FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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blazingamer
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Sat Aug 15, 2009 9:47 pm

For videos I recommend support for both high-quality formats and commonly used/popular user formats, that way we can choose if we want extremely high-quality with large file size, or something that's easier to get and can just slap in there for a nice looking background.

So for supported formats, these are the ones I'd like to see:
-avi
-DivX/Xvid
-mpeg/mp4
-ogg
-flv
-wmv

What I currently say is, who cares about open-source file formats, right now we want videos and it would be friendlier and more user accepted if we supported common formats so then people wouldn't have to waste their time converting just so they could play with animation in the background. We give people what they want, then we get more people playing and most likely less complaints with our choice.
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Re: FoFiX v3.1xx development thread

Postby death_au » Sat Aug 15, 2009 10:42 pm

I agree with blazingamer. At the same time, we don't want to overload the code with too many formats. We don't even properly support multiple image file formats yet.
That being said, I had an idea on how to possibly support multiple filetypes for images that could apply to videos as well. See my comments on FoFiX issue 635
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Sun Aug 16, 2009 12:10 am

I actually had jpeg support for a couple of things awhile back ago but I never committed and just decided to throw the files away since they were already 30 revisions behind at the time.
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Re: SPANISH TRANSLATION FINALLY RELEASED

Postby Borisdsp » Sun Aug 16, 2009 3:21 am

evilynux wrote:
Borisdsp wrote:I finish the translation!!!
http://www.4shared.com/file/124956509/c ... anish.html


Could you please also provide the .po file?
Also, I'd be greatful if you could open an issue about it in the tracker so i quickly see it.

I'm rarely on the FoFFF these days (free time is rare).

1- Yes, po file here:
http://www.4shared.com/file/125367265/6 ... anish.html

2- Google code issue, how? something like that?
http://code.google.com/p/fofix/issues/detail?id=935

ps- Ogg is a free audio format. OGV is a free video format. and i know how to convert to it and can give you some videos to see the quelity.
ps2- bye
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Re: FoFiX v3.1xx development thread

Postby Playa d-_-b » Sun Aug 16, 2009 5:05 am

What's the difference between normal FoF and FoFix?
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Re: FoFiX v3.1xx development thread

Postby evilynux » Sun Aug 16, 2009 7:32 am

blazingamer wrote:So for supported formats, these are the ones I'd like to see:
-avi
-DivX/Xvid
-mpeg/mp4
-ogg
-flv
-wmv
[...]


FWIW, it's not that i wanted to dictate a format. I would have liked us to stick to a format (be it container or codec) for the sake of coherence.
But it's no biggy as all those formats are already supported, you just need to install the gst-plugin-* that contains it and my code will play it (thanks to GStreamer (pygst)).

You can already test that with VideoPlayer.py and VideoPlayerTest.py .
Have a quick glance at VideoPlayerTest.py, i've already tested a couple...
I haven't tested Matroska, but i see that it's in the list of GStreamer plugins, so it should work.

Cheers
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Re: FoFiX v3.1xx development thread

Postby BlackJack » Sun Aug 16, 2009 10:28 am

Playa d-_-b wrote:What's the difference between normal FoF and FoFix?


* Completely Customizable Graphics (standard .PNG format)
* Completely Customizable Sound Effects & Menu Music (standard .OGG format)
* Completely Customizable Fretboard Point Of View (POV)
* Completely Customizable Menus and Layouts
* 2D or 3D Notes & Frets
* 3D Note Texturing
* Unlimited Themes
* Unlimited Necks
* Graphical Neck Selection
* Multiplayer Support with several different game types (2 players only for now, battle and cooperative modes)
* Random Stages, Stage Rotation (slideshow) and basic Animated Stages
* Support for seperated song, guitar, bass and drum audio tracks
* Guitar playable & separated track support
* Lead Guitar & Rhythm Guitar playable track support
* Bass Guitar playable & separated track support
* Bass Groove 5x, 6x, 10x, and 12x multiplier support
* Drums playable & separated track support
* Starpower/Overdrive
* Big Rock Endings
* Drum Fills to activate starpower / overdrive
* Native MIDI instrument input / controller support
* Pitch-bending whammy DSP effect
* Songlist metadata caching for faster subsequent load times
* Both digital and analog Killswitch effects (Pseudo whammy bar support)
* Jurgen (Computer Player, skilled at guitar / bass / drums)
* Support for Guitar Solos, Bass Solos, and Drum Solos
* Practice mode: single-track, full-speed, selectable start position / section
* Slowdown mode: single or multiple tracks, 3/4, 1/2 or 1/4 speed (for now)
* Tutorial songs (4 so far)
* Customizable HO/POs (including chord pull-offs) and Note Hit Window
* In-Game Status Display
* In-Game Star Score Display (continuous partial star fillup available)
* Optional scrolling or static MIDI / RockBand lyrics (where available)
* World high score chart with optional score uploading
* Yadda Yadda... (vocal support, etc.)
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aduro
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Re: FoFiX v3.1xx development thread

