FoFix - reduce lag and improve performance Tweaks - MASTER

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errorboy6090
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby errorboy6090 » Thu May 06, 2010 12:12 pm

The smartest person in the world wrote:Remember me? I'm the one blah blah blah

I said you need 500 MB of RAM. That is not the only solution. (I recently figured out my Mac has over 700 MB.)

But I need help. I need my vocals. I tried everything, yet my vocals are extremely laggy. :mad:
How do I get my vocals to be less laggy!?!?!?!?!?!? I'd hate for people to ignore me once again, :glare:
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Ambiguity » Thu May 06, 2010 8:04 pm

errorboy6090 wrote:
The smartest person in the world wrote:Remember me? I'm the one blah blah blah

I said you need 500 MB of RAM. That is not the only solution. (I recently figured out my Mac has over 700 MB.)

But I need help. I need my vocals. I tried everything, yet my vocals are extremely laggy. :mad:
How do I get my vocals to be less laggy!?!?!?!?!?!? I'd hate for people to ignore me once again, :glare:

What do you mean by laggy? Just so you know, the current way FoFiX handles vocals isn't very stable, it causes bunching of words, missing pitch bars, and the needle is kind of jumpy.
Image
Image


T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby errorboy6090 » Tue May 25, 2010 8:36 pm

Ambiguity wrote:
errorboy6090 wrote:
The smartest person in the world wrote:Remember me? I'm the one blah blah blah

I said you need 500 MB of RAM. That is not the only solution. (I recently figured out my Mac has over 700 MB.)

But I need help. I need my vocals. I tried everything, yet my vocals are extremely laggy. :mad:
How do I get my vocals to be less laggy!?!?!?!?!?!? I'd hate for people to ignore me once again, :glare:

What do you mean by laggy? Just so you know, the current way FoFiX handles vocals isn't very stable, it causes bunching of words, missing pitch bars, and the needle is kind of jumpy.

Not very stable is right. On my faster computer, I have to be off-key to get 100%.
NEW DLC PAGE:
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Ambiguity » Tue May 25, 2010 9:07 pm

errorboy6090 wrote:Not very stable is right. On my faster computer, I have to be off-key to get 100%.

This won't improve the other stuff I mentioned but someone said this on the vocal issue:
Under audio settings, there are two options: "pypitch" and "pypitchanalyser".

I changed it, still using my Logitech mike, and it works fine now.

Though the arrows are still kinda jumpy, but at least the pitch is on.


I believe analyzer is the one he changed it to.


onmouseout="this.style.cursor='default'" alt="" />



Image
Image




T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby errorboy6090 » Thu May 27, 2010 9:50 pm

Ambiguity wrote:
errorboy6090 wrote:Not very stable is right. On my faster computer, I have to be off-key to get 100%.

This won't improve the other stuff I mentioned but someone said this on the vocal issue:
Under audio settings, there are two options: "pypitch" and "pypitchanalyser".

I changed it, still using my Logitech mike, and it works fine now.

Though the arrows are still kinda jumpy, but at least the pitch is on.


I believe analyzer is the one he changed it to.


OK, Where can I find these two options?
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Ambiguity » Thu May 27, 2010 11:11 pm

errorboy6090 wrote:OK, Where can I find these two options?

Options>Advanced Options>Debug Options> The last option is the one you want to modify.


onmouseout="this.style.cursor='default'" alt="" />



Image
Image




T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby errorboy6090 » Sat May 29, 2010 10:04 am

Ambiguity wrote:
errorboy6090 wrote:OK, Where can I find these two options?

Options>Advanced Options>Debug Options> The last option is the one you want to modify.

Woah, I was just there. I'll try it.

-- Edit: Sat May 29, 2010 8:11 am --

No Way wrote:
Answer wrote:
Ask Questions wrote:OK, Where can I find these two options?

Options>Advanced Options>Debug Options> The last option is the one you want to modify.

Woah, I was just there. I'll try it.

2 problems.

1: Way harder for the mic to get signal. It is getting all jumping

2: In the middle of the song, I got:
Bad Error! wrote:Runtime Error!

Program: <File where FoFiX is>

The application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.


At least I did Better at the song
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby blazingamer » Mon May 31, 2010 12:00 pm

I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby errorboy6090 » Thu Jun 03, 2010 11:53 pm

errorboy6090 wrote:
Ambiguity wrote:
errorboy6090 wrote:OK, Where can I find these two options?

Options>Advanced Options>Debug Options> The last option is the one you want to modify.

Woah, I was just there. I'll try it.

-- Edit: Sat May 29, 2010 8:11 am --
2 problems.

