The LAWS of guitar authoring

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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Re: The LAWS of guitar authoring

Postby omfgdrphl » Sat Oct 10, 2009 11:49 pm

jdawg wrote:I'd rather learn more about drum authoring.

http://creators.rockband.com/spec/Drum_Authoring
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Re: The LAWS of guitar authoring

Postby jdawg » Sun Oct 11, 2009 12:13 am

omfgdrphl wrote:
jdawg wrote:I'd rather learn more about drum authoring.

http://creators.rockband.com/spec/Drum_Authoring


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Re: The LAWS of guitar authoring

Postby BSRaven » Sun Oct 11, 2009 2:49 am

Drum authoring is 90% obvious...

Red = Snare or hi-hat at constant 16ths+
Yellow: Closed hi-hat, snare when red is hi-hat, high tom
Blue: Splash cymbals, low tom, COWBELL, sometimes used as open hi-hat
Green: Crash cymbals, floor tom.
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Re: The LAWS of guitar authoring

Postby NBSRDan » Sun Oct 11, 2009 3:25 am

BSRaven wrote:Drum authoring is 90% obvious...

Red = Snare or hi-hat at constant 16ths+
Yellow: Closed hi-hat, snare when red is hi-hat, high tom
Blue: Splash cymbals, low tom, COWBELL, sometimes used as open hi-hat
Green: Crash cymbals, floor tom.

Blue is not splash cymbal or cowbell.

It goes...
Orange - Bass drum
Red - Snare, closed hi-hat if streaming continuous 16ths
Yellow - Closed hi-hat, highest tom, snare when red is hi-hat, other misc. percussion noises
Blue - Open hi-hat, middle tom, ride cymbal, other cymbals if a green note needs to be differentiated from, other misc. percussion noises
Green - Cymbals of all types except ride, lowest tom
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Re: The LAWS of guitar authoring

Postby aduro » Sun Oct 11, 2009 4:50 am

NBSRDan wrote:
BSRaven wrote:Drum authoring is 90% obvious...

Red = Snare or hi-hat at constant 16ths+
Yellow: Closed hi-hat, snare when red is hi-hat, high tom
Blue: Splash cymbals, low tom, COWBELL, sometimes used as open hi-hat
Green: Crash cymbals, floor tom.

Blue is not splash cymbal or cowbell.

Sure it is
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Re: The LAWS of guitar authoring

Postby BSRaven » Sun Oct 11, 2009 7:35 am

NBSRDan wrote:Blue is not cowbell.


Go play Mississippi Queen (RB1).
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Re: The LAWS of guitar authoring

Postby JackDaMaster » Sun Oct 11, 2009 9:24 am

Red: Snare or hi-hat at constant 16ths+
Yellow: hi-hat, snare when red is hi-hat, high tom, crash if needed (for example on Embedded or during double crash)
Blue: Splash cymbals, low tom, COWBELL, sometimes used as open hi-hat (when opening the hi-hat during a closed hi-hat sequence)
Green: Crash cymbals, floor tom, hi-hat/ride if toms need to be used.

Thats what I use anyway.
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Re: The LAWS of guitar authoring

Postby Kermit4Prez » Sun Oct 11, 2009 11:19 am

aduro wrote:
NBSRDan wrote:
BSRaven wrote:Drum authoring is 90% obvious...

Red = Snare or hi-hat at constant 16ths+
Yellow: Closed hi-hat, snare when red is hi-hat, high tom
Blue: Splash cymbals, low tom, COWBELL, sometimes used as open hi-hat
Green: Crash cymbals, floor tom.

Blue is not splash cymbal or cowbell.

Sure it is

Depends on the song.

If it went from cowbell to ride to crash, cowbell would be yellow.

That's why you can't write down which drums go on which pads, there's too many differences between songs.

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Re: The LAWS of guitar authoring

Postby doomtron » Sun Oct 11, 2009 12:20 pm

NBSRDan wrote:Green - Cymbals of all types except ride

Go play Pretty Noose or Siva (RBDLC).
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Re: The LAWS of guitar authoring

Postby aduro » Sun Oct 11, 2009 2:39 pm

It's all pretty clearly explained in the authoring documentation

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