I need help with glove pie!!

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Wamthesuperwam
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Posts: 12
Joined: April 22nd, 2009
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I need help with glove pie!!

Postby Wamthesuperwam » Tue Aug 11, 2009 12:27 pm

So today my bluetooth dongle arrived and i connected my wii rimote with guitar to it. I started up glove pie a used a script i found off the web and hit run. My computer said it was connected and the script was running. So i ran FoFIX but it did not detect the guitar at all.
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ssj60
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Posts: 8
Joined: March 12th, 2008
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Re: I need help with glove pie!!

Postby ssj60 » Thu Aug 27, 2009 10:04 am

that is because GLOVEpie emulates wiibuttons to regualar buttons (eg red guitar button = F1)

when the guitar is connected, go to controls and change them, when it asks for a key, press the button on the wiiguitar

PS: This is the best script you can use:

Spoiler:

Code: Select all

    /*
    // FoFiX World Tour multplayer multi-instrument script
    // Version 0.81 by Death_au
    // (bug fix by kirezar, Maurice10)
    //
    // Play as player 1 or two on any instrument (GH3/WT)
    // Press the minus (-) button on the Wiimote (not the instrument)
    // to change player. Check leds to see which wiimote and player
    // your instrument is bound to:
    //  []   []   []   []
    //  1    2    1    2
    // Wiimote#  Player#
    //
    // Change script settings and key bindings just below as you wish.
    */
    //do not delete this line:
    if(!var.OptionsInit)
    /*////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////
    /                       Script Settings:                         /
    //////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////*/

    //Enable Analog whammy?
    //(at least one PPJoy virtual joystick must be installed, with at least 2 axis)
    var.Guitar1.AnalogWhammy = false
    var.Guitar2.AnalogWhammy = false

    //Enable Analog slider bar?
    //(at least one PPJoy virtual joystick must be installed, with at least 2 axis)
    var.Guitar1.AnalogSlider = false
    var.Guitar2.AnalogSlider = false

    //Tilt required for star power to activate (set to >100 to disable)
    var.Guitar1.MinTilt = 18
    var.Guitar2.MinTilt = 18

    //Rumble the Wiimote if guitar is tilted for star power
    var.Guitar1.StarPowerRumble = true
    var.Guitar2.StarPowerRumble = true

    //World Tour style drum star power activation
    //(hit yellow + orange to activate)
    var.Drum1.WTStarpower = false
    var.Drum2.WTStarpower = false
    //if you hit yellow+orange to activate starpower, they don't register in-game
    var.Drum1.WTStarpowerDisableHit = true
    var.Drum2.WTStarpowerDisableHit = true

    //What pad to map the orange pad to (since it's not used in FoFiX)
    //(valid options: "BLUE", "GREEN", "YELLOW", "RED", "BASS", "NONE")
    var.Drum1.OrangeMap = "BLUE"
    var.Drum2.OrangeMap = "BLUE"

    //use the pad information in Exp2 instead of Exp 5
    //(the pads will register quicker, reccomended)
    var.Drum1.UseVelocityPads = true
    var.Drum2.UseVelocityPads = true

    //do not edit this line
    var.OptionsInit = true
    endif
    /*////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////
    /                        Control Mapping                         /
    //////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////*/

    //P1 Guitar
    Key.O               = var.Guitar1.StrumUp
    Key.P              = var.Guitar1.StrumDown
    Key.F1               = var.Guitar1.Green
    Key.F2               = var.Guitar1.Red
    Key.F3               = var.Guitar1.Yellow
    Key.F4               = var.Guitar1.Blue
    Key.F5               = var.Guitar1.Orange
    Key.Left             = var.Guitar1.Left
    Key.Right            = var.Guitar1.Right
    Key.Up               = var.Guitar1.Up
    Key.Down             = var.Guitar1.Down
    Key.Escape           = var.Guitar1.Plus //defined as "start" button in FoFiX
    Key.PageDown         = var.Guitar1.StarPower
    if(var.Guitar1.AnalogWhammy)
    ppjoy.Analog0       = var.Guitar1.Whammy
    else //Digital Killswitch button:
    Key.N          = var.Guitar1.Whammy
    endif
    if(var.Guitar1.AnalogSlider)
    ppjoy.Analog1       = var.Guitar1.SliderA
    else //map to solo fret buttons (new in FoFiX)
    Key.F6              = var.Guitar1.Slider.Green
    Key.F7              = var.Guitar1.Slider.Red
    Key.F8              = var.Guitar1.Slider.Yellow
    Key.F9              = var.Guitar1.Slider.Blue
    Key.F10             = var.Guitar1.Slider.Orange
    endif