1: Way harder for the mic to get signal. It is getting all jumping

2: In the middle of the song, I got:
Bad Error! wrote:Runtime Error!

Program: <File where FoFiX is>

The application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.


At least I did Better at the song

need help
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Ambiguity » Fri Jun 04, 2010 3:37 am

I'm out of suggestions bro, I was just quoting what someone else said helped them on the issues page. In general the vocals aren't that awesome in FoFiX yet, but apparently some people have had a little success with the method I quoted. It was worth a shot :).

As for the error, someone(doubtfully me) could probably help you better if you posted your fofix.log. You can find it either in the same place where your game is installed(ex:[source folder here]/fofix/fofix.ini), or if not there then in your appdata(in windows run %appdata%/fofix).


onmouseout="this.style.cursor='default'" alt="" />



Image
Image




T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby errorboy6090 » Fri Jun 04, 2010 4:39 pm

OK, now I am getting this "TypeError: argument number 2: a 'unsigned long' is expected, 'Channel(<Channel object at 0x0A103C20>)' is received" sign and it is really annoying.

here is my log:

[ 0.000000] (D) Logging initialized: Fri Jun 04 14:35:33 2010
[ 0.516000] (D) Checking MIDI output ports for a wavetable or synth for sound generation...
[ 0.516000] (D) MIDI output port count = 1
[ 0.516000] (D) MIDI Output port 0 found: Microsoft GS Wavetable SW Synth
[ 0.688000] (D) GameEngine class init (GameEngine.py)...
[ 0.688000] (D) FoFiX v3.121 Final starting up...
[ 0.688000] (D) pygame version: 1.9.1release-svn2575
[ 0.688000] (D) Initializing audio.
[ 0.813000] (D) Audio configuration: (44100, -16, 2)
[ 0.844000] (D) Initializing pygame.mixer & audio system at 44100 Hz.
[ 0.844000] (D) Initializing video.
[ 1.907000] (W) OpenGL extension ARB_shader_objects not supported - shaders disabled
[ 1.969000] (D) 0 joysticks found.
[ 1.969000] (W) No MIDI input ports found.
[ 4.172000] (D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
[ 4.282000] (D) 6 bassscw sounds found in sounds: bassscw1.ogg - bassscw6.ogg
[ 4.282000] (W) WWTBAGL2 Theme\sounds\ failsound.ogg not found -- using general failsound.ogg instead.
[ 4.313000] (W) WWTBAGL2 Theme\sounds\starpowerready.ogg not found -- using starpower.ogg instead.
[ 4.329000] (W) WWTBAGL2 Theme\sounds\crowdcheers.ogg not found -- using data\sounds\crowdcheers.ogg instead.
[ 4.344000] (W) WWTBAGL2 Theme\sounds\staractivate.ogg not found -- using starpower.ogg instead.
[ 4.344000] (D) 8 drumscw sounds found in sounds: drumscw1.ogg - drumscw8.ogg
[ 4.375000] (W) WWTBAGL2 Theme\soundsattleused.ogg not found -- using starpower.ogg instead.
[ 4.407000] (W) WWTBAGL2 Theme\sounds\stardeactivate.ogg not found -- sound disabled.
[ 4.438000] (W) WWTBAGL2 Theme\sounds
escue.ogg not found -- using starpower.ogg instead.
[ 4.579000] (W) WWTBAGL2 Theme\sounds\coopfail.ogg not found -- using out.ogg instead
[ 4.688000] (D) Default animated stage for WWTBAGL2 Theme theme = Normal
[ 4.688000] (D) 6 guitscw sounds found in sounds: guitscw1.ogg - guitscw6.ogg
[ 4.782000] (D) Ready.
[ 8.844000] (D) View: Push: MainMenu
[ 8.844000] (D) View: Push: Menu
[ 8.844000] (W) OpenGL extension ARB_shader_objects not supported - shaders disabled
[ 10.969000] (D) View: Push: Menu
[ 12.360000] (D) View: Push: ControlActivator
[ 13.500000] (D) View: Pop: ControlActivator
[ 13.594000] (D) Starting server.
[ 13.594000] (D) Connecting to host 127.0.0.1.
[ 13.594000] (D) View: Pop all
[ 13.594000] (D) View: Pop: MainMenu
[ 13.594000] (D) View: Pop: Menu
