FoFiX v3.1xx development thread

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blackfish55
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Re: FoFiX v3.1xx development thread

Postby blackfish55 » Sat Apr 11, 2009 7:08 am

Hey I think I found a drumming bug. Bass Pedal missing doesn't seem to cancel out the multiplier sometimes. An easy example of this is Painkiller Expert. I was definetely not in sync with my bass pedal and I got the multiplier going to 4 sometimes, (but not for long). Can somebody confirm this?
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aduro
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Re: FoFiX v3.1xx development thread

Postby aduro » Sat Apr 11, 2009 10:27 am

blackfish55 wrote:Hey I think I found a drumming bug. Bass Pedal missing doesn't seem to cancel out the multiplier sometimes. An easy example of this is Painkiller Expert. I was definetely not in sync with my bass pedal and I got the multiplier going to 4 sometimes, (but not for long). Can somebody confirm this?


Maybe its your note window being too large?
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Re: FoFiX v3.1xx development thread

Postby SmashD » Sat Apr 11, 2009 10:33 am

SmashD wrote:Can anybody give me an advice why I have to:

-select my Xplorer Guitar each time I run Fofix from source as the active Player 1 controller
-numerous other settings appear as "on" but are NOT on until I manually set them to off and on again in the config menu (e.g. large neck)

Any hints are much apreciated!


Nobody having an idea?
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Drumada
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Re: FoFiX v3.1xx development thread

Postby Drumada » Sat Apr 11, 2009 11:24 am

death_au wrote:
Drumada wrote:How come mine seems to work fine until I change necks in anyway, If i even put a new neck in the folder it crashes when i go to Neck Selection and it just doesn't boot when i change the default necks in anyway. help?

My guess is a neck in an unsupported PNG format. It needs to be non-interlaced and not palette based.
Other than that, I'm not sure.


That could be, but the way i made the necks before had no problems, only since i updated to the 3.1 version
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Sat Apr 11, 2009 1:11 pm

I've added new noise3d.dds texture for lightning effect (2 mB of data). Now it looks much better and more like lightning.
If you don't like lightning effect with new texture, open Shader.py file and edit line 362 like this:

Code: Select all

    self.noise3D = self.loadTex3D("this texture sucks :D")

Then game will generate 16x16x16 3D noise with bilinear filtering like it did before.

RB2 tails will be finished soon.
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Re: FoFiX v3.1xx development thread

Postby Lysdestic » Sat Apr 11, 2009 1:14 pm

fenolftalein wrote:RB2 tails will be finished soon.


Sweet, I'm very much looking forward to trying that.
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Re: FoFiX v3.1xx development thread

Postby weirdpeople » Sat Apr 11, 2009 2:40 pm

Lysdestic wrote:
fenolftalein wrote:RB2 tails will be finished soon.


Sweet, I'm very much looking forward to trying that.

o.0 awesome i cant wait for them can you tell us how the will look?
and what are the new shaders for in the newer revisions?
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Sat Apr 11, 2009 3:26 pm

If you want more shaders to be added, you can get RenderMonkey here and tell me, what effect you want and where it should be in game.
Then I'll try to port it to FoFiX.
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Re: FoFiX v3.1xx development thread

Postby aduro » Sat Apr 11, 2009 4:12 pm

fenolftalein wrote:If you want more shaders to be added, you can get RenderMonkey here and tell me, what effect you want and where it should be in game.
Then I'll try to port it to FoFiX.

Do you think you could make a quick fade-in for the notes when they first appear at the top of the fretboard?
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fenolftalein
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Sat Apr 11, 2009 6:57 pm

RB2 tails are finally done!
Enjoy!

PS. Actually, I've changed many things:
- stage shader black glow removed;
- left and right lightnings for GH solo are different now )
- added RB2 tails offset;
- GH solo lightnings appear slightly now;
- added more good possibilities for future shaders to Shader module.

Screens:

Spoiler:Image
Image
Image

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Re: FoFiX v3.1xx development thread

Postby Italo_Hellboy » Sat Apr 11, 2009 7:12 pm

the RB2 tail is awesome but I've get this error

the first line is normal

Image
Sorry for bad english !! I'm Brazilian
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Re: FoFiX v3.1xx development thread

Postby UltraX420 » Sat Apr 11, 2009 7:29 pm

protofan wrote:Yeh, I need help...

Everytime I try to start it, it says

C:\MHF\src>python fretsonfire.py
Traceback (most recent call last):
File "fretsonfire.py", line 247, in ?
main()
File "fretsonfire.py", line 112, in main
engine = GameEngine(config)
File "C:\MHF\src\GameEngine.py", line 483, in __init__
self.video.setShaders("")
File "C:\MHF\src\Video.py", line 133, in setShaders
Shader.list.makeNoise3D(16)
File "C:\MHF\src\Shader.py", line 236, in makeNoise3D
glBindTexture(GL_TEXTURE_3D, texture)
NameError: global name 'GL_TEXTURE_3D' is not defined


I tried updating my drivers, everything. Now my Fof is screwed too. Can anyone help? >_<


I had the same problem, I updated to PyOpenGL 3.0 and now I am getting this error, with SVN Rev 1289

Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\raw\GL\__init__.pyo", line 6, in ?
File "OpenGL\raw\GL\constants.pyo", line 6, in ?
ImportError: No module named ctypes


Any kind of fix for this? Or should I tough it out?
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Re: FoFiX v3.1xx development thread

Postby fatdog » Sat Apr 11, 2009 7:41 pm

just playing with rendermonkey and the particle system example looks like a potential base for the rb note explode effect
Image
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Re: FoFiX v3.1xx development thread

Postby fenolftalein » Sat Apr 11, 2009 7:49 pm

Italo_Hellboy: when do you get this error?
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Re: FoFiX v3.1xx development thread

Postby p_025 » Sat Apr 11, 2009 7:53 pm

Ooooh, RB2 note tails. Now we're getting into some real potential! Would it be possible to have the note tail effects without all the other random shader things implemented so far? I don't exactly want my fretboard changing colors every quarter second, but the note tails would be nice. Also, it seems to me shaders would be a fantastic way to have whammy effects closer to the actual game with very little overhead.

EDIT: Problem with the note tail shader. When whammying an overdrive note to get more overdrive with animated whammy tails and shaders enabled gives a segmentation fault.
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