    //P2 Guitar
    Key.Delete           = var.Guitar2.StrumUp
    Key.Insert           = var.Guitar2.StrumDown
    Key.One              = var.Guitar2.Green
    Key.Two              = var.Guitar2.Red
    Key.Three            = var.Guitar2.Yellow
    Key.Four             = var.Guitar2.Blue
    Key.Five             = var.Guitar2.Orange
    Key.Left             = var.Guitar2.Left
    Key.Right            = var.Guitar2.Right
    Key.Up               = var.Guitar2.Up
    Key.Down             = var.Guitar2.Down
    Key.Console          = var.Guitar2.Plus
    Key.Home             = var.Guitar2.StarPower //Minus button
    if(var.Guitar2.AnalogWhammy)
    ppjoy.Analog2       = var.Guitar2.Whammy
    else //Digital Killswitch button:
    Key.End             = var.Guitar2.Whammy
    endif
    if(var.Guitar2.AnalogSlider)
    ppjoy.Analog3       = var.Guitar2.SliderA
    else //map to solo fret buttons (new in FoFiX)
    Key.F6              = var.Guitar2.Slider.Green
    Key.F7              = var.Guitar2.Slider.Red
    Key.F8              = var.Guitar2.Slider.Yellow
    Key.F9              = var.Guitar2.Slider.Blue
    Key.F10             = var.Guitar2.Slider.Orange
    endif

    //P1 Drum
    Key.Space            = var.Drum1.Bass
    Key.A                = var.Drum1.Red
    Key.E                = var.Drum1.Yellow
    Key.T                = var.Drum1.Blue
    Key.Y                = var.Drum1.Orange  //uncomment to change key binding for orange pad
    Key.U                = var.Drum1.Green
    Key.Up               = var.Drum1.Up
    Key.Down             = var.Drum1.Down
    Key.Left             = var.Drum1.Left
    Key.Right            = var.Drum1.Right
    Key.Escape           = var.Drum1.Plus
    Key.PageDown         = var.Drum1.StarPower //minus button

    //P2 Drum
    Key.L                = var.Drum2.Bass
    Key.Z                = var.Drum2.Red
    Key.D                = var.Drum2.Yellow
    Key.G                = var.Drum2.Blue
    //Key.H                = var.Drum2.Orange //uncomment to change key binding for orange pad
    Key.J                = var.Drum2.Green
    Key.Up               = var.Drum2.Up
    Key.Down             = var.Drum2.Down
    Key.Left             = var.Drum2.Left
    Key.Right            = var.Drum2.Right
    Key.Console          = var.Drum2.Plus
    Key.End              = var.Drum2.StarPower //Minus button


    /*////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////
    / DO NOT EDIT THIS SECTION UNLESS YOU KNOW WHAT YOU'RE DOING!!!! /
    //////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////*/

    //Get the number of wiimotes
    var.count = Wiimote.Count
    if(!var.init)
    //initialization code:

    //Set initial "player"
    var.Wiimote1Player = 1
    var.Wiimote2Player = 2
    //set the glove pie refresh rate:
    PIE.FrameRate = 300Hz

    //Detection for expansion controllers
    var.Wiimote1Instrument = "NOT RECOGNISED"
    var.Wiimote2Instrument = "NOT RECOGNISED"

    //end init
    var.init = true
    endif

    //detect if controllers were unplugged
    if(!Wiimote1.Expansion)
      var.Wiimote1Instrument = "NO EXPANSION"
    endif
    if(!Wiimote2.Expansion)
      var.Wiimote2Instrument = "NO EXPANSION"
    endif

      if(Wiimote1.Expansion && var.Wiimote1Instrument == "NO EXPANSION")  //Something just got plugged in
        wait 100ms
        if(Wiimote1.HasGuitar)  //A GH3 Guitar
          var.Wiimote1Instrument = "GH3"
        else //Not a GH3 Guitar, try the wakeup code:
          WiimotePoke(1, 0x4A400F0, 0x55) // Decrypt
          wait 100ms
          WiimotePoke(1, 0x4A400FB, 0) // Unknown
          wait 100ms
          WiimotePoke(1, 0x4A40040, 0)
          wait 100ms
          WiimoteSend(1, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
          wait 100ms
         //check for the instrument again
         if(Wiimote1.HasGuitar) //GH4 Instrument found, check for drum/guitar
           if(|(1-((wiimote1.Exp2 & 128) >> 7))| == 1) // Guitar
             var.Wiimote1Instrument = "GH4"
           else //Must be drum
             var.Wiimote1Instrument = "DRUM"
           endif
         else //no gh4 instrument either
           var.Wiimote1Instrument = "NOT RECOGNISED"
         endif
        endif
      endif

    if(var.Count > 1) //2 (or more) wiimotes
      //Check Expansion Type
      if(Wiimote2.Expansion && var.Wiimote1Instrument == "NO EXPANSION")  //Something just got plugged in
        wait 100ms
        if(Wiimote2.HasGuitar)  //A GH3 Guitar
          var.Wiimote2Instrument = "GH3"
        else //Not a GH3 Guitar, try the wakeup code:
          WiimotePoke(1, 0x4A400F0, 0x55) // Decrypt
          wait 100ms
          WiimotePoke(1, 0x4A400FB, 0) // Unknown
          wait 100ms
          WiimotePoke(1, 0x4A40040, 0)
          wait 100ms
          WiimoteSend(1, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
          wait 100ms
          //check for the instrument again
          if(Wiimote2.HasGuitar) //GH4 Instrument found, check for drum/guitar
            if(|(1-((Wiimote2.Exp2 & 128) >> 7))| == 1) // Guitar
              var.Wiimote2Instrument = "GH4"
            else //Must be drum
              var.Wiimote2Instrument = "DRUM"
            endif
          else //no gh4 instrument either
            var.Wiimote2Instrument = "NOT RECOGNISED"
          endif
        endif
      endif
    endif //2 (or more) wiimotes

    debug = "Wiimote1: " + var.Wiimote1Player + "; " + var.Wiimote1Instrument
    debug += "; Wiimote2: " + var.Wiimote2Player + "; " + var.Wiimote2Instrument