[ 13.594000] (D) View: Pop: Menu
[ 13.594000] (D) View: Pop: MainMenu
[ 13.594000] (D) Session #1 connected.
[ 13.594000] (D) View: Pop: Menu
[ 16.032000] (D) View: Push: Lobby
[ 16.032000] (D) Connected as session #1.
[ 17.704000] (D) 1 phrases taught.
[ 17.704000] (D) 2 phrases taught.
[ 17.719000] (D) Learned about World.CreatePlayer, 1 phrases now known.
[ 17.719000] (D) 1 phrases taught.
[ 17.735000] (D) Learned about World.PlayerJoined, 1 phrases now known.
[ 17.735000] (D) Learned about World.StartGame, 2 phrases now known.
[ 17.750000] (D) 2 phrases taught.
[ 17.750000] (D) 3 phrases taught.
[ 17.797000] (D) 4 phrases taught.
[ 17.797000] (D) 5 phrases taught.
[ 17.813000] (D) Learned about World.GameStarted, 2 phrases now known.
[ 17.813000] (D) View: Pop: Lobby
[ 17.829000] (D) Learned about World.SceneCreated, 3 phrases now known.
[ 17.844000] (D) Song select submenu position tuple: (0.10000000000000001, 0.074999999999999997)
[ 17.860000] (D) Learned about World.EnterScene, 4 phrases now known.
[ 17.875000] (D) Learned about World.SceneEntered, 5 phrases now known.
[ 17.891000] (D) View: Push: SongChoosingSceneClient
[ 17.891000] (D) Songlist artist colors: (0.25098039215686274, 0.50196078431372548, 1.0) / (0.25098039215686274, 0.50196078431372548, 1.0)
[ 17.891000] (D) song_cd_xpos found: None
[ 17.891000] (D) song_cdscore_xpos found: None
[ 17.891000] (D) song_list_xpos found: None
[ 17.891000] (D) song_listscore_xpos found: None
[ 17.891000] (D) song_listcd_cd_xpos found: 0.25
[ 17.891000] (D) song_listcd_cd_ypos found: 0.6
[ 17.891000] (D) song_listcd_score_xpos found: 0.1
[ 17.891000] (D) song_listcd_score_ypos found: 0.5
[ 17.907000] (D) song_listcd_list_xpos found: 0.5
[ 17.907000] (D) Dialogs.loadCollection() function call...
[ 17.907000] (D) View: Push: LoadingSplashScreen
[ 17.922000] (D) Song.getAvailableLibraries function call...library = C:\Documents and Settings\All Users\Documents\songs
[ 18.047000] (D) Dialogs.libraryListLoaded() function call...
[ 18.547000] (D) Dialogs.py: Finished inserting blank spaces in self.songs.
[ 18.547000] (D) Dialogs.py: Finished filtering doubled blank spaces in self.songs.
[ 18.547000] (D) Dialogs.songListLoaded.
[ 18.704000] (D) View: Pop: LoadingSplashScreen
[ 19.219000] (D) View: Push: SongChooser
[ 19.282000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Blink-182 - Down\notes.mid
[ 20.657000] (D) MIDI Type identified as RB
[ 20.688000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\THEY MIGHT BE GIANTS - Boss of Me\notes.mid
[ 21.594000] (D) MIDI Type identified as GH
[ 21.625000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Jonathan Coulton - Creepy Doll\notes.mid
[ 23.344000] (D) MIDI Type identified as RB
[ 23.407000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Linkin Park - Faint\notes.mid
[ 23.532000] (D) MIDI Type identified as GH
[ 23.532000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Nintendo - Fire Emblem\notes.mid
[ 24.157000] (D) MIDI Type identified as GH
[ 24.172000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Asian Kung-Fu Generation - Haruka kanata\notes.mid
[ 24.625000] (D) MIDI Type identified as GH
[ 24.641000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Mike Nawrocki - Pizza Angel\notes.mid
[ 25.063000] (D) MIDI Type identified as RB
[ 25.079000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Flow - Sign\notes.mid
[ 25.172000] (D) MIDI Type identified as GH
[ 25.172000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Skillet - Stand\notes.mid
[ 25.532000] (D) MIDI Type identified as GH
[ 25.532000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Microsoft - Town\notes.mid
[ 25.860000] (D) MIDI Type identified as GH
