GuitarFun - FoF-Clone homebrew

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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blackfriday
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Postby blackfriday » Mon Jul 07, 2008 10:12 pm

Yeah
2 + 2 = 5
MarvinPA
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Postby MarvinPA » Tue Jul 08, 2008 5:52 pm

My friend's lending me TP tomorrow can't wait :)
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Postby rednano12 » Tue Jul 08, 2008 6:26 pm

I'm getting TP tomorrow from Hollywood vids. :D

I tried the PC version and noticed a few major bugs...

No Folder Organizing

When the track mutes, It is actually just paused

ALL GH/RB songs are slightly out of sync.
Last edited by rednano12 on Tue Jul 08, 2008 6:28 pm, edited 1 time in total.
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
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frodo2006
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Postby frodo2006 » Wed Jul 09, 2008 12:17 pm

UPDATE: A new version has come out...i updated the links in the first post.

Due to my lack of understanding for the spanish language, i can't tell you exactly what has been changed, major change on the site seems to be the release of the source code.
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rednano12
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Postby rednano12 » Wed Jul 09, 2008 12:59 pm

Yes!!! And I am getting TP today!
Oct. 30th is Cama appreciation day!



Check out my first song: Snow (Hey Oh)
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Postby raynebc » Sat Aug 16, 2008 1:32 am

I just came across this and installed the Homebrew channel and thought I'd try it. As MoN01 speculated, it seems this game doesn't support the chart delay. Note spacing isn't very fluid with tempo changes and the controls are asinine with the wiimote (the chuck is not detected properly?). You cannot define your own buttons you get to choose from 3 control schemes, all of which are awkward to play if there are no chords, and too alien to be fun if you have to play chords.

This application needs tons of work, but has potential.
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Postby unused_bagels » Sun Aug 17, 2008 10:19 am

is there a way we can suggest changes, like a more forgiving note hit detection?
GH3 on my wii has that, so i didn't have to calibrate lag. That would be a nice umbrella fix for all the sync problems.
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Postby raynebc » Sun Aug 17, 2008 4:06 pm

I tweaked some of my songs to have no delay at the beginning, and GuitarFun still doesn't process tempo changes correctly. So if you play any song with tempo changes, it's going to lose sync. Besides the tight hit detection, the button press detection is glitchy and sometimes it doesn't register when I'm holding a button down. This is a cool idea, but it is not playable by any means.
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Re: GuitarFun 2.6 - FoF-Clone for Wii

Postby mikpige » Sat Feb 28, 2009 8:24 am

update : guitarfun 3.5 now it's more playable (i'm on wii)

Guitarfun 3.5 wii
Guitarfun 3.5 Pc
Guitarfun source code

source : http://www.entuwii.net/foro/viewtopic.php?f=14&t=91
Spanish site :thumbup:
please consider the environment, do you really need to kill your planet ?
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Re: GuitarFun - FoF-Clone homebrew

Postby wembley1967 » Thu Mar 05, 2009 9:56 am

I downloaded this and I have to say it's not FOF for sure but it's still a blast to play.Thanks for letting me know about this. :2thumbsup:
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Re: GuitarFun - FoF-Clone homebrew

Postby mikpige » Tue Jun 30, 2009 12:33 pm

New Wiibrew : Guitarsonfire !
Abstract :
GuitarsOnFire is a GuitarHero clone, like Guitarfun and FretsOnFire. It uses FretsOnFire compatible songs, which can be found all over the internet. Everything will be released under GPL.

Status :
In it's current state it supports playing single songs from SD card. Up to 5 players in quick play mode. With 4 guitars and 1 USB keyboard. It has no lag and all the notes are perfect on time.

Current 0.1alpha release lacks one important feature, which is the fact that you cannot fail.



--> http://wiibrew.org/wiki/GuitarsOnFire : Thanks to Daid :thumbup:
please consider the environment, do you really need to kill your planet ?

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