xpos = 0.07
ypos = 0.5
xscale = .5
yscale = .5
rockmax = 2

[layer4]
texture = rock_max.png

[layer4:fx0]
type = rock
xpos = 0.07
ypos = 0.5
xscale = .5
yscale = .5
rockmax = 1

[layer5]
texture = rock_arr.png

[layer5:fx0]
type = rock
xpos = .1
ypos = 0.3+(0.6234375*currentRock*0.65)
xscale = self.layer.drawing.widthf(pixelw = 60.000)
yscale = -self.layer.drawing.widthf(pixelw = 60.000)
failingoff = 1

[layer8]
texture = score.png
xpos = 0.9
ypos = 0.8304
xscale = .5
yscale = .5

[layer9]
texture = counter.png
xpos = .915
ypos = 0.7720
xscale = .5
yscale = -.5

[layer10]
text = streak
font = streakFont
xpos = 0.97-Wid
ypos = 0.1580
replace = 0,O

[layer11]
texture = overdrive bottom.png
xpos = .5
ypos = 0.083333333
xscale = 0.5
yscale = 0.5

[layer12]
texture = overdrive fill.png

[layer12:fx0]
type = power
xpos = .5*(1+oBarScale*(currentSP-1))
ypos = 0.083333333
xscale = .5*currentSP
yscale = .5
rect = (0,currentSP,0,1)

[layer13]
texture = overdrive top.png
xpos = .5
ypos = 0.083333333
xscale = .5
yscale = .5

[layer14]
texture = overdrive full.png

[layer14:fx0]
type = power
show = 50
xpos = .5
ypos = 0.083333333
xscale = .5
yscale = .5

[layer15]
text = score
font = scoreFont
xpos = 0.97-Wid
ypos = 0.1125
replace = 0,O

[layer16]
texture = mult2.png

[layer16:fx0]
type = streak
xpos = 0.5023
ypos = 0.0585
xscale = .95
yscale = -.82*.125
vertrect = 10
horirect = 1

[layer17]
texture = mult.png

[layer17:fx0]
type = mult
xpos = .5
ypos = 0.05
xscale = .8
yscale = -.8*.125
vertrect = 8
horirect = 1



Option: Mute Drum track durning fills don't work for me
i still hear drum track
and yes, i have separated drum track
can some1 help me ?
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angellinus
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Re: FoFiX 4.0.0 Development Thread

Postby angellinus » Mon Sep 28, 2009 4:46 am

Hmmm..... An issue clean up?
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