[ 25.875000] (D) loadSong function call (song.py)...
[ 25.922000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Jonathan Coulton - Creepy Doll\notes.mid
[ 27.891000] (D) MIDI Type identified as RB
[ 28.047000] (D) Song with only a single audio track identified - single-track miss volume applied: 0.9
[ 29.657000] (D) View: Pop: SongChooser
[ 29.735000] (D) Retrieving sections from: C:\Documents and Settings\All Users\Documents\songs\Jonathan Coulton - Creepy Doll\notes.mid
[ 31.672000] (D) Practice start position retrieved: 0.0
[ 31.672000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Jonathan Coulton - Creepy Doll\notes.mid
[ 33.485000] (D) MIDI Type identified as RB
[ 33.875000] (D) View: Push: ItemChooser
[ 33.875000] (D) View: Push: Menu
[ 33.875000] (D) 3 phrases taught.
[ 33.875000] (D) Learned about Scene.ControlEvent, 3 phrases now known.
[ 33.907000] (D) 6 phrases taught.
[ 33.922000] (D) Learned about Scene.ControlData, 6 phrases now known.
[ 35.188000] (D) View: Pop: Menu
[ 35.188000] (D) View: Pop: ItemChooser
[ 35.204000] (D) View: Pop: ItemChooser
[ 35.485000] (D) 4 phrases taught.
[ 35.485000] (D) 5 phrases taught.
[ 35.500000] (D) Learned about World.DeleteScene, 4 phrases now known.
[ 35.500000] (D) 7 phrases taught.
[ 35.500000] (D) 8 phrases taught.
[ 35.516000] (D) Learned about World.SceneDeleted, 7 phrases now known.
[ 35.516000] (D) Learned about World.CreateScene, 5 phrases now known.
[ 35.625000] (D) Learned about World.SceneLeft, 8 phrases now known.
[ 35.641000] (D) View: Pop: SongChoosingSceneClient
[ 35.641000] (D) GuitarSceneClient init...
[ 35.657000] (D) View: Push: LoadingSplashScreen
[ 35.657000] (W) Extra GuitarSceneClient was instantiated, but detected and shut down. Cause unknown.
[ 35.719000] (D) Microphone: creating passthrough stream at 10% volume
[ 38.625000] (D) GuitarScene keysList: [[]]
[ 38.641000] (D) loadSong function call (song.py)...
[ 38.657000] (D) Retrieving parts from: C:\Documents and Settings\All Users\Documents\songs\Jonathan Coulton - Creepy Doll\notes.mid
[ 40.360000] (D) MIDI Type identified as RB
[ 42.500000] (D) Retrieving notes from: C:\Documents and Settings\All Users\Documents\songs\Jonathan Coulton - Creepy Doll\notes.mid
[ 44.985000] (D) No song.ini setting found speficying early_hit_window_size - using automatic detection...
[ 44.985000] (D) Basic RB1/RB2 type MIDI found - early hitwindow of NONE is set as handicap base.
[ 49.922000] (D) Last vocal phrase found for player 0 at time 232352.190715
[ 49.938000] (N) No song-specific stage found
[ 49.954000] (W) No default stage; falling back on a forced Blank stage mode
[ 61.954000] (D) Pause text / selected hex colors: #FFFFFF / #FFBF00
[ 61.954000] (D) Pause text / selected colors: (1.0, 1.0, 1.0) / (1.0, 0.74901960784313726, 0.0)
[ 62.000000] (W) OpenGL extension ARB_shader_objects not supported - shaders disabled
[ 62.438000] (D) View: Pop: Menu
[ 64.454000] (D) View: Pop: LoadingSplashScreen
[ 64.454000] (D) 6 phrases taught.
[ 64.454000] (D) Learned about World.EnterScene, 6 phrases now known.
[ 64.485000] (D) View: Push: GuitarSceneClient
[ 69.985000] (D) Microphone: started Logitech USB Microphone
[ 69.985000] (D) Microphone: starting passthrough stream
[ 84.719000] (E) Loading error:
Traceback (most recent call last):
File "GameEngine.pyo", line 1022, in main
File "View.pyo", line 216, in render
File "GuitarScene.pyo", line 6072, in render
File "GuitarScene.pyo", line 4633, in renderVocals
File "Vocalist.pyo", line 542, in render
File "Font.pyo", line 191, in render
File "Texture.pyo", line 198, in bind
TypeError: argument number 2: a 'unsigned long' is expected, 'Channel(<Channel object at 0x0A103C20>)' is received

