FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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Zanger
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Re: FoFiX v3.1xx development thread

Postby Zanger » Wed Jul 22, 2009 8:31 pm

raynebc wrote:
Zanger wrote:If I buy a graphics card, with open gl3 support, will fofix play much smother. Would this help?? -
http://www.newegg.com/Product/Product.a ... 6814130498


Does your computer really not have an AGP or PCI Express port? If it does, you should aim for a card that uses that instead of plain old PCI.

It does...I only have $80. I actually have a very nice pc. Would it help performance??
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Re: FoFiX v3.1xx development thread

Postby raynebc » Wed Jul 22, 2009 9:16 pm

AGP and PCI-Express both have higher bandwidths than PCI, so there's less of a potential for a bottleneck. I can't personally say if it will perform badly for a resource hungry PC game or not, but I'm sure it would do worse than an AGP card where all other specs are equal.
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Re: FoFiX v3.1xx development thread

Postby Figure » Fri Jul 24, 2009 8:28 am

I changed my settings and I´ve got this:

Spoiler:(E) Loading error: Traceback (most recent call last):
File "GameEngine.pyo", line 1004, in main
File "Engine.pyo", line 133, in run
File "Engine.pyo", line 124, in _runTask
File "Input.pyo", line 404, in run
File "Input.pyo", line 315, in broadcastEvent
File "GuitarScene.pyo", line 5649, in keyPressed
File "GuitarScene.pyo", line 5860, in keyPressed3
File "View.pyo", line 74, in pushLayer
AttributeError: 'NoneType' object has no attribute 'shown'

(E) AttributeError, <type 'exceptions.AttributeError'>: 'NoneType' object has no attribute 'shown'Traceback (most recent call last):
File "GameEngine.pyo", line 1031, in run
File "GameEngine.pyo", line 1004, in main
File "Engine.pyo", line 133, in run
File "Engine.pyo", line 124, in _runTask
File "Input.pyo", line 404, in run
File "Input.pyo", line 315, in broadcastEvent
File "GuitarScene.pyo", line 5649, in keyPressed
File "GuitarScene.pyo", line 5860, in keyPressed3
File "View.pyo", line 74, in pushLayer
AttributeError: 'NoneType' object has no attribute 'shown'

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Re: FoFiX v3.1xx development thread

Postby bielmax » Fri Jul 24, 2009 12:19 pm

hey myfingershurt

Where i can change Hitflameanimation scale, resolution and etc in Fofix phyton files ???

I'm making a new hitflame based in rockband for my theme

pls PM me
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Re: FoFiX v3.1xx development thread

Postby blazingamer » Fri Jul 24, 2009 1:24 pm

MyFingersHurt hasn't been around that much lately, he's still here just not as active.

Hitflame code from what I remember can not be changed in the theme.ini (correct me if I'm wrong but last I check it could but only static hitflames, not animated). I'm pretty sure the animated hitflame scaling is hard coded seeing that I put it there, but hey, it's an opensource project so someone might have changed that on me while I wasn't looking. Resolution can be anything as long as it can be evenly divided into 13 sections with equal width.

We do not recommend changing python files just for one theme that you decided on making. If you have a cause that you think is worthwhile programming we might recommend it. Your feature doesn't sound too hard but since we're on a feature freeze we can't put it in at this moment.
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Re: FoFiX v3.1xx development thread

Postby bielmax » Fri Jul 24, 2009 7:21 pm

blazingamer wrote:MyFingersHurt hasn't been around that much lately, he's still here just not as active.

Hitflame code from what I remember can not be changed in the theme.ini (correct me if I'm wrong but last I check it could but only static hitflames, not animated). I'm pretty sure the animated hitflame scaling is hard coded seeing that I put it there, but hey, it's an opensource project so someone might have changed that on me while I wasn't looking. Resolution can be anything as long as it can be evenly divided into 13 sections with equal width.

