FoFiX v3.1xx development thread
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Drum Fretter
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Re: FoFiX v3.1xx development thread
Hey I think I found a drumming bug. Bass Pedal missing doesn't seem to cancel out the multiplier sometimes. An easy example of this is Painkiller Expert. I was definetely not in sync with my bass pedal and I got the multiplier going to 4 sometimes, (but not for long). Can somebody confirm this?
Re: FoFiX v3.1xx development thread
blackfish55 wrote:Hey I think I found a drumming bug. Bass Pedal missing doesn't seem to cancel out the multiplier sometimes. An easy example of this is Painkiller Expert. I was definetely not in sync with my bass pedal and I got the multiplier going to 4 sometimes, (but not for long). Can somebody confirm this?
Maybe its your note window being too large?
Re: FoFiX v3.1xx development thread
SmashD wrote:Can anybody give me an advice why I have to:
-select my Xplorer Guitar each time I run Fofix from source as the active Player 1 controller
-numerous other settings appear as "on" but are NOT on until I manually set them to off and on again in the config menu (e.g. large neck)
Any hints are much apreciated!
Nobody having an idea?
Senior RB Analist
- Drumada
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Re: FoFiX v3.1xx development thread
death_au wrote:Drumada wrote:How come mine seems to work fine until I change necks in anyway, If i even put a new neck in the folder it crashes when i go to Neck Selection and it just doesn't boot when i change the default necks in anyway. help?
My guess is a neck in an unsupported PNG format. It needs to be non-interlaced and not palette based.
Other than that, I'm not sure.
That could be, but the way i made the necks before had no problems, only since i updated to the 3.1 version
Watch the demoscene
- fenolftalein
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Re: FoFiX v3.1xx development thread
I've added new noise3d.dds texture for lightning effect (2 mB of data). Now it looks much better and more like lightning.
If you don't like lightning effect with new texture, open Shader.py file and edit line 362 like this:
Then game will generate 16x16x16 3D noise with bilinear filtering like it did before.
RB2 tails will be finished soon.
If you don't like lightning effect with new texture, open Shader.py file and edit line 362 like this:
Code: Select all
self.noise3D = self.loadTex3D("this texture sucks :D")
Then game will generate 16x16x16 3D noise with bilinear filtering like it did before.
RB2 tails will be finished soon.
Choose graphics, design, zero polys and shaders! -> 1995, Rupture, Stargazer, Atrium, Fracture, Elevated, Squish, Electric Kool-Aid, Frameskool, Lifeforce, Debris, Chaos Theory, Into the Pink, Invoke, Iterate, Fairytale, Track One, Memento, Inflorescence, Heaven Seven, Tengomenas, Masagin, Insert Coins.
Re: FoFiX v3.1xx development thread
fenolftalein wrote:RB2 tails will be finished soon.
Sweet, I'm very much looking forward to trying that.
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Re: FoFiX v3.1xx development thread
Lysdestic wrote:fenolftalein wrote:RB2 tails will be finished soon.
Sweet, I'm very much looking forward to trying that.
o.0 awesome i cant wait for them can you tell us how the will look?
and what are the new shaders for in the newer revisions?
Developer of clone hero, and Former FoFiX developer
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- fenolftalein
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Re: FoFiX v3.1xx development thread
If you want more shaders to be added, you can get RenderMonkey here and tell me, what effect you want and where it should be in game.
Then I'll try to port it to FoFiX.
Then I'll try to port it to FoFiX.
Choose graphics, design, zero polys and shaders! -> 1995, Rupture, Stargazer, Atrium, Fracture, Elevated, Squish, Electric Kool-Aid, Frameskool, Lifeforce, Debris, Chaos Theory, Into the Pink, Invoke, Iterate, Fairytale, Track One, Memento, Inflorescence, Heaven Seven, Tengomenas, Masagin, Insert Coins.
Re: FoFiX v3.1xx development thread
fenolftalein wrote:If you want more shaders to be added, you can get RenderMonkey here and tell me, what effect you want and where it should be in game.
Then I'll try to port it to FoFiX.
Do you think you could make a quick fade-in for the notes when they first appear at the top of the fretboard?
Watch the demoscene
- fenolftalein
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Re: FoFiX v3.1xx development thread
RB2 tails are finally done!
Enjoy!
PS. Actually, I've changed many things:
- stage shader black glow removed;
- left and right lightnings for GH solo are different now )
- added RB2 tails offset;
- GH solo lightnings appear slightly now;
- added more good possibilities for future shaders to Shader module.
Screens:
Enjoy!
PS. Actually, I've changed many things:
- stage shader black glow removed;
- left and right lightnings for GH solo are different now )
- added RB2 tails offset;
- GH solo lightnings appear slightly now;
- added more good possibilities for future shaders to Shader module.
Screens:
Choose graphics, design, zero polys and shaders! -> 1995, Rupture, Stargazer, Atrium, Fracture, Elevated, Squish, Electric Kool-Aid, Frameskool, Lifeforce, Debris, Chaos Theory, Into the Pink, Invoke, Iterate, Fairytale, Track One, Memento, Inflorescence, Heaven Seven, Tengomenas, Masagin, Insert Coins.
I'm Brazilian
- Italo_Hellboy
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Re: FoFiX v3.1xx development thread
the RB2 tail is awesome but I've get this error
the first line is normal

