The Offical Rock Band 3 Thread
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Re: The Offical Rock Band 3 Thread
Are there any pro modes for older songs?
what to do when playing plastic guitar or bass UPDATED
how to make fun of the plastic drums
my rb character is a hollow metal ichigo
how to make fun of the plastic drums
my rb character is a hollow metal ichigo
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Re: The Offical Rock Band 3 Thread
Rock Band 2 charts had pro drums for the purpose of the drum animations, but apparently Rock Band 3 used the same notation for pro drums. So technically, you could use the unedited MIDI files from RB2 and RB2 era DLC in the next release of Phase Shift. In the next release of EOF, you will also be able to add pro drum notation to charts.
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- mrstuprigge
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Re: The Offical Rock Band 3 Thread
aander91 wrote:Got it tonight with the keyboard.
Game is pretty meh to be honest. There's not a whole lot that is exciting or new seeing as normal Keys is basically guitar. Hell, you can even play guitar charts with the keyboard. Pro Keys is nasty, I'll have to work on that one, but really, the game is crazy amounts of easy and it still just feels like the same games with not much added. I know that sounds ridiculous since this one is a huge step for rhythm games, but really, there aren't many songs with an interesting Key part anyway. I played Rainbow in the Dark for about 3 minutes before quitting and played notes for about 30 seconds of the 3 minutes. It's obviously no fault of the developers, but Keys pretty much sucks for any song that isn't Bohemian Rhapsody or any other song lower than Impossible.
to play the guitar/bass parts with the keyboard you have to go into all instruments mode.
and i like rb3 so far, except for there not being score duel. so gay.
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Re: The Offical Rock Band 3 Thread
raynebc wrote:Rock Band 2 charts had pro drums for the purpose of the drum animations, but apparently Rock Band 3 used the same notation for pro drums. So technically, you could use the unedited MIDI files from RB2 and RB2 era DLC in the next release of Phase Shift. In the next release of EOF, you will also be able to add pro drum notation to charts.
Actually, pro drum notes were never used for animations. All drum animating is done using completely different notes. The devs were just thinking ahead with pro drums.
Re: The Offical Rock Band 3 Thread
mrstuprigge wrote:aander91 wrote:Got it tonight with the keyboard.
Game is pretty meh to be honest. There's not a whole lot that is exciting or new seeing as normal Keys is basically guitar. Hell, you can even play guitar charts with the keyboard. Pro Keys is nasty, I'll have to work on that one, but really, the game is crazy amounts of easy and it still just feels like the same games with not much added. I know that sounds ridiculous since this one is a huge step for rhythm games, but really, there aren't many songs with an interesting Key part anyway. I played Rainbow in the Dark for about 3 minutes before quitting and played notes for about 30 seconds of the 3 minutes. It's obviously no fault of the developers, but Keys pretty much sucks for any song that isn't Bohemian Rhapsody or any other song lower than Impossible.
to play the guitar/bass parts with the keyboard you have to go into all instruments mode.
What? No, I just went to Quickplay and picked guitar instead of keys, I still don't even know what that does.
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Re: The Offical Rock Band 3 Thread
wolferacing wrote:Actually, pro drum notes were never used for animations. All drum animating is done using completely different notes. The devs were just thinking ahead with pro drums.
My bad then, I misunderstood. I know that the Rock Band 2 had optional cymbal attachments, did the pro drum notation in RB2 ever get used to the point of requiring/rewarding the player to use the cymbals (if present) instead of the drum pads where appropriate?
aander91 wrote:mrstuprigge wrote:to play the guitar/bass parts with the keyboard you have to go into all instruments mode.
What? No, I just went to Quickplay and picked guitar instead of keys, I still don't even know what that does.
There was some kind of limitation that resulted in Rock Band 3 being designed so that out of guitar, bass and keyboard, only two of them could be used at once without requiring you to enter all instruments mode. I'm not clear why it was done this way, but some people are thinking it was because one of the consoles has some kind of controller limitation, and they wanted RB3 to work the same on all platforms instead of being better on one than another.
Re: The Offical Rock Band 3 Thread
Yeah I read about that too.
Edit: I was playing alone I might add, and it lets me play guitar/bass.
Edit: I was playing alone I might add, and it lets me play guitar/bass.
Re: The Offical Rock Band 3 Thread
raynebc wrote:wolferacing wrote:Actually, pro drum notes were never used for animations. All drum animating is done using completely different notes. The devs were just thinking ahead with pro drums.
My bad then, I misunderstood. I know that the Rock Band 2 had optional cymbal attachments, did the pro drum notation in RB2 ever get used to the point of requiring/rewarding the player to use the cymbals (if present) instead of the drum pads where appropriate?aander91 wrote:mrstuprigge wrote:to play the guitar/bass parts with the keyboard you have to go into all instruments mode.
What? No, I just went to Quickplay and picked guitar instead of keys, I still don't even know what that does.