We do not recommend changing python files just for one theme that you decided on making. If you have a cause that you think is worthwhile programming we might recommend it. Your feature doesn't sound too hard but since we're on a feature freeze we can't put it in at this moment.


i understand, but its not for one theme... is a rockband 1 and 2 and my ;D

if have some way to change max. width suported for hitflame (animated or not), i will be happy and its gonna change the gameplay's visual for better

pm me :P
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Re: FoFiX v3.1xx development thread

Postby mydeepestdream » Sat Jul 25, 2009 8:05 am

Hey, sorry for bothering everyone, but when will the new full release be available?
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Re: FoFiX v3.1xx development thread

Postby hannon » Sat Jul 25, 2009 5:16 pm

just something to add to the GH3 battles, do remember to set the whammy to drive off attacks after they have been launched, figured id bite that one in the butt before someone else did
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Re: FoFiX v3.1xx development thread

Postby akedrou » Sat Jul 25, 2009 5:24 pm

hannon wrote:just something to add to the GH3 battles, do remember to set the whammy to drive off attacks after they have been launched, figured id bite that one in the butt before someone else did

What do you mean?

...and I am pretty sure the expression you want is "nip in the bud"... But I suppose your way works...
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hannon
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Re: FoFiX v3.1xx development thread

Postby hannon » Sat Jul 25, 2009 5:30 pm

akedrou wrote:
hannon wrote:just something to add to the GH3 battles, do remember to set the whammy to drive off attacks after they have been launched, figured id bite that one in the butt before someone else did

What do you mean?

...and I am pretty sure the expression you want is "nip in the bud"... But I suppose your way works...



Really ? you've played GH3 i assume? anyways its when you press on the whammy in a fast manner to drain attacks off, such as "whammy for GH3 difficultly attacks and amp overload"

i knew there was something that wasn't discussed
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Re: FoFiX v3.1xx development thread

Postby BlackJack » Sat Jul 25, 2009 5:33 pm

raynebc wrote:
mydeepestdream wrote:Hey, sorry for bothering everyone, but when will the new full release be available?


http://code.google.com/p/fofix/wiki/Roadmap
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Re: FoFiX v3.1xx development thread

Postby mydeepestdream » Sat Jul 25, 2009 5:38 pm

BlackJack wrote:
raynebc wrote:
mydeepestdream wrote:Hey, sorry for bothering everyone, but when will the new full release be available?


http://code.google.com/p/fofix/wiki/Roadmap

Thanks!
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Re: FoFiX v3.1xx development thread

Postby fablaculp » Sun Jul 26, 2009 12:26 pm

Hi there !

Now i got a little time to play FoFix, the game is lagging during song.

The problem is that i cannot tap all notes (only about 1 on10).

I really can't play, it seems that the input controller isn't synchronized or so.

I have he game since its beginning, svn tester and commiter (translation) and i never had this kind of problem.

Any idea ?

here are my logs :

Spoiler:(W) Pitch bending is not supported; install john.stumpo's pitchbend module (r7 or higher) if you want it.
(W) Missing pyaudio - microphone support will not be possible
(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v3.120 alpha (r1777) starting up...
(D) pygame version: 1.7.1release
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 1)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(E) Shaders disabled due to pyOpenGL 2.x compatibility issue: Traceback (most recent call last):
File "Shader.pyo", line 649, in set
File "Shader.pyo", line 86, in checkFunctionsForPyOpenGL2x
ShaderCompilationError: ctypes is required to use shaders with pyOpenGL 2.x.

(D) Enabling high priority timer.
(D) 1 joysticks found.
(D) 9 guitscw sounds found in themes\RockBand 2\sounds: guitscw1.ogg - guitscw9.ogg
(D) 8 bassscw sounds found in themes\RockBand 2\sounds: bassscw1.ogg - bassscw8.ogg
(D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
(D) 10 accept sounds found in themes\RockBand 2\sounds: accept1.ogg - accept10.ogg
(D) 9 guitscw sounds found in themes\RockBand 2\sounds: guitscw1.ogg - guitscw9.ogg
(W) RockBand 2\soundsattleused.ogg not found -- using staractive.ogg instead.
(W) RockBand 2\sounds
escue.ogg not found -- using staractivate.ogg instead.
(W) RockBand 2\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead
(D) Default animated stage for RockBand 2 theme = Normal
(D) Ready.
(D) View: Push: MainMenu
(D) View: Push: Menu
(E) Shaders disabled due to pyOpenGL 2.x compatibility issue: Traceback (most recent call last):
File "Shader.pyo", line 649, in set
File "Shader.pyo", line 86, in checkFunctionsForPyOpenGL2x
ShaderCompilationError: ctypes is required to use shaders with pyOpenGL 2.x.