the first line is normal

Sorry for bad english !! I'm Brazilian


Re: FoFiX v3.1xx development thread
protofan wrote:Yeh, I need help...
Everytime I try to start it, it saysC:\MHF\src>python fretsonfire.py
Traceback (most recent call last):
File "fretsonfire.py", line 247, in ?
main()
File "fretsonfire.py", line 112, in main
engine = GameEngine(config)
File "C:\MHF\src\GameEngine.py", line 483, in __init__
self.video.setShaders("")
File "C:\MHF\src\Video.py", line 133, in setShaders
Shader.list.makeNoise3D(16)
File "C:\MHF\src\Shader.py", line 236, in makeNoise3D
glBindTexture(GL_TEXTURE_3D, texture)
NameError: global name 'GL_TEXTURE_3D' is not defined
I tried updating my drivers, everything. Now my Fof is screwed too. Can anyone help? >_<
I had the same problem, I updated to PyOpenGL 3.0 and now I am getting this error, with SVN Rev 1289
Traceback (most recent call last):
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 31, in ?
File "OpenGL\GL\__init__.pyo", line 2, in ?
File "OpenGL\raw\GL\__init__.pyo", line 6, in ?
File "OpenGL\raw\GL\constants.pyo", line 6, in ?
ImportError: No module named ctypes
Any kind of fix for this? Or should I tough it out?
Re: FoFiX v3.1xx development thread
just playing with rendermonkey and the particle system example looks like a potential base for the rb note explode effect
Watch the demoscene
- fenolftalein
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Re: FoFiX v3.1xx development thread
Italo_Hellboy: when do you get this error?
Choose graphics, design, zero polys and shaders! -> 1995, Rupture, Stargazer, Atrium, Fracture, Elevated, Squish, Electric Kool-Aid, Frameskool, Lifeforce, Debris, Chaos Theory, Into the Pink, Invoke, Iterate, Fairytale, Track One, Memento, Inflorescence, Heaven Seven, Tengomenas, Masagin, Insert Coins.
Sexier than you
- p_025
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Re: FoFiX v3.1xx development thread
Ooooh, RB2 note tails. Now we're getting into some real potential! Would it be possible to have the note tail effects without all the other random shader things implemented so far? I don't exactly want my fretboard changing colors every quarter second, but the note tails would be nice. Also, it seems to me shaders would be a fantastic way to have whammy effects closer to the actual game with very little overhead.
EDIT: Problem with the note tail shader. When whammying an overdrive note to get more overdrive with animated whammy tails and shaders enabled gives a segmentation fault.
EDIT: Problem with the note tail shader. When whammying an overdrive note to get more overdrive with animated whammy tails and shaders enabled gives a segmentation fault.
Desktop:
OS: Windows XP Professional, Service Pack 3 (Build 2600); Windows 7 Ultimate x64 Beta (Build 7048) | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic
OS: Windows XP Professional, Service Pack 3 (Build 2600); Windows 7 Ultimate x64 Beta (Build 7048) | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic
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