    //Player switching / display code
    //swap Wimmote 1/2 players
    if(pressed(Wiimote1.Minus) OR pressed(Wiimote1.Plus) OR pressed(Wiimote2.Minus) OR pressed(Wiimote2.Plus))
      if(var.Wiimote1Player == 1)
        var.Wiimote1Player = 2
        var.Wiimote2Player = 1
      else
        var.Wiimote1Player = 1
        var.Wiimote2Player = 2
      endif
    endif

    //display wiimote1 info
    Wiimote1.Led1 = true
    Wiimote1.Led2 = false
    if(var.Wiimote1Player == 1)
      Wiimote1.Led3 = true
      Wiimote1.Led4 = false
    else if(var.Wiimote1Player == 2)
      Wiimote1.Led3 = false
      Wiimote1.Led4 = true
    else
      Wiimote1.Led3 = false
      Wiimote1.Led4 = false
    endif

    //////////////////////////////////////////////////////////////
    // Controller mappings:
    //////////////////////////////////////////////////////////////
    // GH3 Guitar
    //////////////////////////////////////////////////////////////
    if(var.Wiimote1Instrument == "GH3")
      // Player 1
      if(var.Wiimote1Player == 1)
        // Joystick
        var.Guitar1.Left  = (-1.2 < Wiimote1.Guitar.JoyX < -0.5)
        var.Guitar1.Right = ( 0.5 < Wiimote1.Guitar.JoyX <  1.2)
        var.Guitar1.Up    = (-1.2 < Wiimote1.Guitar.JoyY < -0.5)
        var.Guitar1.Down  = ( 0.5 < Wiimote1.Guitar.JoyY <  1.2)
       
        // Fret Buttons
        var.Guitar1.Green   = Wiimote1.Guitar.Fret1
        var.Guitar1.Red     = Wiimote1.Guitar.Fret2
        var.Guitar1.Yellow  = Wiimote1.Guitar.Fret3
        var.Guitar1.Blue    = Wiimote1.Guitar.Fret4
        var.Guitar1.Orange  = Wiimote1.Guitar.Fret5

        //Strumming
        var.Guitar1.StrumUp   = Wiimote1.Guitar.StrumUp
        var.Guitar1.StrumDown = Wiimote1.Guitar.StrumDown   

        //Star Power
        var.Guitar1.StarPower = Wiimote1.Guitar.Minus OR (var.Guitar1.MinTilt < Wiimote1.RawForceZ < 100)
        wiimote1.Rumble       = (var.Guitar1.StarPowerRumble AND var.Guitar1.StarPower)
        //Pause/Back
        var.Guitar1.Plus      = Wiimote1.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar1.AnalogWhammy)
          var.Guitar1.Whammy = Wiimote1.Guitar.WhammyBar
        else
          var.Guitar1.Whammy = (0.7 < Wiimote1.Guitar.WhammyBar <= 1.0)
        endif
       
      //Player 2
      else if(var.Wiimote1Player == 2)
        // Joystick
        var.Guitar2.Left  = (-1.2 < Wiimote1.Guitar.JoyX < -0.5)
        var.Guitar2.Right = ( 0.5 < Wiimote1.Guitar.JoyX <  1.2)
        var.Guitar2.Up    = (-1.2 < Wiimote1.Guitar.JoyY < -0.5)
        var.Guitar2.Down  = ( 0.5 < Wiimote1.Guitar.JoyY <  1.2)

        // Fret Buttons
        var.Guitar2.Green   = Wiimote1.Guitar.Fret1
        var.Guitar2.Red     = Wiimote1.Guitar.Fret2
        var.Guitar2.Yellow  = Wiimote1.Guitar.Fret3
        var.Guitar2.Blue    = Wiimote1.Guitar.Fret4
        var.Guitar2.Orange  = Wiimote1.Guitar.Fret5
       
        //Strumming
        var.Guitar2.StrumUp   = Wiimote1.Guitar.StrumUp
        var.Guitar2.StrumDown = Wiimote1.Guitar.StrumDown
       
        //Star Power
        var.Guitar2.StarPower = Wiimote1.Guitar.Minus OR (var.Guitar2.MinTilt < Wiimote1.RawForceZ < 100)
        wiimote1.Rumble       = (var.Guitar2.StarPowerRumble AND var.Guitar2.StarPower)
        //Pause/Back
        var.Guitar2.Plus      = Wiimote1.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar2.AnalogWhammy)
          var.Guitar2.Whammy = Wiimote1.Guitar.WhammyBar
        else
          var.Guitar2.Whammy = (0.7 < Wiimote1.Guitar.WhammyBar <= 1.0)
        endif
       
      endif
    //////////////////////////////////////////////////////////////
    // GH4 (WT) Guitar
    //////////////////////////////////////////////////////////////
    elseif(var.Wiimote1Instrument == "GH4")
      //Player 1
      if(var.Wiimote1Player == 1)
        // Joystick
        var.Guitar1.Left  = (Wiimote1.Exp0 < 25)
        var.Guitar1.Right = (Wiimote1.Exp0 > 40)
        var.Guitar1.Down  = (Wiimote1.Exp1 > 40)
        var.Guitar1.Up    = (Wiimote1.Exp1 < 25)
       