(D) Graphic menu enabled for submenu: solo
(D) View: Push: Menu
(D) View: Push: ControlActivator
(D) View: Pop: ControlActivator
(D) Starting server.
(D) Connecting to host 127.0.0.1.
(D) View: Pop all
(D) View: Pop: MainMenu
(D) View: Pop: Menu
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) Session #1 connected.
(D) View: Pop: Menu
(D) View: Push: Lobby
(D) Connected as session #1.
(D) 1 phrases taught.
(D) 2 phrases taught.
(D) Learned about World.CreatePlayer, 1 phrases now known.
(D) 1 phrases taught.
(D) Learned about World.PlayerJoined, 1 phrases now known.
(D) Learned about World.StartGame, 2 phrases now known.
(D) 2 phrases taught.
(D) 3 phrases taught.
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.GameStarted, 2 phrases now known.
(D) View: Pop: Lobby
(D) Learned about World.SceneCreated, 3 phrases now known.
(D) Song select submenu position tuple: (0.19500000000000001, 0.085000000000000006)
(D) Learned about World.EnterScene, 4 phrases now known.
(D) Learned about World.SceneEntered, 5 phrases now known.
(D) View: Push: SongChoosingSceneClient
(D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
(D) song_cd_xpos found: None
(D) song_cdscore_xpos found: None
(D) song_list_xpos found: 0.12
(D) song_listscore_xpos found: 0.8
(D) song_listcd_cd_xpos found: 0.78
(D) song_listcd_cd_ypos found: 0.615
(D) song_listcd_score_xpos found: 0.6
(D) song_listcd_score_ypos found: 0.515
(D) song_listcd_list_xpos found: 0.1
(D) Dialogs.loadCollection() function call...
(D) View: Push: LoadingSplashScreen
(D) Song.getAvailableLibraries function call...library = songs\Rock Band
(D) Dialogs.libraryListLoaded() function call...
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 2 - Apprentice
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 3 - Solid
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 4 - Moderate
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 5 - Challenging
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 6 - Nightmare
(D) Dialogs.py: Inserted blank space in self.songs list before Tier 7 - Impossible
(D) Dialogs.py: Inserted blank space in self.songs list after End of Career
(D) Dialogs.py: Finished inserting blank spaces in self.songs.
(D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
(D) Dialogs.songListLoaded.
(D) Song name starting with a period filtered from prefix removal logic: ...And Justice For All
(D) View: Pop: LoadingSplashScreen
(D) View: Push: SongChooser
(D) View: Pop: SongChooser
(D) Retrieving sections from: data\songs\Rock Band\Judas Priest - Painkiller\notes-unedited.mid
(D) Practice start position retrieved: 0.0
(D) Retrieving parts from: data\songs\Rock Band\Judas Priest - Painkiller\notes-unedited.mid
(D) MIDI Type identified as RB
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) 3 phrases taught.
(D) Learned about Scene.ControlEvent, 3 phrases now known.
(D) 6 phrases taught.
(D) Learned about Scene.ControlData, 6 phrases now known.
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) View: Push: ItemChooser
(D) View: Push: Menu
(D) View: Pop: Menu
(D) View: Pop: ItemChooser
(D) View: Pop: ItemChooser
(D) 4 phrases taught.
(D) 5 phrases taught.
(D) Learned about World.DeleteScene, 4 phrases now known.
(D) 7 phrases taught.
(D) 8 phrases taught.
(D) Learned about World.SceneDeleted, 7 phrases now known.
(D) Learned about World.CreateScene, 5 phrases now known.
(D) Learned about World.SceneLeft, 8 phrases now known.
(D) View: Pop: SongChoosingSceneClient
(D) GuitarSceneClient init...
(D) View: Push: LoadingSplashScreen
(D) [4, 2, 3, 7, 8, 6, 5]
