- Phase Shift -
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- amak11
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Re: Phase Shift [v0.71]
huh?... the orange notes get moved to green. its been that way ever since GH5.
(i play a lot of GH drums on a RB kit.)
(i play a lot of GH drums on a RB kit.)
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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Re: Phase Shift [v0.71]
Just assign them like so;
Bass = Kick
Red = Snare
Yellow Blue Green = Cymbals and Toms
It really doesn't matter about cutting both the cymbal and tom audio at once since they are rarely played together and RB tracks have them baked together anyway.
Oh, and remember during disco flip events on RB the snare (red) audio gets swapped with the tom/cymbal stem
Bass = Kick
Red = Snare
Yellow Blue Green = Cymbals and Toms
It really doesn't matter about cutting both the cymbal and tom audio at once since they are rarely played together and RB tracks have them baked together anyway.
Oh, and remember during disco flip events on RB the snare (red) audio gets swapped with the tom/cymbal stem
f*cking ninja's...
- Asskickulater
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Re: Phase Shift [v0.71]
Asskickulater wrote:the first public beta was released late 2009
Alright thanks man
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- thekiwimaddog
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Re: Phase Shift [v0.71]
wolferacing wrote:Just assign them like so;
Bass = Kick
Red = Snare
Yellow Blue Green = Cymbals and Toms
It really doesn't matter about cutting both the cymbal and tom audio at once since they are rarely played together and RB tracks have them baked together anyway.
Oh, and remember during disco flip events on RB the snare (red) audio gets swapped with the tom/cymbal stem
What's Disco Flip Events??
David
-- Edit: Sat Dec 04, 2010 3:19 pm --
beebe wrote:Does anyone know what year Phase Shift was released?
The First Piublic Release Wasn't Untill April 10th This Year (2010).
I began Work On The Project In January So We Are Close To Our Birthday!
David
-- Edit: Sat Dec 04, 2010 3:38 pm --
amak11 wrote:huh?... the orange notes get moved to green. its been that way ever since GH5.
(i play a lot of GH drums on a RB kit.)
Are you 100% sure about this?
I know that GH:WT notes get moved to Blue I assumed the same was for GH5/GH:WOR.
David
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Re: Phase Shift [v0.71]
Examples of disco flip can be seen in song like Run to the Hills, and Everlong. When the drums has a fast 2 hand hi hat pattern the hi hats get authored on red, and the snare on yellow. It's mainly to reduce having to cross hands. The text event is called "drums3d". Yellow will now mute the Snare stem while red mutes the Tom/Cymbal stem.
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- thekiwimaddog
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Re: Phase Shift [v0.71]
wolferacing wrote:Examples of disco flip can be seen in song like Run to the Hills, and Everlong. When the drums has a fast 2 hand hi hat pattern the hi hats get authored on red, and the snare on yellow. It's mainly to reduce having to cross hands. The text event is called "drums3d". Yellow will now mute the Snare stem while red mutes the Tom/Cymbal stem.
Is this text event in the PART DRUMS MIDI track or the Events Track??
Thanks
David
-- Edit: Sat Dec 04, 2010 5:07 pm --
Also is this a one off event or can It be turned on and off many times during a song??
Sorry for all the questions but I wanna get this right.
Thanks
David
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Re: Phase Shift [v0.71]
It is located in PART DRUMS and can be turned on and off many times within the song.
Also it's alright about asking a bunch of questions! :)
EDIT: And to be more specific about the actual event, it will look like [mix 3 drums3d] the number after "drums" may be different depending on the stem mix.
Also it's alright about asking a bunch of questions! :)
EDIT: And to be more specific about the actual event, it will look like [mix 3 drums3d] the number after "drums" may be different depending on the stem mix.
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- thekiwimaddog
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Re: Phase Shift [v0.71]
wolferacing wrote:It is located in PART DRUMS and can be turned on and off many times within the song.
Also it's alright about asking a bunch of questions! :)
EDIT: And to be more specific about the actual event, it will look like [mix 3 drums3d] the number after "drums" may be different depending on the stem mix.
OK great.
Thanks for the info!
David
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Re: Phase Shift [v0.71]
thekiwimaddog wrote:Are you 100% sure about this?
I know that GH:WT notes get moved to Blue I assumed the same was for GH5/GH:WOR.
Im 100% sure. If you arent entirely trusting in my word. Ill post footage of a GHWT song in GHWoR (my choice, i'd hate for you to choose a song i cant play, lol).
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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Re: Phase Shift [v0.71]
amak11 wrote:thekiwimaddog wrote:Are you 100% sure about this?
I know that GH:WT notes get moved to Blue I assumed the same was for GH5/GH:WOR.
Im 100% sure. If you arent entirely trusting in my word. Ill post footage of a GHWT song in GHWoR (my choice, i'd hate for you to choose a song i cant play, lol).
OK, I'll change Phase Shift to move them to Green instead.
Thanks
David
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- Asskickulater
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Re: Phase Shift [v0.71]
wooo!!! I finally got a chance to order a RB3 pro guitar =D now I'm 100% ready for this next release! I have a couple questions though...
1) does this release take alot more space then previous releases? (I'm running off my ram so I'm wondering if I need to make the ram image bigger :P)
and 2) this ones more of a curious thing because I cant do anything about this, is it much more resource demanding with the pro-mode?
1) does this release take alot more space then previous releases? (I'm running off my ram so I'm wondering if I need to make the ram image bigger :P)
and 2) this ones more of a curious thing because I cant do anything about this, is it much more resource demanding with the pro-mode?
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- thekiwimaddog
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Re: Phase Shift [v0.71]
Asskickulater wrote:wooo!!! I finally got a chance to order a RB3 pro guitar =D now I'm 100% ready for this next release! I have a couple questions though...
1) does this release take alot more space then previous releases? (I'm running off my ram so I'm wondering if I need to make the ram image bigger :P)
and 2) this ones more of a curious thing because I cant do anything about this, is it much more resource demanding with the pro-mode?
There hasn't been much of a change in resources. I'm hoping to get the memory usage halved in the next release if I get a chance to clean up the menu system.
I haven't seen any performance change in pro mode but I haven't added all the features I want to yet. I think it's likely that the next really won't have all the pro guitar features working as there has been so much change since the last version in backend code. I want to get a version out as quick to allow me to make sure the changes I've made have had any adverse effects.
Thanks
David
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