        // Fret Buttons
        var.Guitar1.Green   = Wiimote1.Guitar.Fret1
        var.Guitar1.Red     = Wiimote1.Guitar.Fret2
        var.Guitar1.Yellow  = Wiimote1.Guitar.Fret3
        var.Guitar1.Blue    = Wiimote1.Guitar.Fret4
        var.Guitar1.Orange  = Wiimote1.Guitar.Fret5
       
        //Strumming
        var.Guitar1.StrumUp   = Wiimote1.Guitar.StrumUp
        var.Guitar1.StrumDown = Wiimote1.Guitar.StrumDown
       
        //Star Power
        var.Guitar1.StarPower = Wiimote1.Guitar.Minus OR (var.Guitar1.MinTilt < Wiimote1.RawForceZ < 100)
        wiimote1.Rumble       = (var.Guitar1.StarPowerRumble AND var.Guitar1.StarPower)
        //Pause/Back
        var.Guitar1.Plus      = Wiimote1.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar1.AnalogWhammy)
          var.Guitar1.Whammy = Wiimote1.Guitar.WhammyBar
        else
          var.Guitar1.Whammy = (0.7 < Wiimote1.Guitar.WhammyBar <= 1.0)
        endif
       
        //Slider bar
        if(var.Guitar1.AnalogSlider)
          var.Guitar1.SliderA = (Wiimote1.Exp2 / 15.8) - 1.12
        else
          var.Guitar1.Slider.Green =  (      Wiimote1.Exp2 < 9 )
          var.Guitar1.Slider.Red =    (6  <= Wiimote1.Exp2 < 14)
          var.Guitar1.Slider.Yellow = (11 <= Wiimote1.Exp2 < 14) or (17 <= Wiimote1.Exp2 < 22)
          var.Guitar1.Slider.Blue =   (20 <= Wiimote1.Exp2 < 28)
          var.Guitar1.Slider.Orange = (25 <= Wiimote1.Exp2 <=32)
        endif
       
        /*   
        G    -  04     -       < 6
        GR   -  07     - 6  <= < 9
        R    -  10     - 9  <= < 11                               g - (       < 9 )
        RY   -  12/13  - 11 <= < 14                               r - (6  <=  < 14)
        NONE -  15     - 14 <= < 17                               y - (11 <=  < 14) && (17 <= < 22)
        Y    -  18/19  - 17 <= < 20                               b - (20 <=  < 28)
        YB   -  20/21  - 20 <= < 22                               o - (  >=25)
        B    -  23/24  - 22 <= < 25
        BO   -  26     - 25 <= < 28
        O    -  31     - >=28
        */
       
       
       

      //Player 2
      else if(var.Wiimote1Player == 2)
        // Joystick
        var.Guitar2.Left  = (Wiimote1.Exp0 < 25)
        var.Guitar2.Right = (Wiimote1.Exp0 > 40)
        var.Guitar2.Down  = (Wiimote1.Exp1 > 40)
        var.Guitar2.Up    = (Wiimote1.Exp1 < 25)
       
        // Fret Buttons
        var.Guitar2.Green   = Wiimote1.Guitar.Fret1
        var.Guitar2.Red     = Wiimote1.Guitar.Fret2
        var.Guitar2.Yellow  = Wiimote1.Guitar.Fret3
        var.Guitar2.Blue    = Wiimote1.Guitar.Fret4
        var.Guitar2.Orange  = Wiimote1.Guitar.Fret5
       
        //Strumming
        var.Guitar2.StrumUp   = Wiimote1.Guitar.StrumUp
        var.Guitar2.StrumDown = Wiimote1.Guitar.StrumDown
       
        //Star Power
        var.Guitar2.StarPower = Wiimote1.Guitar.Minus OR (var.Guitar2.MinTilt < Wiimote1.RawForceZ < 100)
        wiimote1.Rumble       = (var.Guitar2.StarPowerRumble AND var.Guitar2.StarPower)
        //Pause/Back
        var.Guitar2.Plus      = Wiimote1.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar2.AnalogWhammy)
          var.Guitar2.Whammy = Wiimote1.Guitar.WhammyBar
        else
          var.Guitar2.Whammy = (0.7 < Wiimote1.Guitar.WhammyBar <= 1.0)
        endif
       
        //Slider bar
        if(var.Guitar2.AnalogSlider)
          var.Guitar2.SliderA = (Wiimote1.Exp2 / 15.8) - 1.12
        else
          var.Guitar2.Slider.Green =  (      Wiimote1.Exp2 < 9 )
          var.Guitar2.Slider.Red =    (6  <= Wiimote1.Exp2 < 14)
          var.Guitar2.Slider.Yellow = (11 <= Wiimote1.Exp2 < 14) or (17 <= Wiimote1.Exp2 < 22)
          var.Guitar2.Slider.Blue =   (20 <= Wiimote1.Exp2 < 28)
          var.Guitar2.Slider.Orange = (25 <= Wiimote1.Exp2 <=32)
        endif
       
      endif
    //////////////////////////////////////////////////////////////
    // GH4 (WT) Drums
    //////////////////////////////////////////////////////////////
    elseif(var.Wiimote1Instrument == "DRUM")
      //Player 1
      if(var.Wiimote1Player == 1)
        // Joystick
        var.Drum1.Left  = (Wiimote1.Exp0 < 25)
        var.Drum1.Right = (Wiimote1.Exp0 > 40)
        var.Drum1.Down  = (Wiimote1.Exp1 > 40)
        var.Drum1.Up    = (Wiimote1.Exp1 < 25)