(D) Simple tails used; complex tail loading error...
(D) GuitarScene keysList: [[64, 256, 1024, 4096, 16384, 128, 512, 2048, 8192, 32768]]
(D) loadSong function call (song.py)...
(D) Retrieving parts from: data\songs\Rock Band\Judas Priest - Painkiller\notes-unedited.mid
(D) MIDI Type identified as RB
(D) Retrieving notes from: data\songs\Rock Band\Judas Priest - Painkiller\notes-unedited.mid
(D) GSOLO ON event Guitar solo 1 found at time 133203.486
(D) GSOLO OFF event verse 3 found at time 220456.854
(D) GSOLO ON event Guitar solo 2 found at time 313555.206
(D) GSOLO OFF event ending found at time 331590.938
(D) No song.ini setting found speficying early_hit_window_size - using automatic detection...
(D) Basic RB1/RB2 type MIDI found - early hitwindow of NONE is set as handicap base.
(D) Last note (number 2) found for player 0 at time 362101.483000
(N) No song-specific stage found
(D) Valid background found, index (0): default.png
(D) Practice background filtered: practice.png
(D) Practice background filtered: practicebass.png
(D) Practice background filtered: practicedrum.png
(D) Valid background found, index (1): stage 1.png
(D) Valid background found, index (2): stage 10.png
(D) Valid background found, index (3): stage 11.png
(D) Valid background found, index (4): stage 12.png
(D) Valid background found, index (5): stage 13.png
(D) Valid background found, index (6): stage 14.png
(D) Valid background found, index (7): stage 15.png
(D) Valid background found, index (8): stage 16.png
(D) Valid background found, index (9): stage 17.png
(D) Valid background found, index (10): stage 18.png
(D) Valid background found, index (11): stage 19.png
(D) Valid background found, index (12): stage 2.png
(D) Valid background found, index (13): stage 20.png
(D) Valid background found, index (14): stage 21.png
(D) Valid background found, index (15): stage 22.png
(D) Valid background found, index (16): stage 23.png
(D) Valid background found, index (17): stage 24.png
(D) Valid background found, index (18): stage 25.png
(D) Valid background found, index (19): stage 26.png
(D) Valid background found, index (20): stage 27.png
(D) Valid background found, index (21): stage 28.png
(D) Valid background found, index (22): stage 29.png
(D) Valid background found, index (23): stage 3.png
(D) Valid background found, index (24): stage 30.png
(D) Valid background found, index (25): stage 31.png
(D) Valid background found, index (26): stage 32.png
(D) Valid background found, index (27): stage 33.png
(D) Valid background found, index (28): stage 34.png
(D) Valid background found, index (29): stage 35.png
(D) Valid background found, index (30): stage 36.png
(D) Valid background found, index (31): stage 37.png
(D) Valid background found, index (32): stage 38.png
(D) Valid background found, index (33): stage 39.png
(D) Valid background found, index (34): stage 4.png
(D) Valid background found, index (35): stage 40.png
(D) Valid background found, index (36): stage 5.png
(D) Valid background found, index (37): stage 6.png
(D) Valid background found, index (38): stage 7.png
(D) Valid background found, index (39): stage 8.png
(D) Valid background found, index (40): stage 9.png
(D) Pause text / selected hex colors: #FFFFFF / #FFBF00
(D) Pause text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
(E) Shaders disabled due to pyOpenGL 2.x compatibility issue: Traceback (most recent call last):
File "Shader.pyo", line 649, in set
File "Shader.pyo", line 86, in checkFunctionsForPyOpenGL2x
ShaderCompilationError: ctypes is required to use shaders with pyOpenGL 2.x.