There was some kind of limitation that resulted in Rock Band 3 being designed so that out of guitar, bass and keyboard, only two of them could be used at once without requiring you to enter all instruments mode. I'm not clear why it was done this way, but some people are thinking it was because one of the consoles has some kind of controller limitation, and they wanted RB3 to work the same on all platforms instead of being better on one than another.
Don't the Xbox 360 and the Wii have a limit of 4 controllers per console? I'm guessing that is why.
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Re: The Offical Rock Band 3 Thread
I find it funny how even the PS2 can handle more controllers then all of them. 4 on it's own, and you get a multitap and you can play with up to 8 people. (Off brand multitaps can go to 16 I think. I've seen it once before on a YouTube video)
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Re: The Offical Rock Band 3 Thread
slashfan7964 wrote:I find it funny how even the PS2 can handle more controllers then all of them. 4 on it's own, and you get a multitap and you can play with up to 8 people. (Off brand multitaps can go to 16 I think. I've seen it once before on a YouTube video)
Hah, no. The multitap only brings the console limit up to 5 players if i recall. AS the multi taps have 4 ports in them, and the 5th is on the console. But still the PS2 and PS3 both break said limits the wii and 360 have.
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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Re: The Offical Rock Band 3 Thread
The fat PS2 has an expansion bay in the back which adds another 4 players. One of my games (Madden, or some racing game) can take 6-8 players at once with multitap support.
All PS2s have 2 USB ports and 2 controller ports. Each mutitap has 4 extra ports. INCLUDING USB PORTS, here are 2 example setups:
FAT PS2
Plug in mulitap via expansion bay. 2 USB, 6 controller ports. Add another multitap to pre-existing multitap, add another 3 ports...etc. Total going from 8-As many ports as said game allows.
SLIM PS2
Plug in multitap via controller port. This leaves 3 extra ports. Total now comes to 7...etc.
So essentially amak, you were on the right track. I justvadded in USB ports since games like GH/RB and others use them.
All PS2s have 2 USB ports and 2 controller ports. Each mutitap has 4 extra ports. INCLUDING USB PORTS, here are 2 example setups:
FAT PS2
Plug in mulitap via expansion bay. 2 USB, 6 controller ports. Add another multitap to pre-existing multitap, add another 3 ports...etc. Total going from 8-As many ports as said game allows.
SLIM PS2
Plug in multitap via controller port. This leaves 3 extra ports. Total now comes to 7...etc.
So essentially amak, you were on the right track. I justvadded in USB ports since games like GH/RB and others use them.
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Re: The Offical Rock Band 3 Thread
slashfan7964 wrote:The fat PS2 has an expansion bay in the back which adds another 4 players. One of my games (Madden, or some racing game) can take 6-8 players at once with multitap support.
This is how i know you dont know what you are talking about. The expansion bay is for more storage. Storage meaning a hard drive. I dont know where you've been getting your info from, but its wrong.
amak11 wrote:All PS2s have 2 USB ports and 2 controller ports. Each mutitap has 4 extra ports. INCLUDING USB PORTS, here are 2 example setups:
FAT PS2
Plug in mulitap via expansion bay. 2 USB, 6 controller ports. Add another multitap to pre-existing multitap, add another 3 ports...etc. Total going from 8-As many ports as said game allows.
SLIM PS2
Plug in multitap via controller port. This leaves 3 extra ports. Total now comes to 7...etc.
1) lack of USB on multitaps
2) what did i say about 5 players with one multitap
3) very few games use teh USB ports on PS2
4) 6-8 players means you need 2 multitaps which is possible.
5) refer above regarding expasion bays
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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Re: The Offical Rock Band 3 Thread
Haha, sorry vedi
Anyone here even pre-order a pro guitar? if i read right they dont com out till later in november
Anyone here even pre-order a pro guitar? if i read right they dont com out till later in november
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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Re: The Offical Rock Band 3 Thread
amak11 wrote:slashfan7964 wrote:The fat PS2 has an expansion bay in the back which adds another 4 players. One of my games (Madden, or some racing game) can take 6-8 players at once with multitap support.
This is how i know you dont know what you are talking about. The expansion bay is for more storage. Storage meaning a hard drive. I dont know where you've been getting your info from, but its wrong.amak11 wrote:All PS2s have 2 USB ports and 2 controller ports. Each mutitap has 4 extra ports. INCLUDING USB PORTS, here are 2 example setups:
FAT PS2
Plug in mulitap via expansion bay. 2 USB, 6 controller ports. Add another multitap to pre-existing multitap, add another 3 ports...etc. Total going from 8-As many ports as said game allows.
SLIM PS2
Plug in multitap via controller port. This leaves 3 extra ports. Total now comes to 7...etc.
1) lack of USB on multitaps
2) what did i say about 5 players with one multitap
3) very few games use teh USB ports on PS2
4) 6-8 players means you need 2 multitaps which is possible.
5) refer above regarding expasion bays
It is correct. I own one (bought it off Ebay), so don't cut your balls off over it =P
Lets not argue.
-- Edit: October 29th, 2010, 11:46 pm --
I do believe I said USBs were on the console itself...
I just explained the setup in which to get 6-8 players using 1 multitap.
GH/RB/racing wheels
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