- Phase Shift -

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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cmsk8ter
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Re: Fatdog Phase Shifts

Postby cmsk8ter » Sun Mar 28, 2010 11:42 pm

Wow I could expect this coming from you, this looks great. will custom mods be a feature. also if you need help with the controllers I have a 360 xplorer and 360 rb1 drum set. this project sounds amazing! good luck with everything
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Re: Fatdog Phase Shifts

Postby amak11 » Sun Mar 28, 2010 11:45 pm

This looks real good. How's it support for midi files.
Also, if there is support for that, run a file that is made in EOF in game. There is a strange issue surounding them.
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
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Re: Fatdog Phase Shifts

Postby Asskickulater » Mon Mar 29, 2010 12:02 am

ADH wrote:also, what do you need controller info for? I have an Xbox360 Xplorer. and a Ps3 Les Paul. let me know if I can help.


fatdog wrote:Trying to get ready for a first beta of phase shift but we would like to get more controllers supported before release, if you own a controller other than whats listed below and want to help send me a pm with the controllers you have

currently supported

360 rb drums, 360 mad catz portable rb drums, 360 world tour drums
360 gh2 / 3 / wt guitars

looking for

ps3 controllers or other thirdparty 360/ps3 controllers

currently don't need anything keyboard based, ie runs through glovepie

i believe anything not in that list needs done :P
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Re: Fatdog Phase Shifts

Postby Rapt0r » Mon Mar 29, 2010 12:21 am

Do you have the wireless 360 guitars (like the Les Paul)? Not sure if you meant that by GH3 guitar as it shipped with 2 kinds. If so, I can help here.
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Re: Fatdog Phase Shifts

Postby fatdog » Mon Mar 29, 2010 6:07 am

Jama7301 wrote:What song format(s) are supported for this?


midi, fof compatible

amak11 wrote:This looks real good. How's it support for midi files.
Also, if there is support for that, run a file that is made in EOF in game. There is a strange issue surounding them.


if you can link me to some eof songs that have been causing problems we'll see if they work ok


with the controller testing i am waiting to hear back from the dev about an updated application to fix some of the issues with incompatible controllers, once that is sorted i'll make a new list of what we have
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Re: Fatdog Phase Shifts

Postby Acedia » Mon Mar 29, 2010 12:35 pm

What language is this being programmed in.
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Re: Fatdog Phase Shifts

Postby fatdog » Mon Mar 29, 2010 12:56 pm

c++ as far as i know
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Re: Fatdog Phase Shifts

Postby Acedia » Mon Mar 29, 2010 12:58 pm

Are you not developing it?
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Re: Fatdog Phase Shifts

Postby fatdog » Mon Mar 29, 2010 1:32 pm

im not the programmer of the project
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Re: Fatdog Phase Shifts

Postby evilbobthebob » Mon Mar 29, 2010 2:10 pm

I think the best aspects of this are the performance and general polished feel, which are both rather promising for an alpha build. Great job on the graphics fatdog, and tell your programming friend he's doing a good job too :smile:
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Re: Fatdog Phase Shifts

Postby aduro » Mon Mar 29, 2010 4:44 pm

I've got a rb1 guitar and rb2 drums for PS2/PS3 if you want logs from those
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Re: Fatdog Phase Shifts

Postby slashfan7964 » Mon Mar 29, 2010 4:53 pm

This game looks great so far. I can't wait to test!
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Re: Fatdog Phase Shifts

Postby fatdog » Mon Mar 29, 2010 6:34 pm

been told the new controller app will probably work in a new way that should hopefully fix the issues with certain inputs not working, down side is it will likely make the old logs incompatible so will need to redo them all, will confirm the situation when its ready
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Re: Fatdog Phase Shifts

Postby cmsk8ter » Mon Mar 29, 2010 7:29 pm

How long has this project been going on for? every time I see it the graphics and smoothness with animated bg it makes me smile
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Re: Fatdog Phase Shifts

Postby shadowstreak » Mon Mar 29, 2010 10:38 pm

Woah... Have you gotten a look at my concept art on my game? I made notes that looked extremely similar to that... Guess I have to design a new style lol. Anyways it looks good! Very slick.

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