FoFiX rock meter ideas [unlimited]

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Spikehead777
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Re: FoFiX rock meter ideas [unlimited]

Postby Spikehead777 » Wed Jun 03, 2009 1:00 am

So then, an animation that would be similar to this (Sequence of animation, 1->2->3->2->Repeat):

Image

Actually, maybe instead of a continuously flashing LED, it would be that the highest lit LED would blink on and off to the music (sequence, 4->5->Repeat).

-----

EDIT: Doh! *Facepalm* Forgot to post my other idea for 2-player co-op. =P

Once again, the number corresponds to the bar. Number 1 is the top bar.

1. Let's say you start your co-op mode. This will be what your bar looks like.
2. Now both of you are nailing the song, hitting 100% of what the song throws at you.
3. Player one gets hit with a nasty guitar solo and loses hit hold. Player two messes up a bit as well.
4. Player one can't recover, but player two is going good again Notice how the left side of the bar is now past the middle of the bar!
5. Player one misses a few more notes, before a small bass solo comes in. Player two screws up badly.

Image

My idea is that, if the bar disappears, you fail, in a similar fashion to how if the bar disappears in single-player mode, you fail. Continuing on this idea, both players start with half of the rock meter filled. Player one might do extremely well and so the left side of the meter is always on the left. However, player two might do really bad, and so the right side of the meter goes far left. Eventually, the bar disappears, and both players fail.

On a standard rock meter, this might be the percents of player one of how good he's doing:

0% 50% 100%

In co-op though, the percent can go negative, and that means both players fail.

100% 50% 0% -50% -100%
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Re: FoFiX rock meter ideas [unlimited]

Postby Aquarium Fish » Wed Jun 03, 2009 6:44 am

I really like those ideas, but aren't we going "Fire" for the menu already, so the same for meter?
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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Wed Jun 03, 2009 8:02 am

Aquarium Fish wrote:I really like those ideas, but aren't we going "Fire" for the menu already, so the same for meter?

We're going fire for the menus, and so far star power equivalent, but you don't want to oversaturate. Too much of a good thing can turn out horrible
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Re: FoFiX rock meter ideas [unlimited]

Postby Aquarium Fish » Wed Jun 03, 2009 8:48 am

good point, and smash hits also has the meter up the neck
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Re: FoFiX rock meter ideas [unlimited]

Postby cmsk8ter » Wed Jun 03, 2009 12:14 pm

where do we place the meter? and will it be horizontal or vertical because that meter is so versatile that you can have it either horizontal or vertical and it would still look great.
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Re: FoFiX rock meter ideas [unlimited]

Postby Aquarium Fish » Wed Jun 03, 2009 12:50 pm

still with digital

we could have a vertical one that is the neck
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Re: FoFiX rock meter ideas [unlimited]

Postby Spikehead777 » Wed Jun 03, 2009 9:40 pm

One other idea I had just now with the digital meters:

If the meters are digital, when you use starpower, a spark could be sent to the starpower fuel bars from the digital meters and cause ignition, flames could come out the bottom of the highway, and the strings that the gems scroll down on glow a yellowish/reddish color.

If you fail out of the song, a spark gets sent to the fuel bars and the highway explodes.

Simple automobile engine mechanics. All of this fuel barrel, rock meter, digital, and everything, gave me a simple thought in my head:

"Propane and Propane Accessories" XD

EDIT: Although, now that I think about the ideas, the spark from the digital meter and the exploding highway with failing both seem odd. Maybe have "spark plugs" at the bottom of each fuel barrel on each side of the gem highway, and with star power activated, you'll see a brief spark. . Regardless, slightly reddish/yellow glowing strings and flames coming from the bottom of the highway might actually be interesting.

Still, I like my current ideas with the digital rock meter. I mean, the score is digital, why can't the rock meter and multiplier lights be?
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Re: FoFiX rock meter ideas [unlimited]

Postby Nutty » Thu Jun 04, 2009 11:58 am

Spikehead777 wrote:Still, I like my current ideas with the digital rock meter. I mean, the score is digital, why can't the rock meter and multiplier lights be?


I had played around with something like this for the realworld theme (i.e., using photographic images).

But I didn't like that if I went this route, the gauge could only have three steps (low/med/hi) since I wouldn't be using a rock_arr pointer.

Spoiler:Image



So, is this kind of what you had in mind? Obviously, it would need to be recreated since we don't have rights to the original photo.

EDIT: ...Or were you planning on putting the meter on the fretboard somewhere?
Last edited by Nutty on Thu Jun 04, 2009 2:38 pm, edited 2 times in total.

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Re: FoFiX rock meter ideas [unlimited]

Postby kristijan_mkd » Thu Jun 04, 2009 12:18 pm

Isn't digital meter a little.. Need for speed-ish? :smile:
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Re: FoFiX rock meter ideas [unlimited]

Postby cmsk8ter » Thu Jun 04, 2009 3:00 pm

what if we didnt have a meter. what if the screen indicated where you are at. kinda like the border of the screen is green and when you start missing notes it starts fading into yellow then you miss more and and it fades into red and the neck also glows red. kinda like these as the borders of the whole screen

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Re: FoFiX rock meter ideas [unlimited]

Postby Nutty » Thu Jun 04, 2009 3:29 pm

cmsk8ter wrote:kinda like these as the borders of the whole screen


That's an interesting idea, though I'd think there shouldn't be any glow if you're doing good, and only get the ruddy glow when things were getting bad.