(D) View: Pop: Menu
(D) View: Pop: LoadingSplashScreen
(D) 6 phrases taught.
(D) Learned about World.EnterScene, 6 phrases now known.
(D) View: Push: GuitarSceneClient
(D) View: Push: Menu
(E) Shaders disabled due to pyOpenGL 2.x compatibility issue: Traceback (most recent call last):
File "Shader.pyo", line 649, in set
File "Shader.pyo", line 86, in checkFunctionsForPyOpenGL2x
ShaderCompilationError: ctypes is required to use shaders with pyOpenGL 2.x.

(D) View: Pop: Menu
(D) View: Pop: Menu
(D) 7 phrases taught.
(D) Learned about World.PlayerLeft, 7 phrases now known.
(D) View: Pop: GuitarSceneClient
(D) 9 phrases taught.
(D) Learned about World.GameFinished, 9 phrases now known.
(D) View: Pop all
(D) View: Push: MainMenu
(D) View: Push: Menu
(D) Stopping server.
(E) Shaders disabled due to pyOpenGL 2.x compatibility issue: Traceback (most recent call last):
File "Shader.pyo", line 649, in set
File "Shader.pyo", line 86, in checkFunctionsForPyOpenGL2x
ShaderCompilationError: ctypes is required to use shaders with pyOpenGL 2.x.

(D) Disconnecting.
(D) View: Pop: Menu
(D) View: Pop: MainMenu
(D) View: Pop: Menu



FoFiX ini:

Spoiler:[audio]
bits = 16
buffersize = 2048
crowd_volume = 0.8
delay = 100
disable_preview = True
enable_crowd_tracks = 1
frequency = 44100
guitarvol = 1.0
kill_volume = 0.0
menu_volume = 0.6
miss_volume = 0.2
mute_last_second = 0
rhythmvol = 1.0
screwupvol = 0.25
sfx_volume = 0.7
single_track_miss_volume = 0.9
songvol = 1.0
speed_factor = 1.0
stereo = True
whammy_effect = 0

[coffee]
failingenabled = True
game_phrases = 2
hopo_freq_cheat = 0
hopo_frequency = 2
neckspeed = 100
noterotate = False
song_display_mode = 1
songfilepath = False
themename = RockBand 2

[debug]
show_bpm = 0
show_freestyle_active = 0
show_raw_vocal_data = 0
sqlite_timeout = 4
use_new_vbpm_beta = 0
use_unedited_midis = 1