        // Drum pads
        if(var.Drum1.UseVelocityPads)
          var.Drum1.Bass    = (Wiimote1.Exp2=182 or Wiimote1.Exp2=183)
          var.Drum1.Red     = (Wiimote1.Exp2=178 or Wiimote1.Exp2=179)
          var.Drum1.Yellow  = (Wiimote1.Exp2=162 or Wiimote1.Exp2=163)
          var.Drum1.Blue    = (Wiimote1.Exp2=158 or Wiimote1.Exp2=159)
          var.Drum1.Green   = (Wiimote1.Exp2=164 or Wiimote1.Exp2=165)
          var.Drum1.Orange  = (Wiimote1.Exp2=156 or Wiimote1.Exp2=157)
        else
          var.Drum1.Bass    = |(1-((wiimote1.Exp5 & 4)   >> 2))|
          var.Drum1.Red     = |(1-((wiimote1.Exp5 & 64)  >> 6))|
          var.Drum1.Yellow  = |(1-((wiimote1.Exp5 & 32)  >> 5))|
          var.Drum1.Blue    = |(1-((wiimote1.Exp5 & 8)   >> 3))|
          var.Drum1.Green   = |(1-((wiimote1.Exp5 & 16)  >> 4))|
          var.Drum1.Orange  = |(1-((wiimote1.Exp5 & 128) >> 7))|
        endif
       
        //WT Starpower activation
        if(var.Drum1.WTStarpower AND var.Drum1.Yellow AND var.Drum1.Orange)
          var.Drum1.StarPower = true
          if(var.Drum1.WTStarpowerDisableHit)
            var.Drum1.Yellow = false
            var.Drum1.Orange = false
          endif
        endif
       
        //Star power by minus button
        var.Drum1.StarPower = var.Drum1.StarPower OR Wiimote1.Guitar.Minus
       
        //Pause/Back (plus)
        var.Drum1.Plus = Wiimote1.Guitar.Plus
       
        // Remap the orange pad:
        if(var.Drum1.OrangeMap == "GREEN")
          var.Drum1.Green = var.Drum1.Green OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "YELLOW")
          var.Drum1.Yellow = var.Drum1.Yellow OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "RED")
          var.Drum1.Red = var.Drum1.Red OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "BLUE")
          var.Drum1.Blue = var.Drum1.Blue OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "BASS")
          var.Drum1.Bass = var.Drum1.Bass OR var.Drum1.Orange
        endif

      //Player 2
      else if(var.Wiimote1Player == 2)
        // Joystick
        var.Drum2.Left  = (Wiimote1.Exp0 < 25)
        var.Drum2.Right = (Wiimote1.Exp0 > 40)
        var.Drum2.Down  = (Wiimote1.Exp1 > 40)
        var.Drum2.Up    = (Wiimote1.Exp1 < 25)

        // Drum pads
        if(var.Drum2.UseVelocityPads)
          var.Drum2.Bass    = (Wiimote1.Exp2=182 or Wiimote1.Exp2=183)
          var.Drum2.Red     = (Wiimote1.Exp2=178 or Wiimote1.Exp2=179)
          var.Drum2.Yellow  = (Wiimote1.Exp2=162 or Wiimote1.Exp2=163)
          var.Drum2.Blue    = (Wiimote1.Exp2=158 or Wiimote1.Exp2=159)
          var.Drum2.Green   = (Wiimote1.Exp2=164 or Wiimote1.Exp2=165)
          var.Drum2.Orange  = (Wiimote1.Exp2=156 or Wiimote1.Exp2=157)
        else
          var.Drum2.Bass    = |(1-((wiimote1.Exp5 & 4)   >> 2))|
          var.Drum2.Red     = |(1-((wiimote1.Exp5 & 64)  >> 6))|
          var.Drum2.Yellow  = |(1-((wiimote1.Exp5 & 32)  >> 5))|
          var.Drum2.Blue    = |(1-((wiimote1.Exp5 & 8)   >> 3))|
          var.Drum2.Green   = |(1-((wiimote1.Exp5 & 16)  >> 4))|
          var.Drum2.Orange  = |(1-((wiimote1.Exp5 & 128) >> 7))|
        endif
       
        //WT Starpower activation
        if(var.Drum2.WTStarpower AND var.Drum2.Yellow AND var.Drum2.Orange)
          var.Drum2.StarPower = true
          if(var.Drum2.WTStarpowerDisableHit)
            var.Drum2.Yellow = false
            var.Drum2.Orange = false
          endif
        endif
       
        //Star power by minus button
        var.Drum2.StarPower = var.Drum2.StarPower OR Wiimote1.Guitar.Minus
       
        //Pause/Back (plus)
        var.Drum2.Plus = Wiimote1.Guitar.Plus
       
        // Remap the orange pad:
        if(var.Drum2.OrangeMap == "GREEN")
          var.Drum2.Green = var.Drum2.Green OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "YELLOW")
          var.Drum2.Yellow = var.Drum2.Yellow OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "RED")
          var.Drum2.Red = var.Drum2.Red OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "BLUE")
          var.Drum2.Blue = var.Drum2.Blue OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "BASS")
          var.Drum2.Bass = var.Drum2.Bass OR var.Drum2.Orange
        endif
      endif

