FoFiX v3.1xx development thread

Discussion particular to FoFiX, its development, and themes
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worldrave
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Re: FoFiX v3.1xx development thread

Postby worldrave » Thu Apr 09, 2009 11:10 pm

Thanks for adding for so solo's, and it looks GREAT!!! I was meaning 'Star Power' though. Sorry for the confusion. Man, that really looks good too!!
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Re: FoFiX v3.1xx development thread

Postby slantyr » Thu Apr 09, 2009 11:22 pm

that's awsome, isn't that how the mediaplayer works? could we acctually put for instance the acid virtualiztion in for the background?

can we keep the solo lighting wr, please :)
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Re: FoFiX v3.1xx development thread

Postby worldrave » Thu Apr 09, 2009 11:27 pm

I thought eventually we would be having options for which one was used. If anything, i would rather see it used with Star Power then Solo's, since solo's aren't used in all songs are they? But star power is and would be usable more often. I'm clueless about solo's since i don't ever play rock band. If i am wrong, i apologize for my lack of knowledge on Solo stuff.

fenolftalein wrote:Lysdestic: Shader effects will be selectable in main menu. Smth like
Neck shader: flashing, multchange, glowing
Stage shader: lightning, color flashing.
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Re: FoFiX v3.1xx development thread

Postby slantyr » Thu Apr 09, 2009 11:35 pm

no, i just meant in addition to starpower, sorry

i would really like an off option for the neck
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Thu Apr 09, 2009 11:53 pm

Ok, lightnings now appear when SP active too. =) No changes, look at the previous screen.
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Re: FoFiX v3.1xx development thread

Postby worldrave » Thu Apr 09, 2009 11:55 pm

Awesome!!! Thanks for doing that. Wow, so fast too since the request. Just tried it out, and looks GREAT!!!! THanks again. Pretty much takes care of the 'Add Star Power Lightning to sidebars' issues.

Thanks volshe!!! It looks good.
Last edited by worldrave on Fri Apr 10, 2009 12:01 am, edited 1 time in total.
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Re: FoFiX v3.1xx development thread

Postby acrox999 » Fri Apr 10, 2009 12:00 am

How about shader on tails? Then we can have actual RB notes tails! :2thumbsup:
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Fri Apr 10, 2009 12:02 am

I haven't seen RB2. But I'll try to make shader for tails.
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Re: FoFiX v3.1xx development thread

Postby acrox999 » Fri Apr 10, 2009 12:04 am

I never played RB. Never. Trust me. But when I see on some RB videos it seems we can use the stage shader just make sure the color is according to its position and never make it change its color.
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Fri Apr 10, 2009 12:20 am

Lightning shader uses 3D texture. For tail rendering i may use 1D texture, so shader will be much faster.
I'm going to look into tail rendering later.
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Re: FoFiX v3.1xx development thread

Postby worldrave » Fri Apr 10, 2009 12:35 am

Thats gets me thinking a little. That would make the whammy tails in GH theme's faster if using the shaders method over the current one it sounds like, granted we would just need to create an acceptable texture to use, if not the same now. These shaders are really opening up some doors, wow!!
I agree about the RB tails, even though i never play it, it agreeably looks almost just like the video's i have seen. I might actually have to give in and buy RB2 since i have a 360 now. LOL
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Fri Apr 10, 2009 12:49 am

I also need better 3D texture. Can someone generate 32x32x32 perlin noise raw texture?
Now I use 16x16x16 bilinear noise texture, it is generated every time on game start. It would be better to use pre-generated texture.
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Re: FoFiX v3.1xx development thread

Postby mrkcee » Fri Apr 10, 2009 4:53 am

I think there's something with the handling of the controllers. I am currently using the official RB1 guitar and drum set. The 2 instruments work (at the same time) in the 3.100 release. But in the current SVN, it seems that the keys conflicts? For instance, I used the guitar in controller 1 and used the drums in controller 2. Some of the keys of the guitar does not work when controller 2 is set to drums. I have to set it to None for the guitar to work. Any ideas?