[engine]
highpriority = True

[fretboard]
ovrneckoverlay = False
point_of_view = 5

[game]
accuracy_mode = 2
accuracy_pos = 1
adv_settings = True
analog_killsw_mode = 0
analog_killsw_mode_p2 = 0
animated_stage_folder = Normal
bass_groove_enable = 0
bass_groove_neck = 1
bass_kick_sound = False
battle_amp_overload = 1
battle_death_drain = 2
battle_diff_up = 1
battle_double = 1
battle_steal = 1
battle_string_break = 1
battle_switch_controls = 1
battle_tune = 1
battle_whammy = 1
beat_claps = False
bg_neck_alpha = 1.0
big_rock_endings = 0
board_speed = 0
career_star_min = 3
cheer_loop_delay = 550
congrats = True
control0 = Guitare
control1 = Micro
control2 = defaultg
control3 = None
counting = False
decimal_places = 1
default_neck = defaultneck
disable_vbpm = False
drum_navigation = False
drum_sp_mode = 0
fail_neck_alpha = 1.0
font_rendering_mode = 0
frets_under_notes = True
game_mode = 2
game_time = 1
gfx_version_tag = 1
gh2_sloppy = 0
gsolo_acc_disp = 1
gsolo_acc_pos = 3
gsolo_accuracy_disp = 1
guitar_solo_neck = 2
hit_window_cheat = 0
hopo_after_chord = 1
hopo_debug_disp = 0
hopo_indicator = True
hopo_mark = 1
hopo_system = 3
hsmovement = 1
ignore_open_strums = True
in_game_font_shadowing = False
in_game_stars = 0
incoming_neck_mode = 2
joysticks = 1
jurg_logic_p0 = 1
jurg_logic_p1 = 1
jurg_logic_p2 = 1
jurg_logic_p3 = 1
jurg_p0 = False
jurg_p1 = False
jurg_p2 = False
jurg_p3 = False
jurg_skill_p0 = 0
jurg_skill_p1 = 0
jurg_skill_p2 = 0
jurg_skill_p3 = 0
keep_play_count = 1
key_checker_mode = 1
kill_debug = False
language =
large_drum_neck = False
last_theme = RockBand 2
log_class_inits = 0
log_ini_reads = 0
log_loadings = 0
log_marker_notes = 0
log_sections = 0
log_starpower_misses = 0
log_undefined_gets = 0
lost_focus_pause = True
lphrases = True
lyric_mode = 2
margin = 0
mark_solo_sections = 0
mic_features_enabled = True
midi_lyric_mode = 2
miss_pauses_anim = 1
multiplayer_mode = 0
mute_drum_fill = 1
neck_alpha = 1.0
necks_alpha = 0.9
note_hit_window = 0
notedisappear = False
nstype = 2
overlay_neck_alpha = 1.0
p2_menu_nav = 1
partial_stars = 1
party_time = 30
player0 = BinouZ
player1 = None
player2 = None
player3 = None
players = 1
preload_labels = False
quickplay_career_tiers = True
quickplay_tiers = 2
rb_midi_lyrics = 2
rb_midi_sections = 2
rb_sp_neck_glow = False
rbnote = 0
result_cheer_loop = 2
resume_countdown = 1
rock_band_events = 2
rotate_stages = 0
script_lyric_pos = 0
scroll_delay = 500
scroll_rate = 50
selected_library = songs\Rock Band
selected_song = Judas Priest - Painkiller
show_unused_text_events = False
small_rb_mult = 1
solo_frame = 1
solo_neck_alpha = 1.0
song_display_mode = 1
song_hopo_freq = 1
song_icons = True
song_listing_mode = 0
song_stage = 1
songcovertype = False
songlist_difficulty = 1
songlist_extra_stats = True
songlist_instrument = 0
songlistrotation = True
sort_direction = 0
sort_order = 1
sp_notes_while_active = 0
stage_animate = 0
stage_animate_delay = 3
stage_mode = 0
stage_rotate_delay = 800
star_claps = False
star_scoring = 3
starfx = True
starpower_mode = 2
sustain_muting = 1
t_sound = 2
tapping = 0
tut = False
uploadscores = False
uploadurl_w67_starpower = http://www.wembley1967.com/chart/uploadsp.php
use_graphical_submenu = 1
use_new_pitch_analyzer = True
vocal_scroll = 2
vocal_speed = 100
whammy_changes_sort_order = True
whammy_saves_starpower = False

[handicap]
detailed_handicap = 1
early_hit_window = 0

[log]
log_lyric_events = 0
log_tempo_events = 0
log_unedited_midis = 0

[network]
updateinterval = 72

[opengl]
svgshaders = False

[performance]
cache_song_metadata = True
disable_libcount = True
disable_librotation = True
game_priority = 3
in_game_stats = 2
killfx = 0
max_players = 2
preload_glyph_cache = True
star_continuous_fillup = False
star_score_updates = 0
starspin = True
static_strings = True
use_psyco = True

[quickset]
gameplay = 0
performance = 0

[songlist]
nil_show_next_score = 1

[video]
counting = False
disable_fretsfx = False
fps = 80
fullscreen = True
hitflame_color = 0
hitglow_color = 0
multisamples = 2
resolution = 1024x768
shader_cd = cd
shader_neck = neck
shader_notes = notes
shader_rbnotes = 1
shader_sololight = sololight
shader_stage = stage
shader_tail = tail1
shader_use = True
show_fps = False
special_fx = True
use_shaders = False

Using last SVN revision with the last french translation...

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