    //No instrument connected
    else
      Wiimote1.Led3 = false
      Wiimote1.Led4 = false
      wait 1000ms
    endif


    ///////////////////////////////////////////////////////////////
    if(var.count > 1) // Wiimote 2
    ///////////////////////////////////////////////////////////////

    //display wiimote2 info
    Wiimote2.Led1 = true
    Wiimote2.Led2 = false
    if(var.Wiimote2Player == 1)
      Wiimote2.Led3 = true
      Wiimote2.Led4 = false
    else if(var.Wiimote2Player == 2)
      Wiimote2.Led3 = false
      Wiimote2.Led4 = true
    else
      Wiimote2.Led3 = false
      Wiimote2.Led4 = false
    endif

    //////////////////////////////////////////////////////////////
    // GH3 Guitar
    //////////////////////////////////////////////////////////////
    if(var.Wiimote2Instrument == "GH3")
      // Player 1
      if(var.Wiimote2Player == 1)
        // Joystick
        var.Guitar1.Left  = (-1.2 < Wiimote2.Guitar.JoyX < -0.5)
        var.Guitar1.Right = ( 0.5 < Wiimote2.Guitar.JoyX <  1.2)
        var.Guitar1.Up    = (-1.2 < Wiimote2.Guitar.JoyY < -0.5)
        var.Guitar1.Down  = ( 0.5 < Wiimote2.Guitar.JoyY <  1.2)
       
        // Fret Buttons
        var.Guitar1.Green   = Wiimote2.Guitar.Fret1
        var.Guitar1.Red     = Wiimote2.Guitar.Fret2
        var.Guitar1.Yellow  = Wiimote2.Guitar.Fret3
        var.Guitar1.Blue    = Wiimote2.Guitar.Fret4
        var.Guitar1.Orange  = Wiimote2.Guitar.Fret5

        //Strumming
        var.Guitar1.StrumUp   = Wiimote2.Guitar.StrumUp
        var.Guitar1.StrumDown = Wiimote2.Guitar.StrumDown   

        //Star Power
        var.Guitar1.StarPower = Wiimote2.Guitar.Minus OR (var.Guitar1.MinTilt < Wiimote2.RawForceZ < 100)
        wiimote2.Rumble       = (var.Guitar1.StarPowerRumble AND var.Guitar1.StarPower)
        //Pause/Back
        var.Guitar1.Plus      = Wiimote2.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar1.AnalogWhammy)
          var.Guitar1.Whammy = Wiimote2.Guitar.WhammyBar
        else
          var.Guitar1.Whammy = (0.7 < Wiimote2.Guitar.WhammyBar <= 1.0)
        endif
       
      //Player 2
      else if(var.Wiimote2Player == 2)
        // Joystick
        var.Guitar2.Left  = (-1.2 < Wiimote2.Guitar.JoyX < -0.5)
        var.Guitar2.Right = ( 0.5 < Wiimote2.Guitar.JoyX <  1.2)
        var.Guitar2.Up    = (-1.2 < Wiimote2.Guitar.JoyY < -0.5)
        var.Guitar2.Down  = ( 0.5 < Wiimote2.Guitar.JoyY <  1.2)

        // Fret Buttons
        var.Guitar2.Green   = Wiimote2.Guitar.Fret1
        var.Guitar2.Red     = Wiimote2.Guitar.Fret2
        var.Guitar2.Yellow  = Wiimote2.Guitar.Fret3
        var.Guitar2.Blue    = Wiimote2.Guitar.Fret4
        var.Guitar2.Orange  = Wiimote2.Guitar.Fret5
       
        //Strumming
        var.Guitar2.StrumUp   = Wiimote2.Guitar.StrumUp
        var.Guitar2.StrumDown = Wiimote2.Guitar.StrumDown
       
        //Star Power
        var.Guitar2.StarPower = Wiimote2.Guitar.Minus OR (var.Guitar2.MinTilt < Wiimote2.RawForceZ < 100)
        wiimote2.Rumble       = (var.Guitar2.StarPowerRumble AND var.Guitar2.StarPower)
        //Pause/Back
        var.Guitar2.Plus      = Wiimote2.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar2.AnalogWhammy)
          var.Guitar2.Whammy = Wiimote2.Guitar.WhammyBar
        else
          var.Guitar2.Whammy = (0.7 < Wiimote2.Guitar.WhammyBar <= 1.0)
        endif
       
      endif
    //////////////////////////////////////////////////////////////
    // GH4 (WT) Guitar
    //////////////////////////////////////////////////////////////
    elseif(var.Wiimote2Instrument == "GH4")
      //Player 1
      if(var.Wiimote2Player == 1)
        // Joystick
        var.Guitar1.Left  = (Wiimote2.Exp0 < 25)
        var.Guitar1.Right = (Wiimote2.Exp0 > 40)
        var.Guitar1.Down  = (Wiimote2.Exp1 > 40)
        var.Guitar1.Up    = (Wiimote2.Exp1 < 25)
       