Also, I also noticed that there is a bug in the controllers when I tried to calibrate it. I had to set my "pick" to up and down for it to work. This is not the case in 3.1000.
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Re: FoFiX v3.1xx development thread

Postby akedrou » Fri Apr 10, 2009 5:00 am

mrkcee wrote:I think there's something with the handling of the controllers. I am currently using the official RB1 guitar and drum set. The 2 instruments work (at the same time) in the 3.100 release. But in the current SVN, it seems that the keys conflicts? For instance, I used the guitar in controller 1 and used the drums in controller 2. Some of the keys of the guitar does not work when controller 2 is set to drums. I have to set it to None for the guitar to work. Any ideas?

Also, I also noticed that there is a bug in the controllers when I tried to calibrate it. I had to set my "pick" to up and down for it to work. This is not the case in 3.1000.

...Not sure what's up with that. I have the same setup plus a GH3 controller and it doesn't conflict (and arrows and picks both work fine...)

1) Can you be more specific?
2) Perhaps post your controller ini files ("Rock Band Guitar.ini" and "Rock Band Drums.ini" (or whatever you named them) in the 'data\users\controllers' folder)
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Re: FoFiX v3.1xx development thread

Postby mrkcee » Fri Apr 10, 2009 5:09 am

akedrou wrote:
mrkcee wrote:I think there's something with the handling of the controllers. I am currently using the official RB1 guitar and drum set. The 2 instruments work (at the same time) in the 3.100 release. But in the current SVN, it seems that the keys conflicts? For instance, I used the guitar in controller 1 and used the drums in controller 2. Some of the keys of the guitar does not work when controller 2 is set to drums. I have to set it to None for the guitar to work. Any ideas?

Also, I also noticed that there is a bug in the controllers when I tried to calibrate it. I had to set my "pick" to up and down for it to work. This is not the case in 3.1000.

...Not sure what's up with that. I have the same setup plus a GH3 controller and it doesn't conflict (and arrows and picks both work fine...)

1) Can you be more specific?
2) Perhaps post your controller ini files ("Rock Band Guitar.ini" and "Rock Band Drums.ini" (or whatever you named them) in the 'data\users\controllers' folder)


here's my ini files:

rock band guitar
================= start

[controller]
analog_drum = 0
analog_fx = 0
analog_kill = 1
analog_sp = 1
analog_sp_sensitivity = 4
analog_sp_threshold = 60
key_1 = 65537
key_1a = 65537
key_2 = 65538
key_2a = 65538
key_3 = 65539
key_3a = 65539
key_4 = 65536
key_4a = 65536
key_5 = 65540
key_5a = 65540
key_action1 = 196615
key_action2 = 196609
key_cancel = 65548
key_down = 196615
key_kill = 131104
key_left = 196611
key_right = 196613
key_star = 65541
key_start = 65545
key_up = 196609
name = rockband_guitar
two_chord_max = 0
type = 0
================= end

drums
================ start
[controller]
analog_drum = 0
analog_fx = 0
analog_kill = 0
analog_sp = 0
analog_sp_sensitivity = 4
analog_sp_threshold = 60
key_1 = 65537
key_1a = 65537
key_2 = 65538
key_2a = 65538
key_3 = 65539
key_3a = 65539
key_4 = 65536
key_4a = 65536
key_5 = None
key_5a = None
key_action1 = 65540
key_action2 = K_RSHIFT
key_cancel = 65545
key_down = K_DOWN
key_kill = None
key_left = K_LEFT
key_right = K_RIGHT
key_star = K_PAGEDOWN
key_start = 65548
key_up = K_UP
name = rockband_drums
two_chord_max = 0
type = 2
================ end

There are four controllers, right? I set Controller 1 to RockBandGuitar and Controller 2 to RockBandDrums... and for some reason when I play with the guitar, some of the keys wont work. Ill try it again later.. then I'll post here.

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