[ 84.719000] (E) TypeError, exceptions.TypeError: argument number 2: a 'unsigned long' is expected, 'Channel(<Channel object at 0x0A103C20>)' is received
Traceback (most recent call last):
File "GameEngine.pyo", line 1047, in run
File "GameEngine.pyo", line 1022, in main
File "View.pyo", line 216, in render
File "GuitarScene.pyo", line 6072, in render
File "GuitarScene.pyo", line 4633, in renderVocals
File "Vocalist.pyo", line 542, in render
File "Font.pyo", line 191, in render
File "Texture.pyo", line 198, in bind
TypeError: argument number 2: a 'unsigned long' is expected, 'Channel(<Channel object at 0x0A103C20>)' is received

[ 84.750000] (D) View: Pop all
[ 84.750000] (D) View: Pop: GuitarSceneClient
[ 84.750000] (D) Disconnecting.
[ 84.750000] (N) Connection lost.
[ 84.750000] (D) View: Push: MessageScreen
[ 87.766000] (D) View: Pop: MessageScreen
[ 87.797000] (D) View: Pop all
[ 87.797000] (D) View: Push: MainMenu
[ 87.797000] (D) View: Push: Menu
[ 87.797000] (D) Stopping server.
[ 87.797000] (D) 9 phrases taught.
[ 87.797000] (D) 10 phrases taught.
[ 87.797000] (W) OpenGL extension ARB_shader_objects not supported - shaders disabled
[ 87.797000] (N) TypeError: argument number 2: a 'unsigned long' is expected, 'Channel(<Channel object at 0x0A103C20>)' is received
[ 87.797000] (D) View: Push: MessageScreen
[ 89.485000] (D) View: Pop: MessageScreen
[ 90.641000] (D) View: Pop: Menu
[ 90.672000] (D) View: Pop: MainMenu
[ 90.750000] (D) View: Pop: Menu

Somewhere in there must be where the error is
NEW DLC PAGE:
viewtopic.php?f=10&t=53048

I NEED A TEAM OF FRETTERS!
viewtopic.php?f=10&t=53594
halberdmetal
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Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby halberdmetal » Mon Jan 24, 2011 1:15 am

slashfan7964 wrote:I personally have a bad graphics card, and I can get it to run at heavy settings really smooth. Here's how.


Note: You must download everything here or this will NOT work.



Required Stuff

FoFiX v. 3.121 (Installer)
Animated Stages Part 1 (Self-Extracting Archive)
Animated Stages Part 2 (Self-Extracting Archive) [Combine Part 1 and 2 in the same folder. Name the folder "animated stages" without the quotes.
Rock Band 2 Theme (Not What You Think It Is) Self-Extracting Archive----This theme has been heavily modified for this project only. Download for other use is ok.
Guitar Hero 5/Band Hero Behind Neck, With Rock Band 2 Overdrive String Flash Overlay



Okay this doesn't work.

I've installed and ran gamebooster before playing the game. I use the uberlight theme with 400x300 resolution, "high" process priority, "pure speed" performance and the game still sucks cancerous testicles.
Gimme a literocola.
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Ambiguity
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Posts: 2131
Joined: May 3rd, 2009
Reputation: 0

Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Ambiguity » Mon Jan 24, 2011 1:50 am

halberdmetal wrote:Okay this doesn't work.

I've installed and ran gamebooster before playing the game. I use the uberlight theme with 400x300 resolution, "high" process priority, "pure speed" performance and the game still sucks cancerous testicles.

You're using version 3.121 right? If so, try out the py2.4 build, for some reason py2.6 lags horribly bad on quite a few computers.


onmouseout="this.style.cursor='default'" alt="" />



Image
Image




T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.

f*cking ninja's...
User avatar
Asskickulater
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Posts: 2227
Joined: January 22nd, 2009
Reputation: 2

Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Asskickulater » Mon Jan 24, 2011 7:46 am

blazingamer wrote:I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.


that leads me to ask this.. why dont you guys go back and start fixing the bad coding issues before adding more features?
Image Image
Gimme a literocola.
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Ambiguity
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Posts: 2131
Joined: May 3rd, 2009
Reputation: 0

Re: FoFix - reduce lag and improve performance Tweaks - MAST

Postby Ambiguity » Mon Jan 24, 2011 10:36 am

Asskickulater wrote:that leads me to ask this.. why dont you guys go back and start fixing the bad coding issues before adding more features?

I read somewhere else(can't remember what topic) that him and a few others actually are working on cleaning up the code.


onmouseout="this.style.cursor='default'" alt="" />



Image
Image




T3HM3T4L:I've tried to sign up for Rock Band but they just won't allow me. They keep complaining I have to 'be over 18' while I've already been 18 for over half a year, and a sign up where I noted I was born in the '50s STILL GAVE ME THAT MESSAGE

So if anyone could help me get these templates, I'd very much appreciate it. I need it to edit notes and stuff for my Rock Band 2.

aander91:Sorry, but that'd be providing for minors, which is illegal.

T3HM3T4L:But I'm 18 years old... ?

aander91:Nope. Sorry.

T3HM3T4L:Nono, you're getting me wrong, I was asking how come I am still considered a minor?

aander91:Look, we can't just go out giving these things away to people who just say they're over 18 and show no proof, we'd be out of a job.

T3HM3T4L:Nevermind, I'll use EoF for it, I found the way I could use it for that.


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