        // Fret Buttons
        var.Guitar1.Green   = Wiimote2.Guitar.Fret1
        var.Guitar1.Red     = Wiimote2.Guitar.Fret2
        var.Guitar1.Yellow  = Wiimote2.Guitar.Fret3
        var.Guitar1.Blue    = Wiimote2.Guitar.Fret4
        var.Guitar1.Orange  = Wiimote2.Guitar.Fret5
       
        //Strumming
        var.Guitar1.StrumUp   = Wiimote2.Guitar.StrumUp
        var.Guitar1.StrumDown = Wiimote2.Guitar.StrumDown
       
        //Star Power
        var.Guitar1.StarPower = Wiimote2.Guitar.Minus OR (var.Guitar1.MinTilt < Wiimote2.RawForceZ < 100)
        wiimote2.Rumble       = (var.Guitar1.StarPowerRumble AND var.Guitar1.StarPower)
        //Pause/Back
        var.Guitar1.Plus      = Wiimote2.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar1.AnalogWhammy)
          var.Guitar1.Whammy = Wiimote2.Guitar.WhammyBar
        else
          var.Guitar1.Whammy = (0.7 < Wiimote2.Guitar.WhammyBar <= 1.0)
        endif
       
        //Slider bar
        if(var.Guitar1.AnalogSlider)
          var.Guitar1.SliderA = (Wiimote2.Exp2 / 15.8) - 1.12
        else
          var.Guitar1.Slider.Green =  (      Wiimote2.Exp2 < 9 )
          var.Guitar1.Slider.Red =    (6  <= Wiimote2.Exp2 < 14)
          var.Guitar1.Slider.Yellow = (11 <= Wiimote2.Exp2 < 14) or (17 <= Wiimote2.Exp2 < 22)
          var.Guitar1.Slider.Blue =   (20 <= Wiimote2.Exp2 < 28)
          var.Guitar1.Slider.Orange = (25 <= Wiimote2.Exp2 <=32)
        endif

      //Player 2
      else if(var.Wiimote2Player == 2)
        // Joystick
        var.Guitar2.Left  = (Wiimote2.Exp0 < 25)
        var.Guitar2.Right = (Wiimote2.Exp0 > 40)
        var.Guitar2.Down  = (Wiimote2.Exp1 > 40)
        var.Guitar2.Up    = (Wiimote2.Exp1 < 25)
       
        // Fret Buttons
        var.Guitar2.Green   = Wiimote2.Guitar.Fret1
        var.Guitar2.Red     = Wiimote2.Guitar.Fret2
        var.Guitar2.Yellow  = Wiimote2.Guitar.Fret3
        var.Guitar2.Blue    = Wiimote2.Guitar.Fret4
        var.Guitar2.Orange  = Wiimote2.Guitar.Fret5
       
        //Strumming
        var.Guitar2.StrumUp   = Wiimote2.Guitar.StrumUp
        var.Guitar2.StrumDown = Wiimote2.Guitar.StrumDown
       
        //Star Power
        var.Guitar2.StarPower = Wiimote2.Guitar.Minus OR (var.Guitar2.MinTilt < Wiimote2.RawForceZ < 100)
        wiimote2.Rumble       = (var.Guitar2.StarPowerRumble AND var.Guitar2.StarPower)
        //Pause/Back
        var.Guitar2.Plus      = Wiimote2.Guitar.Plus
       
        //Whammy/Killswitch
        if(var.Guitar2.AnalogWhammy)
          var.Guitar2.Whammy = Wiimote2.Guitar.WhammyBar
        else
          var.Guitar2.Whammy = (0.7 < Wiimote2.Guitar.WhammyBar <= 1.0)
        endif
       
        //Slider bar
        if(var.Guitar2.AnalogSlider)
          var.Guitar2.SliderA = (Wiimote2.Exp2 / 15.8) - 1.12
        else
          var.Guitar2.Slider.Green =  (      Wiimote2.Exp2 < 9 )
          var.Guitar2.Slider.Red =    (6  <= Wiimote2.Exp2 < 14)
          var.Guitar2.Slider.Yellow = (11 <= Wiimote2.Exp2 < 14) or (17 <= Wiimote2.Exp2 < 22)
          var.Guitar2.Slider.Blue =   (20 <= Wiimote2.Exp2 < 28)
          var.Guitar2.Slider.Orange = (25 <= Wiimote2.Exp2 <=32)
        endif
       
      endif
    //////////////////////////////////////////////////////////////
    // GH4 (WT) Drums
    //////////////////////////////////////////////////////////////
    elseif(var.Wiimote2Instrument == "DRUMS")
      //Player 1
      if(var.Wiimote2Player == 1)
        // Joystick
        var.Drum1.Left  = (Wiimote2.Exp0 < 25)
        var.Drum1.Right = (Wiimote2.Exp0 > 40)
        var.Drum1.Down  = (Wiimote2.Exp1 > 40)
        var.Drum1.Up    = (Wiimote2.Exp1 < 25)