(i.e., fade from 0% opacity (transparent) to 100% opacity red, with opacity on an exponential scale)
Image

(--or, perhaps keep the green to red transition, and fade from 0% opacity green to 100% opacity red, with hue being on a linear scale and opacity on an exponential scale)
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* (WIP) Dali theme v0.8

* Major contributions to:
Jackzilla1's Guitar Hero III beta Gameplay Mod
(vapor) estemhorn's Real World theme

* plastic guitar fret buttons v1.2 (a variation is used in Death_97's Zelda theme)
* push-button fret buttons v1.0
* vibrating strings fret buttons v1.0 <preview> (strings come from worldrave's Guitar Hero III theme)
* mushroom cloud hitflames v1.2 (includes 3 brightness variations) <preview>
* realistic lightning v1.0

* The Urge - "Jump Right In" v1.29 - all difficulties, w/lyrics (3:43)
* The Mighty Mighty Bosstones - "Someday I Suppose" v1.14 - all difficulties, w/lyrics (3:28)
* (WIP) Fishbone - "Party at Ground Zero" v0.20 - amazing only (so far), w/lyrics (6:31)
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Re: FoFiX rock meter ideas [unlimited]

Postby cmsk8ter » Thu Jun 04, 2009 3:37 pm

ya that looks good.
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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Thu Jun 04, 2009 10:31 pm

Nutty wrote:
Spikehead777 wrote:Still, I like my current ideas with the digital rock meter. I mean, the score is digital, why can't the rock meter and multiplier lights be?


I had played around with something like this for the realworld theme (i.e., using photographic images).

But I didn't like that if I went this route, the gauge could only have three steps (low/med/hi) since I wouldn't be using a rock_arr pointer.

Spoiler:Image



So, is this kind of what you had in mind? Obviously, it would need to be recreated since we don't have rights to the original photo.

EDIT: ...Or were you planning on putting the meter on the fretboard somewhere?

I actually like that kind of look (but obviously looking less like it'd from a car), with the current multiplier in the middle and perhaps the mult2 circle thing around the multiplier.
I'm not sure just how "digital" the rock meter level is in code... Are there distinct values? And what do they fall between? (If I had the code nearby I'd look myself, but I don't)

The borders of the screen thing seems to me at least like it would be more suited to failing. Like the fail neck currently is, but an overlay for the whole screen. I think though for a rock meter thing it would work better in the background, with an effect kind of like the stage lights from old FoF... Rather than flashing based on the colours of the frets you hit, they're coloured based on how well you're doing.
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Re: FoFiX rock meter ideas [unlimited]

Postby Nutty » Fri Jun 05, 2009 3:44 am

death_au wrote:I actually like that kind of look (but obviously looking less like it'd from a car), with the current multiplier in the middle and perhaps the mult2 circle thing around the multiplier.
I'm not sure just how "digital" the rock meter level is in code... Are there distinct values? And what do they fall between? (If I had the code nearby I'd look myself, but I don't)

Hm. I'm not sure I understand the concern. Digital versus what? Even without looking at the code, I don't see how there can possibly not be a mathematical function to scale to this purpose.

death_au wrote:The borders of the screen thing seems to me at least like it would be more suited to failing. Like the fail neck currently is, but an overlay for the whole screen. I think though for a rock meter thing it would work better in the background, with an effect kind of like the stage lights from old FoF... Rather than flashing based on the colours of the frets you hit, they're coloured based on how well you're doing.


Yeah, that was sort of my point about exponential scales. It only becomes visible when you're fairly close to failing.

* (WIP) Dali theme v0.8

* Major contributions to:
Jackzilla1's Guitar Hero III beta Gameplay Mod
(vapor) estemhorn's Real World theme

* plastic guitar fret buttons v1.2 (a variation is used in Death_97's Zelda theme)
* push-button fret buttons v1.0
* vibrating strings fret buttons v1.0 <preview> (strings come from worldrave's Guitar Hero III theme)
* mushroom cloud hitflames v1.2 (includes 3 brightness variations) <preview>
* realistic lightning v1.0

* The Urge - "Jump Right In" v1.29 - all difficulties, w/lyrics (3:43)
* The Mighty Mighty Bosstones - "Someday I Suppose" v1.14 - all difficulties, w/lyrics (3:28)
* (WIP) Fishbone - "Party at Ground Zero" v0.20 - amazing only (so far), w/lyrics (6:31)
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Re: FoFiX rock meter ideas [unlimited]

Postby death_au » Fri Jun 05, 2009 6:30 am

Nutty wrote:Hm. I'm not sure I understand the concern. Digital versus what? Even without looking at the code, I don't see how there can possibly not be a mathematical function to scale to this purpose.

I know that, it was more just me thinking aloud (or in writing or whatever). I'm just thinking that if it did go digital, how may "ticks" would there be? IMO 10 would be too few, but 100 would be way too much.

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