FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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death_au
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Re: FoFiX v3.1xx development thread

Postby death_au » Wed Apr 29, 2009 9:24 pm

Jurgen needs some new logic now... Not only would it be good if he activated his battle icons at you (perhaps just do some auto-sp logic for jurgen?), but I managed to beat him as soon as I sent a whammy attack his way (Jurgen don't whammy).

Also, I don't know how it works in Guitar Hero, but what should happen when you send a "Difficulty up" to someone already on Expert (or the highest avail. diff for that song)? My suggestion would be that if the difficulty doesn't go higher, then treat the attack the same as double notes.

Other than that, battle mode is actually a lot more fun than I thought it would be. Especially since on my key configuration I had jurgen's star power key mapped right next to my own, and I kept accidentally hitting it and attacking myself :tongue:
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Re: FoFiX v3.1xx development thread

Postby angellinus » Wed Apr 29, 2009 9:31 pm

Speaking of logic, it would be awesome if Jurgen will activate his star power overdrive himself. Or when in coop, when I activate my star power, he will activate his too. In face off, he will activate it when he wants it to use it.
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Re: FoFiX v3.1xx development thread

Postby Qstick » Wed Apr 29, 2009 9:43 pm

death_au wrote:Jurgen needs some new logic now... Not only would it be good if he activated his battle icons at you (perhaps just do some auto-sp logic for jurgen?), but I managed to beat him as soon as I sent a whammy attack his way (Jurgen don't whammy).

Also, I don't know how it works in Guitar Hero, but what should happen when you send a "Difficulty up" to someone already on Expert (or the highest avail. diff for that song)? My suggestion would be that if the difficulty doesn't go higher, then treat the attack the same as double notes.

Other than that, battle mode is actually a lot more fun than I thought it would be. Especially since on my key configuration I had jurgen's star power key mapped right next to my own, and I kept accidentally hitting it and attacking myself :tongue:

angellinus wrote:Speaking of logic, it would be awesome if Jurgen will activate his star power overdrive himself. Or when in coop, when I activate my star power, he will activate his too. In face off, he will activate it when he wants it to use it.


this is the next thing i plan to work on, alittle adjustable AI for jurgen.
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Re: FoFiX v3.1xx development thread

Postby aduro » Wed Apr 29, 2009 9:52 pm

Ha this 3 player mode is cool
http://i44.tinypic.com/wqtx8l.jpg

It may run at 15fps but it is playable gameplay for me with python 2.6, no stuttering or anything. I hope if I could remove the weird lightning at the top of the screen it would run at least 5fps better
Last edited by aduro on Wed Apr 29, 2009 11:30 pm, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby angellinus » Wed Apr 29, 2009 9:55 pm

death_au wrote:Also, I don't know how it works in Guitar Hero, but what should happen when you send a "Difficulty up" to someone already on Expert (or the highest avail. diff for that song)? My suggestion would be that if the difficulty doesn't go higher, then treat the attack the same as double notes.


When a player is against a player in Expert, he will neveer recieve a Difficulty Up Attack. He will just Kill him out of the stage by using other attacks.

Oh and pls add the attack MINES :2thumbsup: ! I love that attack on world tour, yet we need an image to make a black and white note.

---- EDIT ----

aduro wrote:Ha this 3 player mode is cool
http://i44.tinypic.com/wqtx8l.jpg

It may run at 15fps but it is playable gameplay for me with python 2.6, no stuttering or anything. I hope if I could remove the weird lighting at the top of the screen it would run at least 5fps better



HAHAHA! THIS baby is becoming a band!


onmouseout="this.style.cursor='default'" alt="" />



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Re: FoFiX v3.1xx development thread

Postby Azzco » Wed Apr 29, 2009 10:14 pm

angellinus wrote:Oh and pls add the attack MINES :2thumbsup: ! I love that attack on world tour, yet we need an image to make a black and white note.

Mind elaborating on that? Not everyone plays the console games you know. ;)
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Re: FoFiX v3.1xx development thread

Postby death_au » Wed Apr 29, 2009 10:32 pm

aduro wrote:I hope if I could remove the weird lighting at the top of the screen it would run at least 5fps better

Turn shaders off in the advanced graphics options.

...Which shader controls that one? is it lightning?
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Re: FoFiX v3.1xx development thread

Postby RedShadow » Wed Apr 29, 2009 10:49 pm

I found this error when trying to make a character on Trinidude4s Mac version

Code: Select all

UnicodeEncodeError: 'charmap' codec can't encode character u'\uf704' in position 0: character maps to <undefined>
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Re: FoFiX v3.1xx development thread

Postby Azzco » Wed Apr 29, 2009 10:58 pm

RedShadow wrote:I found this error when trying to make a character on Trinidude4s Mac version

Code: Select all

UnicodeEncodeError: 'charmap' codec can't encode character u'\uf704' in position 0: character maps to <undefined>

What were you trying to name the character?
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Re: FoFiX v3.1xx development thread

Postby RedShadow » Wed Apr 29, 2009 11:00 pm

LOL! Just as my Nickname
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I not view the rock band 2 theme

Postby meforero » Wed Apr 29, 2009 11:38 pm

Hello, i download fofix 3.100 and rock band 2 theme but my menu not show as
http://i39.tinypic.com/15g4gwk.jpg

Plase help me how do for view as is before picture ??

Very thank you

---- EDIT ----

Please wich is diference between foxfix 3.100, alarian and MHF,and wich install for view my frets on fire as rock band 2
http://i39.tinypic.com/15g4gwk.jpg

Very thank you
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Re: FoFiX v3.1xx development thread

Postby death_au » Thu Apr 30, 2009 12:02 am

Settings > Setlist settings > Setlist display mode > By Theme
(or you can set to RB2 to force that layout for all themes. "By Theme" should set it to the one you want in the rock band 2 theme though.)
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Re: FoFiX v3.1xx development thread

Postby Slash666 » Thu Apr 30, 2009 3:02 am

Ryoma wrote
Do you use an external HDD? Because this bug happens for me when I'm using my FoFiX copy on my external HDD. It works fine on my internal HDD though.


No i use a normal HDD. Maybe it's windows?
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Re: FoFiX v3.1xx development thread

Postby Figure » Thu Apr 30, 2009 3:46 am

NO HELP?

Hi! I need help. I have reinstalled the Windows XP and back-uped the FoFiX Folder on the external HDD. After the fresh instal of Windows I have installed the Python 2.4 with all requirements (I have been alpha tester before) and after SVN update I tried to run the game...and? I got this:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 38, in ?
  File "GameEngine.pyo", line 31, in ?
  File "OpenGL\__init__.pyo", line 18, in ?
  File "OpenGL\__init__.pyo", line 14, in __set_attributes
IOError: [Errno 2] No such file or directory: 'E:\\Games\\FoFiX\\data\\library.zip\\OpenGL\\version'
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Re: FoFiX v3.1xx development thread

Postby trinidude4 » Thu Apr 30, 2009 5:08 am

RedShadow wrote:I found this error when trying to make a character on Trinidude4s Mac version

Code: Select all

UnicodeEncodeError: 'charmap' codec can't encode character u'\uf704' in position 0: character maps to <undefined>


uf704 represents the F1 key. Why is that in there?

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