        // Drum pads
        if(var.Drum1.UseVelocityPads)
          var.Drum1.Bass    = (Wiimote2.Exp2=182 or Wiimote2.Exp2=183)
          var.Drum1.Red     = (Wiimote2.Exp2=178 or Wiimote2.Exp2=179)
          var.Drum1.Yellow  = (Wiimote2.Exp2=162 or Wiimote2.Exp2=163)
          var.Drum1.Blue    = (Wiimote2.Exp2=158 or Wiimote2.Exp2=159)
          var.Drum1.Green   = (Wiimote2.Exp2=164 or Wiimote2.Exp2=165)
          var.Drum1.Orange  = (Wiimote2.Exp2=156 or Wiimote2.Exp2=157)
        else
          var.Drum1.Bass    = |(1-((Wiimote2.Exp5 & 4)   >> 2))|
          var.Drum1.Red     = |(1-((Wiimote2.Exp5 & 64)  >> 6))|
          var.Drum1.Yellow  = |(1-((Wiimote2.Exp5 & 32)  >> 5))|
          var.Drum1.Blue    = |(1-((Wiimote2.Exp5 & 8)   >> 3))|
          var.Drum1.Green   = |(1-((Wiimote2.Exp5 & 16)  >> 4))|
          var.Drum1.Orange  = |(1-((Wiimote2.Exp5 & 128) >> 7))|
        endif
       
        //WT Starpower activation
        if(var.Drum1.WTStarpower AND var.Drum1.Yellow AND var.Drum1.Orange)
          var.Drum1.StarPower = true
          if(var.Drum1.WTStarpowerDisableHit)
            var.Drum1.Yellow = false
            var.Drum1.Orange = false
          endif
        endif
       
        //Star power by minus button
        var.Drum1.StarPower = var.Drum1.StarPower OR Wiimote2.Guitar.Minus
       
        //Pause/Back (plus)
        var.Drum1.Plus = Wiimote2.Guitar.Plus
       
        // Remap the orange pad:
        if(var.Drum1.OrangeMap == "GREEN")
          var.Drum1.Green = var.Drum1.Green OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "YELLOW")
          var.Drum1.Yellow = var.Drum1.Yellow OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "RED")
          var.Drum1.Red = var.Drum1.Red OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "BLUE")
          var.Drum1.Blue = var.Drum1.Blue OR var.Drum1.Orange
        elseif(var.Drum1.OrangeMap == "BASS")
          var.Drum1.Bass = var.Drum1.Bass OR var.Drum1.Orange
        endif

      //Player 2
      else if(var.Wiimote2Player == 2)
        // Joystick
        var.Drum2.Left  = (Wiimote2.Exp0 < 25)
        var.Drum2.Right = (Wiimote2.Exp0 > 40)
        var.Drum2.Down  = (Wiimote2.Exp1 > 40)
        var.Drum2.Up    = (Wiimote2.Exp1 < 25)

        // Drum pads
        if(var.Drum2.UseVelocityPads)
          var.Drum2.Bass    = (Wiimote2.Exp2=182 or Wiimote2.Exp2=183)
          var.Drum2.Red     = (Wiimote2.Exp2=178 or Wiimote2.Exp2=179)
          var.Drum2.Yellow  = (Wiimote2.Exp2=162 or Wiimote2.Exp2=163)
          var.Drum2.Blue    = (Wiimote2.Exp2=158 or Wiimote2.Exp2=159)
          var.Drum2.Green   = (Wiimote2.Exp2=164 or Wiimote2.Exp2=165)
          var.Drum2.Orange  = (Wiimote2.Exp2=156 or Wiimote2.Exp2=157)
        else
          var.Drum2.Bass    = |(1-((Wiimote2.Exp5 & 4)   >> 2))|
          var.Drum2.Red     = |(1-((Wiimote2.Exp5 & 64)  >> 6))|
          var.Drum2.Yellow  = |(1-((Wiimote2.Exp5 & 32)  >> 5))|
          var.Drum2.Blue    = |(1-((Wiimote2.Exp5 & 8)   >> 3))|
          var.Drum2.Green   = |(1-((Wiimote2.Exp5 & 16)  >> 4))|
          var.Drum2.Orange  = |(1-((Wiimote2.Exp5 & 128) >> 7))|
        endif
       
        //WT Starpower activation
        if(var.Drum2.WTStarpower AND var.Drum2.Yellow AND var.Drum2.Orange)
          var.Drum2.StarPower = true
          if(var.Drum2.WTStarpowerDisableHit)
            var.Drum2.Yellow = false
            var.Drum2.Orange = false
          endif
        endif
       
        //Star power by minus button
        var.Drum2.StarPower = var.Drum2.StarPower OR Wiimote2.Guitar.Minus
       
        //Pause/Back (plus)
        var.Drum2.Plus = Wiimote2.Guitar.Plus
       
        // Remap the orange pad:
        if(var.Drum2.OrangeMap == "GREEN")
          var.Drum2.Green = var.Drum2.Green OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "YELLOW")
          var.Drum2.Yellow = var.Drum2.Yellow OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "RED")
          var.Drum2.Red = var.Drum2.Red OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "BLUE")
          var.Drum2.Blue = var.Drum2.Blue OR var.Drum2.Orange
        elseif(var.Drum2.OrangeMap == "BASS")
          var.Drum2.Bass = var.Drum2.Bass OR var.Drum2.Orange
        endif
      endif

    //No instrument connected
    else
      Wiimote2.Led3 = false
      Wiimote2.Led4 = false
      wait 1000ms
    endif


    ///////////////////////////////////////////////////////////////
    endif // end Wiimote 2
    ///////////////////////////////////////////////////////////////

    //END OF FILE


hope this helps!

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