Postby aduro » Sun Aug 16, 2009 11:23 am

Current problems that need to be worked out:
-muting of video's audio (shouldn't be too hard, just need to enable gstmixer
and set it to mute)


Hey this might be cool for an ini option, having the sound embedded in the video could work out better than using the in game sound in some cases, couldn't it?
Wait what
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Sun Aug 16, 2009 11:49 am

I go away for a week and we get fricking video playback. You devs need a medal. :laugh:

Well, got myself a music video in the right format, right folder, and I got this error:

Code: Select all

Traceback (most recent call last):
  File "FoFiX.py", line 38, in <module>
    from GameEngine import GameEngine
  File "D:\FoFiXSVN\src\GameEngine.py", line 49, in <module>
    from Debug import DebugLayer
  File "D:\FoFiXSVN\src\Debug.py", line 34, in <module>
    import Stage
  File "D:\FoFiXSVN\src\Stage.py", line 36, in <module>
    from VideoPlayer import VideoPlayer
  File "D:\FoFiXSVN\src\VideoPlayer.py", line 28, in <module>
    import gobject
ImportError: No module named gobject
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bruce142
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Re: FoFiX v3.1xx development thread

Postby bruce142 » Sun Aug 16, 2009 1:52 pm

I think it's occuring because you haven't installed the GStreamer yet.
Wait what
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evilbobthebob
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Sun Aug 16, 2009 2:44 pm

Well, I need someone to point me to the GStreamer python library for Python 2.6 on Windows. I've looked on the GStreamer site but they only have up to Python 2.5. I assume jstumpo would oblige in creating packages for Python 2.6? I can do most things with the alpha build, but compiling python modules isn't one of them.
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Spoiler:ummmmm hey guys
you suck because I said so
I know everything about art guys
what you make is worthless because you use photos
allow me to bash you and not prove I hold any talent of my own guys
guys guys guys
look at me
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C++ code is tasty.
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Re: FoFiX v3.1xx development thread

Postby raphaelr » Sun Aug 16, 2009 3:16 pm

I've come this far:

Code: Select all

Traceback (most recent call last):
  File "fofix.py", line 38, in ?
    from GameEngine import GameEngine
  File "G:\Spiele\Frets On Fire\src\GameEngine.py", line 49, in ?
    from Debug import DebugLayer
  File "G:\Spiele\Frets On Fire\src\Debug.py", line 34, in ?
    import Stage
  File "G:\Spiele\Frets On Fire\src\Stage.py", line 36, in ?
    from VideoPlayer import VideoPlayer
  File "G:\Spiele\Frets On Fire\src\VideoPlayer.py", line 28, in ?
    import gobject
  File "C:\Python24\Lib\site-packages\gtk-2.0\gobject\__init__.py", line 30, in
?
    from _gobject import *
ImportError: DLL load failed: The specified module could not be found.
And I can't install gstreamer because it requires GTK... which I have installed...
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qb8young
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Re: FoFiX v3.1xx development thread

Postby qb8young » Sun Aug 16, 2009 3:44 pm

I am having this error message:

Traceback (most recent call last):
File "fofix.py", line 38, in ?
from GameEngine import GameEngine
File "C:\FoFix\src\GameEngine.py", line 49, in ?
from Debug import DebugLayer
File "C:\FoFix\src\Debug.py", line 34, in ?
import Stage
File "C:\FoFix\src\Stage.py", line 36, in ?
from VideoPlayer import VideoPlayer
File "C:\FoFix\src\VideoPlayer.py", line 28, in ?
import gobject
ImportError: No module named gobject

Any ideas?
C++ code is tasty.
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Re: FoFiX v3.1xx development thread

Postby raphaelr » Sun Aug 16, 2009 3:47 pm

@qb8young:
http://gstreamer.freedesktop.org/pkg/wi ... .setup.zip

but you need the gstreamer binaries too... and this is where hell begins...
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Re: FoFiX v3.1xx development thread

Postby evilbobthebob » Sun Aug 16, 2009 3:51 pm

Unfortunately raphaelr that won't work with Python 2.6 either.
All my songs | My Hero Project: A Hero
The Smart Way to Ask Questions
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Spoiler:ummmmm hey guys
you suck because I said so
I know everything about art guys
what you make is worthless because you use photos
allow me to bash you and not prove I hold any talent of my own guys
guys guys guys
look at me
I need attention


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